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  1. #7021
    Quote Originally Posted by sanahtlig View Post
    That would make raising multiple grids less bothersome. Though the current skill leveling system is still pretty terrible, regardless of if you have easy access to fodder, in part because the interface is extremely unresponsive. I wonder if this is the case for those living in Japan playing the DMM version.


    Define "whaling" and "good weapons".


    No one is arguing that an elemental advantage build will ultimately be weaker than focusing on a single element if you have infinite resources (time, money).
    A recent QoL update to DMM changed Skill leveling. It is now an experience bar like normal leveling and no longer up to RNG or having to get to 100% to get to next level. Just have to get enough experience now, and you can jump many levels at once. SSR weapons got a little nerf when it comes to how much Skill experience they offer. Also they did away with the animations for each level, so leveling is now faster. That update is about 10-11 months away for us Nutaku players.

    Since new players are told to reroll until they get something good (usually a 100% Eido and an SSR of same element) my general advice to new players has been to focus on getting that element maxed as quickly as they can. What I mean by maxed is that they at least fill their weapons grid with single element all skill level 20 including the SRs dropped from Disasters to fill space. Once that is done move on and do the same to another element. Along the way picking up event SSRs to save and use in grids as appropriate. Eventually I think it is best to have every element at your disposal.


  2. Quote Originally Posted by SlickFenix View Post
    A recent QoL update to DMM changed Skill leveling. It is now an experience bar like normal leveling and no longer up to RNG or having to get to 100% to get to next level. Just have to get enough experience now, and you can jump many levels at once. SSR weapons got a little nerf when it comes to how much Skill experience they offer. Also they did away with the animations for each level, so leveling is now faster. That update is about 10-11 months away for us Nutaku players.

    Since new players are told to reroll until they get something good (usually a 100% Eido and an SSR of same element) my general advice to new players has been to focus on getting that element maxed as quickly as they can. What I mean by maxed is that they at least fill their weapons grid with single element all skill level 20 including the SRs dropped from Disasters to fill space. Once that is done move on and do the same to another element. Along the way picking up event SSRs to save and use in grids as appropriate. Eventually I think it is best to have every element at your disposal.
    ^This. Amen.

  3. #7023
    Not Registered Guest
    Quote Originally Posted by lalala View Post
    Hi, first time posting here. Started off on Nutaku, been playing for about four months on DMM server. Just want to say that a majority of players on DMM build multi-elemental teams for raids and that you don't need light to be viable support. This I surmise from checking the team composition during raids, 60-80% use a soul of the opposing element. The thing with DMM is that they have implemented a lot of measures to allow newer players to catch up. This includes a never-ending supply of elixirs and guaranteed R weapons from normal Gacha pulls. I have been able to clear guild order lvl 4 in almost all the elements after less than three months of playing but it will be some time till I can do a full clear since the final enemy hits really hard.
    You're being way too optimistic with these so called 'catch up' measures. Yes, it costs much less gems each day to do gemcha for the needed amount of fodders now, and SL exp system makes it easier to SLing, but for new players catching up? Ahahaha. That's funny. Newbies who missed the Advent and UE FLB weapons will forever be missing them. That's the only way for F2P players to hope to reach better footings in the increasingly selective and punishing contents. These new Epic Quests (Old Raid Events made into Newbie Story Quets) are a blatant lie. All it does is hand over a year outdated gears that hardly anybody wants. Also, you can only get 4 copies of each (1 MLB set) and they don't restock. Oh, did I mention that 5 out of 6 of these Old Raids that are released have non-Atk weapon rewards? Awesome ...Not.


    P.S. Indeed you don't need Light to be viable support in the High Ragnarok Raids. But you certainly don't want to be running Fire or Dark for healing support either when they are pretty ass at staying alive themselves. Let's be real here... Dead Andromeda = 0 raid heal.

  4. #7024
    lalala Guest

    Red face

    Quote Originally Posted by sanahtlig View Post
    That would make raising multiple grids less bothersome. Though the current skill leveling system is still pretty terrible, regardless of if you have easy access to fodder, in part because the interface is extremely unresponsive. I wonder if this is the case for those living in Japan playing the DMM version.
    That's a good question. I'm thinking that it might be a problem with the development cuz other games which used to have long loading times seem to load much faster now for me. Then again, those other games could have moved their servers nearer to my current location.

    Quote Originally Posted by sanahtlig View Post
    Define "whaling" and "good weapons".
    I'm thinking people who have managed to FLB SSR hime weapons or have recommended team setups. Since i have none of the SSR himes recommended on this forum, I mainly skip those parts of the forum.

    For my light team, I have two lv 30 FLB light elemental weapons from the last union event and two lvl 16 one/two star SSRs from the new orb shop. The latter two are from the new light raid, which is currently only available on DMM. I fill the rest with multi-elements to boost raw attack power.

    However, after I replaced part of my multi-elemental grid (boosted attack for all swords with phantom sword) with the new skill lvl 30 light element FLB weapon from the last Advent (Sphinx Rerun) and Andromeda's soul weapon (one star, lv 10), my attack seemed to drop quite a bit. So that's now three lvl 30 FLB light elemental weapons. Switching out Thunderbird for Hecta seems to significantly increase the damage of this current set-up. But when I used Hercules on my old grid with UE lv 30 FLB axe as main weapon and no soul weapon, the damage seemed to be about the same as the new grid with Andro soul weapon and Hecta. (Note that all this is kind of impressionistic and I haven't tested it out in a controlled setting. It would be hellish to test it out 'scientifically', with the interface being like that and all.)

    So after all the effort, I kinda feel that it wasn't worth it. Read somewhere on this forum that you need equal percentage of elemental and assault in order to maximize damage output. Perhaps focusing on the grid itself and assault values isn't as important as this balancing act? I have no idea if there are any English language discussions about the DMM version. The DMM forum is closed to all IP addresses outside Japan. I've wasted quite a number of resources on trying out things which haven't yet been implemented in Nutaku. So yeah I'm not sure if any of this makes sense but if anyone is able to follow and would like to offer some advice, I'd be more than happy to listen.

    Another thing I'd really like to gripe about in the DMM version is that they keep switching the drop rates of Advent items so that in one event you have an excess of items on the low end, and in the next, an excess of items on the high end. This makes it impossible to grind for Advent weapons and remain sane. Although they've finally fixed it, the quality of weapons are meh. So I guess I'm stuck in this power rut for awhile.

  5. #7025
    Unregistered Guest

    thunder grid

    ok thx, time to fodder those dainamos to get weapons to lv30 then

  6. #7026
    lalala Guest
    Quote Originally Posted by Not Registered View Post
    You're being way too optimistic with these so called 'catch up' measures. Yes, it costs much less gems each day to do gemcha for the needed amount of fodders now, and SL exp system makes it easier to SLing, but for new players catching up? Ahahaha. That's funny. Newbies who missed the Advent and UE FLB weapons will forever be missing them. That's the only way for F2P players to hope to reach better footings in the increasingly selective and punishing contents.
    I'm sure the next Advent and UE for another element will be even better. That's how these games work after all.

    Quote Originally Posted by Not Registered View Post
    These new Epic Quests (Old Raid Events made into Newbie Story Quets) are a blatant lie. All it does is hand over a year outdated gears that hardly anybody wants. Also, you can only get 4 copies of each (1 MLB set) and they don't restock. Oh, did I mention that 5 out of 6 of these Old Raids that are released have non-Atk weapon rewards? Awesome ...Not.
    Yep. I made the mistake of actually MLB-ing one of these weapons just because I had too many wep upgrade materials sitting around. I've seen youtube vids of someone with multiple MLBs of that dark axe from the ori shop. Talk about cheating... Don't think he's been banned because he's still making those vids. And probably cuz he's a spender.

    Quote Originally Posted by Not Registered View Post
    P.S. Indeed you don't need Light to be viable support in the High Ragnarok Raids. But you certainly don't want to be running Fire or Dark for healing support either when they are pretty ass at staying alive themselves. Let's be real here... Dead Andromeda = 0 raid heal.
    I've been running dark as 'support' with Andromeda's soul wep with added max HP and regen. (I say 'support' cuz I mostly afk and let things take their natural course). My dark team lasts much longer than my light team on auto-pilot even with the added light ascension because the status ailments kill off my light team pretty quickly and I have the 'reduce charge' skill on my dark team. You could also use Master Points to increase Andro's stealth skill so she stays alive longer, but it doesn't seem to be necessary for my dark team. Half of the raid uses Andromeda anyway so you could probably get away with using somebody else and still survive. Fire isn't a problem either if you have something that raises HP. I happened to pull one through the free SSR wep ticket. So non-attack weps aren't all that useless after all.

  7. #7027

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    Quote Originally Posted by SlickFenix View Post
    No, Rush is not going to make up for lost bonus from Assault++. Ideally you want to get Dual skill weapons that can give you more HP while retaining or improving your atk.
    Uuuh do you have any kind of mathematical proof that a mere 3% Assault is in any way better than Rush?

    Because I really, really doubt that's the case.

  8. #7028
    Not Registered Guest
    Quote Originally Posted by lalala View Post
    I'm sure the next Advent and UE for another element will be even better. That's how these games work after all.



    Yep. I made the mistake of actually MLB-ing one of these weapons just because I had too many wep upgrade materials sitting around. I've seen youtube vids of someone with multiple MLBs of that dark axe from the ori shop. Talk about cheating... Don't think he's been banned because he's still mak


    I've been running dark as 'support' with Andromeda's soul wep with added max HP and regen. (I say 'support' cuz I mostly afk and let things take their natural course). My dark team lasts much longer than my light team on auto-pilot even with the added light ascension because the status ailments kill off my light team pretty quickly and I have the 'reduce charge' skill on my dark team. You could also use Master Points to increase Andro's stealth skill so she stays alive longer, but it doesn't seem to be necessary for my dark team. Half of the raid uses Andromeda anyway so you could probably get away with using somebody else and still survive. Fire isn't a problem either if you have something that raises HP. I happened to pull one through the free SSR wep ticket. So non-attack weps aren't all that useless after all.
    Sorry. Most of these new advent rewards after Kyuuki have been utter garbage. Illuyanka gun... HP L Rush S. Okayyyyy. Medjed gun... Hp L Pride S??? Python Staff... Vigor M Hp S, Dark x Vigor LOL ... Marchosias Engine... Single skill Exceed L. Seriously? You can't even expect anything good even if these... junk gets FLB god knows how many years from now. It's clear that the devs just throw whatever random shit they feel like for these supposedly rewards for newbies. Newbies missing the old advent reruns for FLB? Congratulations. You're fucked.

    ==========

    The ori dark axe? You mean the one with SSR dual skills but SR stats right? Does he have more than 4? Cuz if not, it's possible that he's just some kraken whale hybrid monster with too much $ + too many eyes and bricked the axes.

    ==========

    Assuming you are strictly talking about advantage team against corresponding raid only.

    Here's the main problem with your point: You're just AABing. That's not called 'supporting'. That's just leeching. As a raid healing support you're suppose to skip through turns as fast as possible, stopping only to tank enemy burst and recover your own health. AAB does the opposite of that. You say you're alive for quite long. Just how many turns / how many iterations of Andro heal did you do by AABing? Not bashing on leechers, we have enough firepower to carry a limited few each raid so we don't mind, but that's certainly not what we would appreciate with the term 'support'.

    P.S. Healing support in Lv90 Light is pretty pointless by the way. Almost all the time, you team members are either full health, or they are dead. The dead can't be healed. Well... I suppose the Berith owners would appreciate the heal after tanking a quintuple death beam. But honestly, Jeanne teans are better appreciated.

  9. #7029

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    wow, aside from the defender/rush combo (which honestly sucks), most of those are really niche at best....

    and yeah, having damage cuts on hand (or even stacked) is a good way to go for fights that tend to one-shot kami often. those are cases of damage races and given how that boss seems to work, i doubt someone can just go all out offense and hope to win (unless you have some extremely strong burst teams with dual 100% eidolons or something). gotta buy time somewhere...


    also, what's the deal with that lv100 raid? apparently lv90 rag wasn't enough and i just randomly seen it in the wiki one day...
    Last edited by MagicSpice; 11-28-2018 at 03:56 PM.

  10. #7030
    Quote Originally Posted by Slashley View Post
    Uuuh do you have any kind of mathematical proof that a mere 3% Assault is in any way better than Rush?

    Because I really, really doubt that's the case.
    Do we know what is the base proc rate for DA?

    Also rush (s) gives 1% extra DA proc chance on SL20. On that basis alone, i am already doubting its significance. 1 extra hit out of 100 hits on average, doesnt sound that enticing over 3% permanent atk boost.

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