Page 897 of 1163 FirstFirst ... 397797847887895896897898899907947997 ... LastLast
Results 8,961 to 8,970 of 11627
  1. #8961
    falcontea Guest
    I seem to recall at some time last year DMM changed the way skill leveling for weapons worked to bring it more inline with normal leveling. Does anyone know when this happened?


  2. #8962

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by falcontea View Post
    I seem to recall at some time last year DMM changed the way skill leveling for weapons worked to bring it more inline with normal leveling. Does anyone know when this happened?
    Early October for DMM, although since we got the massive anniversary content update 2 months early... we can't exactly predict when certain content will drop anymore.

    It's all on the DMM wiki btw, so might as well try reading it if you're fluent in Japanese/ google translate.

  3. #8963
    How does it change the skill leveling?

  4. #8964

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by Superbia View Post
    How does it change the skill leveling?
    XP based instead of RNG based.

    On the other hand, that means skipping from SL1 to whatever is possible with the update, instead of SLing 1 level at a time tediously.

    SSR weps do get their XP value nerfed tho.
    Last edited by Cobblemaniac; 03-03-2019 at 08:34 PM.

  5. #8965
    Unregistered Guest
    First off, let me say that I am very sorry for the MASSIVE wall of text. I had thought of creating a new thread, but no matter how much about my thinking was written for the choices I made, it essentially still is: "What are the options I can take" or "What should I do". No matter which, might have to do with one sentence topics, most were slammed with "general discussion" or a "google doc" which I agree that in a way, is probably a correct response.


    So I just got back into the game a few weeks ago, surfed around the internet for information to catchup etc. and have been working on getting my teams going.
    Right now, I've got an issue where I'm a little confused on how I should continue my team building, what to focus on farming, and how I should plan for the future.

    First, here's a list of my SSRs I currently have
    Fire: Dakki, Prometheus, Amaterasu*from miracle ticket given a few weeks ago*, Beelzebub, Yamaraja+Ares*Just got the two of them within this week from the limited gachas*
    Water: Asherah, Ryu-Oh, Cthulhu, Nike(Unleashed)
    Wind: Isis, Cu Chulainn
    Thunder: Jupiter, Baal(Unleashed)
    Light: Raphael, [Moonlight Profusion]Artemis
    Dark: None

    I hesitate to list the SRs I'm running in the same team as they would probably not be optimal, and listing all my SRs wouldn't help either since I know for a fact I don't exactly have any useful ones after crawling through tons of topics/texts and checking the wiki abilities page for buff/debuff frames.

    I know my Light team can be said to be useless at the moment until I get Sol and probably even Light Tsukuyomi. You could argue that I probably should've used my miracle ticket for Sol, which I was debating on doing so for quite a long while. Ultimately I ended up using it on Amaterasu because at the time, I had both Dakki and Prometheus for my fire team, Baal(Unleashed) and Raphael were my only other two SSRs. It wasn't until after a week of using the tickets, did the new gachas give me my other elemental SSRs.

    Weapon:
    For my weapon grid, Dark is my weakest due to lack of assault weapons(SRs) so I am currently running Phantom Blade Calamity Ripper(glaive) which I somehow obtained from a random Ragnarok raid I was leeching from at the time, along with 5 other off-element glaives to activate second skill, then filling rest with my very few dark assault weapons.
    My Water team, in a way, is my second weakest grid with only 5 assault weapons, rest being off-element or defenders.
    The weapon grid for the rest of my elements, are all sitting at around 8 assault 2 pride, +- 1.

    Soul:
    As I am a returning player that was inactive for a long while, I do not have Shingen and will not likely get her in the very near future. Only upside is that I do have Yukimura thanks to current Union Event.
    D'Artagnan - My first legendary soul which I unlocked a LONG time ago, because I thought snatch would make farming life easier, but thank god her Sniper Shot is useful, and unlocking her did not appear to be a mistake.
    Mordred - My second legendary soul I got recently right before Advent vs Typhon Rematch. Reason I picked her was because at that time, the fastest way to strengthen up was to get a water build going so I could farm a fire event, and start rolling off that. My team at the time was Belphegor, Oceanus, Venus, and Nike(SR). So it was obvious I lacked an overdrive control more than anything else in the short term.
    Andromeda - My latest legendary soul. I picked her up for my water team, as I was lucky enough to get Asherah and Cthulhu during the advent event. This allowed me to swap out Mordred since I finally got my debuff and overdrive controllers. I also thought that Nike, who was SR at the time as I just got the unleashed version "today", did not have enough healing for me to survive the union event to carry my own weight. So Andromeda was my priority so I could get survive longer with two heals.


    Fire team(further explanation):
    Mordred(ambush), Dakki, Prometheus, Amaterasu, Beelzebub in main party, Yamaraja and Ares in my sub party. With what I had available on me, this was how I decided to setup my team for the Union Event, specifically during Burst Time. Amaterasu already has a B frame def/atk down, I took Ambush as it was an A frame def down debuff. Dakki has a DATA buff, along with a 2 turn rampage which boosted my auto attack damage while I was rebuilding Burst. Prometheus has a skill that reduces overdrive by one, and although her overdrive extender overlaps with Mordred, it has a -10% wind damage which, IF coupled with Dakki's wind def up AND getting lucky being hit by a wind overdrive nuke from the boss, would help me live longer. Beelzebub was in the main party because I mainly used my fire team for BurstTime, so the instant 50% fire damage up buff, as I lacked any damage buffs, would make the first round of my Burst hit a lot harder, and would be up again by the time I had my next full burst. Yamaraja was thrown in my sub party, mainly because my thoughts were that her affliction resist in the Greed battle, was at best to negate the def down debuff from Beelzebub. Dakki helps with building burst, Prometheus extends boss rage turn by 1, and up to 3 total if I'm lucky and land paralyze. I also needed Beelzebub for dmg boost to hit hard during BurstTime. Ares, well, I just got her so she's level 1.




    My questions:
    1) Now that I've gotten Ares and have a 6SSR fire team, how should I set the team up now? What combinations of 4main/2sub can I have, and if possible, for what situations should I be using them in. This might just be me, but I think that my current "setup" is probably best with what I have for Burst Time. But what about outside of Burst Time(main point)?
    2) I have no problem farming R3 accessories with fire team. Only issues would be the water R3 as that is my elemental weakness. I might also have trouble farming fire R3 since my Water team is severely lacking in assault weapons, so the damage I'm capable of dealing is rather low, and the prolonged fight on trash mobs might make me too weak for the 2nd and 3rd stages of the fight. I have yet to try using my fire team against fire R3 accessory quest, but I'm guessing it'll be fine if I have no problem using fire to farm R3 light/dark/thunder. The issue is, should I worry about my wind/thunder teams despite the lack of core or even just viable SSRs, because I highly assume for R4 accessories, that elemental advantage would be a HUGE advantage for me, at least when I'm remotely strong enough to start doing R4 over R3(which is still a while).
    3) Souls, I know there is a "What soul should I pick" thread, but let's be honest, anyone can on paper, tell you what the Best Soul+Best Himes are, except that doesn't work unless you actually have all those SSR himes to build however you want. So who's the better pick for short-mid term boost? Do I get Arthur to provide ATK Up for my fire and water team? Do I get Hercules for stronger single unit damage? Or do I get get Joan of Arc for regen and damage negation for overdrive? What benefits me the most currently with "what I have"?
    4) Eidolon Orbs, I have already spent a few grabbing 2 Icarus and for some reason, 2 Jack O'Lantern(I prob messed up on this one). I know some people might say that I should've saved them for those dragoons, but lets face reality. By the time I have enough for one LB0 dragoon, I could've gotten myself 3 MLB eidolons, with 1000 extra. Short-mid term wise, 3 MLB eidolons would provide me much better stats compared to a LB0 dragoon. I know its strange that I'm saying this after buying 2 icarus and 2 jack o'lantern instead of fire/water eidolons, but meh. My main question here is, should I stop at having a MLB eidolon of each element, or focus on getting MLB of the same element as my 2 strongest teams? (As of now, Fire>Water>rest) Also, as I am severely lacking in SSR assault weapons, would it be worth to grab the SR limit break items so I could at least fill out my main 2 weapon grids with MLB SR assaults, or is it just not worth it.
    5) Accessory shop, I'm going to assume nothing is worth it except the Ancient SSRs? Are the normal SSRs worth getting for short-mid term gains?
    6) Miracle tickets, now if possible, I expect multiple different "options" as an answer for this question, mainly because of there is a chance I could get a few more SSRs from upcoming limited gachas. But in the case I get a second miracle ticket before a guaranteed SSR gacha resurfaces, meaning no new SSR himes added to me pool, who should I use it on?
    Should I try to optimize my fire team with Uriel/Mars? Or according to Sanahtlig's guide, Svarog, although I heard Uriel awakened is amazingly strong.
    Should I get Snow Raphael for my water team since, once again according to Sanahtlig's guide, would allow me to have both "Endurance" and "Burst" water team comps.
    Or should I use my next miracle ticket on either the wind, thunder, or light team?
    Now lets say that I unlock some SSR himes from guaranteed gachas before I receive my next miracle ticket. I know there are tons of possibilities in this case, but lets pretend that I either get a fire SSR that I would've used ticket on AND snow raphael(so fire/water out of the question) OR I get a Wind/Thunder/Light maybe even my first Dark SSR hime. With what I currently have, who would I then use it for?
    Example of what I mean as I know it may be confusing:
    ex1: If I get Uriel/Mars/Svarog + Snow Raphael, should I use my ticket on Sol/Cybele(Unleashed) etc. and why(taking in account my other SSRs for that element)
    ex2: I DON'T get Uriel/Mars/Svarog + Snow Raphael, but I get "A" instead, so I should use miracle ticket to grab "B" because that would give me a decent working third element. Please give me an example of "A" and "B".


    Once again, I'm sorry for the massive wall of text, but planning for the future while taking in account with what I have right now as well as RNG and short-mid term boosts has gotten me quite confused. Unfortunately, it is not something any written guide can solve as there is not enough flexibility in it, so its down to opinions and discussions.

  6. #8966
    Unregistered Guest
    Hopefully MWOT's are not against the rules in general discussion. Sorry for posting twice, there isn't an edit option XD.

  7. #8967

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Cobblemaniac View Post
    Early October for DMM, although since we got the massive anniversary content update 2 months early... we can't exactly predict when certain content will drop anymore.
    Umm, that was kind of predictable though. We just got the patch on Nutaku anniversary instead of DMM anniversary. That happened last year too, except that they split the anniversary into two parts that time (some on Nutaku anniversary, the rest on DMM anniversary date). This time we got all of it on Nutaku date.

    Aside from that, as far as I can recall, the only thing we've gotten early is the "you can no longer see raid event help requests until you've visited the raid front page" change, which we got like... 8 months early. Obviously because support didn't want to deal with hundreds of "OMG WHERE ARE MY SOULS AND RAID TICKETS?!?" complaints every. Single. God. Damn. Raid. Event.

    Unless you want to count Awakening, which we tend to get one event early, probably because of payday differences.
    Quote Originally Posted by Unregistered View Post
    --
    I know my Light team can be said to be useless at the moment until I get Sol and probably even Light Tsukuyomi.--
    Now that Michael got her awakening, the Light hard carries are Michael and Tish, the latter of which wasn't in Miracle Ticket. ALL Light SSRs are going to be buffed to stupid power levels, although many of them require specific, other Light SSRs to support them for them to work.
    Quote Originally Posted by Unregistered View Post
    Weapon:
    For my weapon grid, Dark is my weakest due to lack of assault weapons(SRs) so I am currently running Phantom Blade Calamity Ripper(glaive) which I somehow obtained from a random Ragnarok raid I was leeching from at the time, along with 5 other off-element glaives to activate second skill, then filling rest with my very few dark assault weapons.--
    ... please no. If you don't have Dark SSRs, fill your Grid with Assault SRs available from the Disaster Raids. Ragnarok doesn't drop them, but all other difficulties do.
    Quote Originally Posted by Unregistered View Post
    My questions:
    1) Now that I've gotten Ares and have a 6SSR fire team, how should I set the team up now?--
    You should probably bring SR Heph if you have her. Dakki is great against Wind. Amaterasu will be great for you, and Ares will be decent... if you can Awaken her. That's a lot of materials that you just might not have, and she's not very impressive before that.

    So mix and match depending on what content you do. Since you have no hard carries, only Amaterasu and SR Heph will go into every Fire team of yours.
    Quote Originally Posted by Unregistered View Post
    3) Souls, I know there is a "What soul should I pick" thread, but let's be honest, anyone can on paper, tell you what the Best Soul+Best Himes are, except that doesn't work unless you actually have all those SSR himes to build however you want.
    Actually, that thread should make it clear that it's fairly universal... like for you, Joan would've been waaayyyy better than the Andromeda trap.

    Anyway, next up you need Joan (for her damage cut) and then Herc, since you might be strong enough to get Herc Relic weapon at that point, which just turns you into the usual "Herc goes into every team" like most other players.
    Quote Originally Posted by Unregistered View Post
    4) Eidolon Orbs, I have already spent a few grabbing 2 Icarus and for some reason, 2 Jack O'Lantern(I prob messed up on this one). I know some people might say that I should've saved them for those dragoons, --
    Veterans will often say that Kaisers are the only thing that you should use Orbs on, but you have the right idea. The reason why veterans can say that is because they already have all the basics from the events. Those who lack the basics - such as a good Elemental Attack Eidolon (for off-element) or a +Character/HP Eidolon (for on-element with a Friend 100%) - need to get those up first.

    So if you want to use your Dark off-element, those Jacks aren't a bad idea at all. Also, you might want to buy Tiamats since those have amazing stats and go into every element Eidolon grid.
    Quote Originally Posted by Unregistered View Post
    5) Accessory shop, I'm going to assume nothing is worth it except the Ancient SSRs? Are the normal SSRs worth getting for short-mid term gains?
    There's two ways to look at Accessory Shop. You either buy Ancients and hope to get good enigmas on them, or you buy SRs for fodder. The non-Ancient SSRs have an AWFUL chance of being good, so stay away from those.
    Quote Originally Posted by Unregistered View Post
    6) Miracle tickets, --
    Sorry, it's best not to think too much on future Miracle Tickets until the time comes. You might pull something crazy in the meantime. Plus we don't even know who even will be in the Miracle Tickets since Nutaku hasn't been entirely consistent with DMM on that.

    Make a wall of text in the Miracle Ticket thread once the next one is out, and hopefully somebody will offer you insight into which element you should commit to.

  8. #8968
    Unregistered Guest
    Thanks for the reply,

    Quote Originally Posted by Slashley View Post
    please no. If you don't have Dark SSRs, fill your Grid with Assault SRs available from the Disaster Raids.
    So do you mean I shouldn't bother limit breaking them just so I can have multiple LB0 assault SRs?
    Should I still bother farming it, even if my dark team is filled with SRs and have horrible synergies with low buff/debuff % stacks?
    Which reminds me, if I don't need to bother limit breaking them, should I do that too for my water team since I'm currently sitting at 3 ATK+ 1ATK++ and 3max HP+, some other stuff, and 2 off-elemental weapons. I would lose out on about 2k attack if I swap out the off-elementals first, so could I get rid of the defenders first?


    Quote Originally Posted by Slashley View Post
    You should probably bring SR Heph if you have her...Ares will be decent... if you can Awaken her. That's a lot of materials that you just might not have, and she's not very impressive before that.
    I do happen to have Hephaestus. I also MLB'd Ares when I got her today, with exactly 3 draconic eyes on hand to awaken once she hits lvl80.
    So assuming I don't get Uriel/Mars by the time Ares hits level80 then should I just awaken her?

    If so, my main fire team would be Amaterasu, Hephaestus, and Ares, and for picking/rotating the 4th, would my understanding on the following be correct?
    -Dakki for wind resist+DATA buff
    -Prometheus preferably with Joan if I need to control overdrive and a defensive tool for hard hitting overdrive nukes
    -Yamaraja for affliction resist

    Would I swap in Beelzebub for the 50% fire damage buff during union Burst Time like I am doing so right now, and keep her in sub for anything else?
    Also, asides from affliction resist, when should I consider bringing Yamaraja into the team over Dakki/Prometheus?

    Seeing as Hephaestus has an A frame DEF DOWN, A frame ATK UP, while Amaterasu has A frame DEF UP and B frame DEF/ATK down, Sniper shot and ambush wouldn't be a good soul EX ability pick. I don't exactly have much EX skill to choose from, with what I currently have. Should I then stick with Regeneration/Null Affliction(Debatable with Affliction RST)/Chaos Magic on Mordred, and Black Proganda/Null Affliction/Chaos Magic on Andromeda if I need healing instead?


    Quote Originally Posted by Slashley View Post
    The non-Ancient SSRs have an AWFUL chance of being good, so stay away from those.
    Would you say its better to grab Ancient SSRs until I fill out my team with useful accessories AKA 2 out of 3 being stats that specific KH needs, or start grabbing fodders once half the accessory slots are filled with SSRs?


    Didn't know miracle tickets had a limited option that would change each time, always thought it was any SSR prior to the release of the ticket itself. That really then makes it harder to plan around the tickets, coupled with gacha rng.

  9. #8969

    Join Date
    Jun 2017
    Location
    in a state of depression
    Posts
    1,394
    Credits
    746
    Items User Name Style ChangeProfile Music
    ye, theres an EXP bar for leveling, there's also now one for SLing, for example:



    (level 8>18)

    when the change comes, they nerfed the value of SSR, so they're base at 350 and an additional +100 per skill level, so best to take them up to SL5 or something if they're fodder.

    SSR from 1>20 takes 3,800 skill level exp.

    SR are best at SL4, which costs only 6 Rs.
    SR grails are best at SL5, which costs 10 Rs.

    since you can skill level in bulk now, it's sooooooo much nicer to get weps leveled faster feelsgoodman.
    Last edited by Kitty; 03-04-2019 at 06:35 AM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  10. #8970
    Unregistered Guest
    Ideally, How many exceed weapons are needed in a grid?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •