Quote Originally Posted by Unregistered View Post
One +99 gives 396 extra stats. Assume half of your weapon and eidolons are +99, that is additional 2376 atk to your grid. Have you factored those +99s into your damage calc?
Eidolons are basically all +99d (isn't that true for everyone who rolls Gem Gacha daily?). Weapons? My Thunder SSRs are +99, but elsewhere, no. But yes, +s are included in the base Atk section.
Quote Originally Posted by Unregistered View Post
Also when i say your math doesnt checked out with facts where multiple people have posted that they do more than what you calculated. Have you ever considered that there is a possibility that the assumptions and formula you used are incorrect?
Of course it's possible, but in that case, the DMM wiki maths are wrong as well. In which case, it'd be very important to know where that flaw is, no?

To be noted is that there are inaccuracies in my damage calc. It doesn't include:
1. Accessories, though technically it does support base attack from Accessories (just adjust "SSR Hime Atk" baseline upwards), it doesn't have Assault from them.
2. Matching element bonus stats from Eidolons and matching weapon preferral bonus stats from Grid.
3. Technically doesn't have support for temporary buffs, though you can always include them as base stats (it's not like the calc does any per-turn calculations).
(4. No support for non-Assault/Defender weapons, or Burst Streak bonus)
And the biggest reason why these aren't supported is because the amount of data the Calc asks from the user is intimidating already. And overall, this increased accuracy isn't all that much. According to it, I should be doing ~786k damage per Burst in the following video. Values that I hit for: 818k (probably just Hercules buffs making that difference), 750k, 767k, 897k (must be a Crit proc), 784k. According to my maths, burst bonus should be 3494k, and it was 3495k. Not perfect, but acceptable, no?

With the very same values, against 10 Def, my calc says that I'd be hitting for 629k. That's still extremely far from 1m. Hell, I'm barely halfway there!


But again, the most important hiccup here is just how far Hinyu is above the burst damage cap. So far, no explanation has been given for that.