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  1. #1

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    Quote Originally Posted by Skyryder View Post
    Got it, so I should Awaken her before the nerf.... ^^;
    Nerf? What nerf. They should've nerfed her in days after releasing her, but here we are three years and an Awakening later and bitch is still crazy. Don't think a nerf is going to happen.
    Quote Originally Posted by Skyryder View Post
    But besides her, I guess Titania is the next best option based on your last post?
    Correct. Titania is pretty weak pre-Awakening, but she's a BEAST afterwards. Capable to getting a bonus 45 burst for herself and 30 for somebody else every 4t is huge, not to mention her ability to give somebody a massive combo+ boost for 3/4 turns.

    She's vital for many Wind strats (such as chain-gun bursting), but... also a complete bitch to use. Since you need to manually use her buffs every four turns. That gets old really fast.
    Quote Originally Posted by Kitty View Post
    too bad Hercs' nuke caps at 760-770k
    700k actually. If you're doing 770k, then you're literally doing twice her damage cap.

  2. #2
    Just confirming something to make sure I didn't misunderstand. Does Element Resist down count towards Def Down cap?

    If they do, what would be a better replacement for Diana: SSR Art for 20% vs 15%, or SSR Tsuku for the 15% light resist which would give me a better debuff hit rate?

  3. #3

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    Quote Originally Posted by tidalwake View Post
    Just confirming something to make sure I didn't misunderstand. Does Element Resist down count towards Def Down cap?
    Correct.

    For the rest of your question... I didn't really understand, but you'll probably want SSR Tsuku AND SSR Artemis just because they're SSRs, and SSRs are good for you. Herc can cover the rest of the debuff cap for you if you want. If this is a Miracle Ticket question, then come back and ask once Miracle Ticket is actually out. There's no real reason to plan anything until that happens.

  4. #4
    Quote Originally Posted by Slashley View Post
    Correct.

    For the rest of your question... I didn't really understand, but you'll probably want SSR Tsuku AND SSR Artemis just because they're SSRs, and SSRs are good for you. Herc can cover the rest of the debuff cap for you if you want. If this is a Miracle Ticket question, then come back and ask once Miracle Ticket is actually out. There's no real reason to plan anything until that happens.
    Yeah, it was sort of a Miracle Ticket question, also to know what to keep an eye out for in any boosted gacha that might pop up. SSR Art was in one not too long ago but wasn't sure which was better. Anyway, thanks for the confirmation of the other point.

  5. #5

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    Quote Originally Posted by tidalwake View Post
    Yeah, it was sort of a Miracle Ticket question, also to know what to keep an eye out for in any boosted gacha that might pop up. SSR Art was in one not too long ago but wasn't sure which was better. Anyway, thanks for the confirmation of the other point.
    I'd say SSR art is better. At least she has a 20% a frame debuff. Tsuku's 15% light res down gradually become worse with the 20% c frame debuff we would get later and died upon the appearance of 30% light res down.

    Ssr art and tsuku will get powercrept, but at least ssr art is still ok to use (she's still a recommendation in jp wiki's mtix consultation while tsuku was dead long time ago)

  6. #6
    Quote Originally Posted by tidalwake View Post
    If they do, what would be a better replacement for Diana: SSR Art for 20% vs 15%, or SSR Tsuku for the 15% light resist which would give me a better debuff hit rate?
    Artemis is a direct replacement for Diana. Tsukuyomi stacks with Diana.

  7. #7

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    Need help picking 2nd element

    My main ele is fire, so I tend to struggle a lot against water (GO and access q). I know I should make a thunder team but my luck with thunder himes sucks, so I need some advice

    Here's my SSR list: imgur.com/a/AR6xVLf

    About eidolon, I have MLB heca, flatbird, takemikazuchi and a 0LB anubis (this here is the reason why dark is still a choice despite how shitty my dark himes are compared to other ele)

  8. #8

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Gift received at 10-19-2017 from Kitty
Message: my baka!!! it's...for you....! 
not that i wanted to do it for you or anything....buy i happened to buy 2 so......blah!!!!
    Quote Originally Posted by Kuso View Post
    My main ele is fire, so I tend to struggle a lot against water (GO and access q). I know I should make a thunder team but my luck with thunder himes sucks, so I need some advice

    Here's my SSR list: imgur.com/a/AR6xVLf

    About eidolon, I have MLB heca, flatbird, takemikazuchi and a 0LB anubis (this here is the reason why dark is still a choice despite how shitty my dark himes are compared to other ele)
    to be honest, asking for 2nd element and saying that your luck witht hunder hime sucks made me think you're somewhat new player with not that much SSR kamis.
    then i open the pic and be like "...is he serious? with this much SSR kami in all element he should have balanced all of his weapon grids"
    in my opinion, 2nd team is something more suitable for new players, players with this much SSR kami like yours should just balance all of his grids as he can make a good team for them and counter all elements
    personally, i would go fo dark as you have anubis, 100% eido are kinda rare so having 1 with no good use is a waste.
    if not for it, i would go for light or something, but again..i think you should aim to balance all of them
    ID:201799
    my main eidolon [last update July 13th]

  9. #9

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    Quote Originally Posted by CaptainNoobCN View Post
    to be honest, asking for 2nd element and saying that your luck witht hunder hime sucks made me think you're somewhat new player with not that much SSR kamis.
    then i open the pic and be like "...is he serious? with this much SSR kami in all element he should have balanced all of his weapon grids"
    in my opinion, 2nd team is something more suitable for new players, players with this much SSR kami like yours should just balance all of his grids as he can make a good team for them and counter all elements
    personally, i would go fo dark as you have anubis, 100% eido are kinda rare so having 1 with no good use is a waste.
    if not for it, i would go for light or something, but again..i think you should aim to balance all of them
    Right now Im not done with fire yet (need 2 more hime, and FLB more weapon) so skill up weapon/awaken hime/mtix other elements are not possible. 2nd team is only for fighting against water anyway so I want to choose a team that dont require more investment for that role.

    I've been investing too much on fire, so turning back isnt an option right now anyway

  10. #10
    Quote Originally Posted by Kuso View Post
    Right now Im not done with fire yet (need 2 more hime, and FLB more weapon) so skill up weapon/awaken hime/mtix other elements are not possible. 2nd team is only for fighting against water anyway so I want to choose a team that dont require more investment for that role.

    I've been investing too much on fire, so turning back isnt an option right now anyway
    Lol, in that case, you shouldn't say something like your "luck with thunder himes sucks" (considering that you basically have pretty much all of them) and say something more like "I'm too lazy to work on more than 1 grid so I'm just trying to one-trick-pony as a single element." I basically thought the same thing captainnoob did when I saw your question coupled with your pics.

    As for countering water AQs and GOs with fire, it's definitely possible, but yes if you're going in with elemental weakness and have incomplete grids, then you should expect pain. I was able to clear jorm GO with my fire team just for fun, and the team from your pic seems to have all the ideal fire himes needed for it. Though if you're going against water, you probably want to replace out Dakki with something else... maybe AW Ares? Anyway as long as you have a decently built up grid for it, I imagine you'll be able to manage just fine... so keep working on your grid I guess? Also it seems from your pics, you play on dmm version, which means your AQs go up to 5 (or 6 now?) there I guess, while most of the players here are from the Nutaku version so personally I myself don't have any experience with AQ5s or AQ6s. But again, I imagine they are probably clear-able even with element disadvantage as long as your grid is up to the standard. So just stop being lazy with grids I guess? ¯\_(ツ)_/¯
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