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  1. #1
    lalala Guest

    exp on dmm

    Hi, first time posting here. Started off on Nutaku, been playing for about four months on DMM server. Just want to say that a majority of players on DMM build multi-elemental teams for raids and that you don't need light to be viable support. This I surmise from checking the team composition during raids, 60-80% use a soul of the opposing element. The thing with DMM is that they have implemented a lot of measures to allow newer players to catch up. This includes a never-ending supply of elixirs and guaranteed R weapons from normal Gacha pulls. I have been able to clear guild order lvl 4 in almost all the elements after less than three months of playing but it will be some time till I can do a full clear since the final enemy hits really hard.

    Personally I find it hard to focus on one element as getting good weapons and hime in one element seems to require whaling. If you have that many elixirs and mats you might as well spend them on the best available weapons to beat the current task since it might be a long way off before getting a weapon in your favorite element that is worth grinding for. Also, they seem to be making changes here and there to the weapon stats and I'm not sure that the weapon buffs I've invested in are proccing. (Increased rate for multiple attack with 6 swords, including a phantom sword.) Please don't take my word for it though. Someone more mathematically inclined than me might say otherwise.

    If you can read Google Translate Japan wiki, you could probably play this game on DMM. I don't speak Japanese myself so I just guess at what the menus say based on my limited knowledge of kana and kanji. I haven't signed up for an account here because it is troublesome but I will use the same username if I need to reply to this. My intention is not to get people to jump over to the DMM server, just sharing my personal experience as a relative noob to put an end to the speculation about whether it is better to focus on all elements or just one element. At this point in the game, I don't really know. Perhaps clearing higher level individual content requires focusing on one element, but this is the strategy that has worked for me so far. The drop rates on DMM aren't any more fantastic than on Nutaku, just in case anyone was wondering.

    Peace.

  2. #2
    Unregistered Guest

    thunder grid

    should I replace ixid blade/thundrous warhammer (assault++) w dainamos gear (assault+/rush+)? or is the rush+ insignificant enough to pass on it?

  3. #3
    Quote Originally Posted by Unregistered View Post
    should I replace ixid blade/thundrous warhammer (assault++) w dainamos gear (assault+/rush+)? or is the rush+ insignificant enough to pass on it?
    No, Rush is not going to make up for lost bonus from Assault++. Ideally you want to get Dual skill weapons that can give you more HP while retaining or improving your atk.

  4. #4

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    Quote Originally Posted by SlickFenix View Post
    No, Rush is not going to make up for lost bonus from Assault++. Ideally you want to get Dual skill weapons that can give you more HP while retaining or improving your atk.
    Uuuh do you have any kind of mathematical proof that a mere 3% Assault is in any way better than Rush?

    Because I really, really doubt that's the case.

  5. #5

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    Quote Originally Posted by Slashley View Post
    Uuuh do you have any kind of mathematical proof that a mere 3% Assault is in any way better than Rush?
    I discussed this in a post about a week ago.
    https://harem-battle.club/kamihime-p...tml#post132598

    Rush scales pretty badly. IMO, the best weapons are Assault mid and Defender low. 5-10% more HP is worth the 1.4% sacrifice in damage.

    A recent QoL update to DMM changed Skill leveling. It is now an experience bar like normal leveling and no longer up to RNG or having to get to 100% to get to next level. Just have to get enough experience now, and you can jump many levels at once. SSR weapons got a little nerf when it comes to how much Skill experience they offer. Also they did away with the animations for each level, so leveling is now faster. That update is about 10-11 months away for us Nutaku players.
    If I haven't become sick of this game by then, that might be when I get serious about building up other grids.

    Since new players are told to reroll until they get something good (usually a 100% Eido and an SSR of same element) my general advice to new players has been to focus on getting that element maxed as quickly as they can. What I mean by maxed is that they at least fill their weapons grid with single element all skill level 20 including the SRs dropped from Disasters to fill space. Once that is done move on and do the same to another element. Along the way picking up event SSRs to save and use in grids as appropriate. Eventually I think it is best to have every element at your disposal.
    Seems like reasonable advice, though I'm not sure I'd use SRs for subsequent elements after the first 2.

    I'm thinking people who have managed to FLB SSR hime weapons or have recommended team setups. Since i have none of the SSR himes recommended on this forum, I mainly skip those parts of the forum.
    My concept of "good weapons" is event SSRs (free). Building a team of handpicked kamihime requires only $12/month. I don't consider that "whaling". It's less than a typical MMO subscription. A rerolled account with a +100% eidolon, event SSR weapons, and Miracle tickets is sufficient for an effective single-element build.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #6

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    Honestly, I feel like newer players have it a little easier to catch up compared to before.

    Sure they won't get grids full of FLB weapons anytime soon (unless they save extra materials from advents somehow), but there's a lot more dual effect weapons rolling in and covering 2 areas on one weapon (eventually 3 since some skills merge on some weapons) spreads power out more.

    Besides, would you rather have 160% assault or 160% assault and 100% defender from a full SSR grid at 3 breaks?

    If you want to be honest, SR still can work as place holders, but really for only your starting element. Once one element is built up (preferably light or dark giving weaknesses), you kinda don't need to go out of your way to make SLv20 SR for other grids... I'd rather try to save some of those SR drops and use resources for event grinds and event weapons for other grids
    Last edited by MagicSpice; 11-28-2018 at 11:13 PM.

  7. #7

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    Quote Originally Posted by lalala View Post
    The thing with DMM is that they have implemented a lot of measures to allow newer players to catch up. This includes a never-ending supply of elixirs and guaranteed R weapons from normal Gacha pulls.
    That would make raising multiple grids less bothersome. Though the current skill leveling system is still pretty terrible, regardless of if you have easy access to fodder, in part because the interface is extremely unresponsive. I wonder if this is the case for those living in Japan playing the DMM version.

    Personally I find it hard to focus on one element as getting good weapons and hime in one element seems to require whaling.
    Define "whaling" and "good weapons".

    Perhaps clearing higher level individual content requires focusing on one element
    No one is arguing that an elemental advantage build will ultimately be weaker than focusing on a single element if you have infinite resources (time, money).
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #8
    Quote Originally Posted by sanahtlig View Post
    That would make raising multiple grids less bothersome. Though the current skill leveling system is still pretty terrible, regardless of if you have easy access to fodder, in part because the interface is extremely unresponsive. I wonder if this is the case for those living in Japan playing the DMM version.


    Define "whaling" and "good weapons".


    No one is arguing that an elemental advantage build will ultimately be weaker than focusing on a single element if you have infinite resources (time, money).
    A recent QoL update to DMM changed Skill leveling. It is now an experience bar like normal leveling and no longer up to RNG or having to get to 100% to get to next level. Just have to get enough experience now, and you can jump many levels at once. SSR weapons got a little nerf when it comes to how much Skill experience they offer. Also they did away with the animations for each level, so leveling is now faster. That update is about 10-11 months away for us Nutaku players.

    Since new players are told to reroll until they get something good (usually a 100% Eido and an SSR of same element) my general advice to new players has been to focus on getting that element maxed as quickly as they can. What I mean by maxed is that they at least fill their weapons grid with single element all skill level 20 including the SRs dropped from Disasters to fill space. Once that is done move on and do the same to another element. Along the way picking up event SSRs to save and use in grids as appropriate. Eventually I think it is best to have every element at your disposal.

  9. #9
    Quote Originally Posted by SlickFenix View Post
    A recent QoL update to DMM changed Skill leveling. It is now an experience bar like normal leveling and no longer up to RNG or having to get to 100% to get to next level. Just have to get enough experience now, and you can jump many levels at once. SSR weapons got a little nerf when it comes to how much Skill experience they offer. Also they did away with the animations for each level, so leveling is now faster. That update is about 10-11 months away for us Nutaku players.

    Since new players are told to reroll until they get something good (usually a 100% Eido and an SSR of same element) my general advice to new players has been to focus on getting that element maxed as quickly as they can. What I mean by maxed is that they at least fill their weapons grid with single element all skill level 20 including the SRs dropped from Disasters to fill space. Once that is done move on and do the same to another element. Along the way picking up event SSRs to save and use in grids as appropriate. Eventually I think it is best to have every element at your disposal.
    ^This. Amen.

  10. #10
    lalala Guest

    Red face

    Quote Originally Posted by sanahtlig View Post
    That would make raising multiple grids less bothersome. Though the current skill leveling system is still pretty terrible, regardless of if you have easy access to fodder, in part because the interface is extremely unresponsive. I wonder if this is the case for those living in Japan playing the DMM version.
    That's a good question. I'm thinking that it might be a problem with the development cuz other games which used to have long loading times seem to load much faster now for me. Then again, those other games could have moved their servers nearer to my current location.

    Quote Originally Posted by sanahtlig View Post
    Define "whaling" and "good weapons".
    I'm thinking people who have managed to FLB SSR hime weapons or have recommended team setups. Since i have none of the SSR himes recommended on this forum, I mainly skip those parts of the forum.

    For my light team, I have two lv 30 FLB light elemental weapons from the last union event and two lvl 16 one/two star SSRs from the new orb shop. The latter two are from the new light raid, which is currently only available on DMM. I fill the rest with multi-elements to boost raw attack power.

    However, after I replaced part of my multi-elemental grid (boosted attack for all swords with phantom sword) with the new skill lvl 30 light element FLB weapon from the last Advent (Sphinx Rerun) and Andromeda's soul weapon (one star, lv 10), my attack seemed to drop quite a bit. So that's now three lvl 30 FLB light elemental weapons. Switching out Thunderbird for Hecta seems to significantly increase the damage of this current set-up. But when I used Hercules on my old grid with UE lv 30 FLB axe as main weapon and no soul weapon, the damage seemed to be about the same as the new grid with Andro soul weapon and Hecta. (Note that all this is kind of impressionistic and I haven't tested it out in a controlled setting. It would be hellish to test it out 'scientifically', with the interface being like that and all.)

    So after all the effort, I kinda feel that it wasn't worth it. Read somewhere on this forum that you need equal percentage of elemental and assault in order to maximize damage output. Perhaps focusing on the grid itself and assault values isn't as important as this balancing act? I have no idea if there are any English language discussions about the DMM version. The DMM forum is closed to all IP addresses outside Japan. I've wasted quite a number of resources on trying out things which haven't yet been implemented in Nutaku. So yeah I'm not sure if any of this makes sense but if anyone is able to follow and would like to offer some advice, I'd be more than happy to listen.

    Another thing I'd really like to gripe about in the DMM version is that they keep switching the drop rates of Advent items so that in one event you have an excess of items on the low end, and in the next, an excess of items on the high end. This makes it impossible to grind for Advent weapons and remain sane. Although they've finally fixed it, the quality of weapons are meh. So I guess I'm stuck in this power rut for awhile.

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