Quote Originally Posted by sanahtlig View Post
That would make raising multiple grids less bothersome. Though the current skill leveling system is still pretty terrible, regardless of if you have easy access to fodder, in part because the interface is extremely unresponsive. I wonder if this is the case for those living in Japan playing the DMM version.
That's a good question. I'm thinking that it might be a problem with the development cuz other games which used to have long loading times seem to load much faster now for me. Then again, those other games could have moved their servers nearer to my current location.

Quote Originally Posted by sanahtlig View Post
Define "whaling" and "good weapons".
I'm thinking people who have managed to FLB SSR hime weapons or have recommended team setups. Since i have none of the SSR himes recommended on this forum, I mainly skip those parts of the forum.

For my light team, I have two lv 30 FLB light elemental weapons from the last union event and two lvl 16 one/two star SSRs from the new orb shop. The latter two are from the new light raid, which is currently only available on DMM. I fill the rest with multi-elements to boost raw attack power.

However, after I replaced part of my multi-elemental grid (boosted attack for all swords with phantom sword) with the new skill lvl 30 light element FLB weapon from the last Advent (Sphinx Rerun) and Andromeda's soul weapon (one star, lv 10), my attack seemed to drop quite a bit. So that's now three lvl 30 FLB light elemental weapons. Switching out Thunderbird for Hecta seems to significantly increase the damage of this current set-up. But when I used Hercules on my old grid with UE lv 30 FLB axe as main weapon and no soul weapon, the damage seemed to be about the same as the new grid with Andro soul weapon and Hecta. (Note that all this is kind of impressionistic and I haven't tested it out in a controlled setting. It would be hellish to test it out 'scientifically', with the interface being like that and all.)

So after all the effort, I kinda feel that it wasn't worth it. Read somewhere on this forum that you need equal percentage of elemental and assault in order to maximize damage output. Perhaps focusing on the grid itself and assault values isn't as important as this balancing act? I have no idea if there are any English language discussions about the DMM version. The DMM forum is closed to all IP addresses outside Japan. I've wasted quite a number of resources on trying out things which haven't yet been implemented in Nutaku. So yeah I'm not sure if any of this makes sense but if anyone is able to follow and would like to offer some advice, I'd be more than happy to listen.

Another thing I'd really like to gripe about in the DMM version is that they keep switching the drop rates of Advent items so that in one event you have an excess of items on the low end, and in the next, an excess of items on the high end. This makes it impossible to grind for Advent weapons and remain sane. Although they've finally fixed it, the quality of weapons are meh. So I guess I'm stuck in this power rut for awhile.