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  1. #1

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    Quote Originally Posted by Shieun View Post
    Do we know what is the base proc rate for DA?

    Also rush (s) gives 1% extra DA proc chance on SL20. --
    Or does it?

    I've said it time and time again on these forums - I doubt it. DMM players got freaked out by the Awakened Brahma and haven't ever properly tested it, I'd say. The basis for this is that everywhere else, Double is budgeted much, much better than Triple. Like in UE, 100 Double buff is 25% and 100 Triple buff is 10%. Double gives you more damage output, and this holds true in most abilities as well.

    It is of course possible that this doesn't hold true in weapons, but I'd say that people are grossly underestimating it. There's also the thing that...
    Quote Originally Posted by Shieun View Post
    On that basis alone, i am already doubting its significance. 1 extra hit out of 100 hits on average, doesnt sound that enticing over 3% permanent atk boost.
    ... 3% Assault is NOWHERE near 3% more damage. At the very most it is 1.5% more damage (this is once your Grid hits 100% Assault), and chances are it'll be even less than that. As your Grid improves, this is reduced more and more and more.

    You know what's pretty important to do once you have a full FLB grid of 15%+ Assault weapons? Hitting more than once with those stats. You know which stats get better and better the closer it gets to 100%? Double and Triple. You know which stats are getting a 10%-15% boost with second anniversary update? Motherfucking Tiara set bonus.

    In other words, even IF the 1% more Double is true (which I personally doubt), it's still NOT AS BAD AS PEOPLE KEEP SAYING.

    Anyway, once I finally complete my more accurate damage calc(*), we'll be able to tell a lot better(**). At this moment, I'm pulling speculation out of my ass, you're pulling speculation out of your ass, he is pulling speculation out of his ass, everyone is just speculating all around(***).
    Quote Originally Posted by sanahtlig View Post
    --
    IMO, the best weapons are Assault mid and Defender low.--
    Sure, if you had the freedom of choice. Which you usually don't.
    Quote Originally Posted by Not Registered View Post
    You're being way too optimistic with these so called 'catch up' measures.--
    Oh yeah, I meant to comment to this post much earlier.

    While it's true that the catch up measures have been rather lacking, they're still extremely vital. One thing which hasn't been mentioned is... motherfucking dual-skill SRs. Those things can easily triumph over single-skill SSRs and will notably boost new players progression. I would've killed for that shit when I was starting my account.



    (*)Coming soon theaters near you in 2019
    (**)Warning, a spreadsheet is not a simulator and will not accurately predict true in-game conditions, consult your doctor before use
    (***)Not recommended by 4/5 dentists anywhere


  2. #2
    Quote Originally Posted by Slashley View Post
    ...]
    If those DMM wikis are not reliable, then I suppose from the sounds of it, it seems that you may already have several SL20 Rush(S) weapon at your disposal. Perhaps run some test and let us know how you go with it?

    Also, I understand 3% atk up is not the same as 3% damage boost. That's why I used the term atk boost (stats) and not damage.

    Also, I believe the threshold for assault to have "diminishing return" is much higher than just 100% assault. Without complicating much, a vet F2P should at least have 90% elemental from main and support eidolons (45% each), another 45% if they have elemental advantage, then 30% if you have elemental weapon. That alone is already 165% elemental bracket multiplier.

    The "diminishing return" you observe is due to the big difference within your elemental bracket multiplier and assault bracket multiplier. If you keep your assault and elemental multiplier as close as you can, you shouldn't observe a diminishing return.

  3. #3

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    Quote Originally Posted by Shieun View Post
    The "diminishing return" you observe is due to the big difference within your elemental bracket multiplier and assault bracket multiplier. If you keep your assault and elemental multiplier as close as you can, you shouldn't observe a diminishing return.
    As a % of overall damage, the boost from any given stat (including stats sharing the same class) is dependent only on how much of that stat you already have. At +200% character attack, each additional % of character attack will provide only 0.33% more damage--regardless of elemental attack or other stats.

    While skepticism regarding difficult-to-verify statements about combo attack rates is warranted, "Attributed rates are inconsistent with the rest of the system" is not a great justification. I'm sure you've noticed by now that design simplicity, intuitiveness, and consistency are not this game's strong point. Not to mention random things like Gatcha rates haven't even been the same in the Nutaku version (compared to the DMM version at the same point in its lifetime). For all we know, the DMM wiki lists the correct rate for the DMM version, but not our version. Amidst this near-constant haze of confusion we live in, I choose to trust the best resource we have until proven otherwise.
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  4. #4
    Gludateton Guest
    Quote Originally Posted by sanahtlig View Post
    While skepticism regarding difficult-to-verify statements about combo attack rates is warranted, "Attributed rates are inconsistent with the rest of the system" is not a great justification.
    While I agree with this statement, in the case of Rush informations are really hard to check (I doubt there were person that checked it with for example four or five S Rush 20 slvl weapons equiped) and is actually quite inconsistent when you look at comments (there was person that reported results, that would suggest that Dark Rush 20 slvl gives about 4-5% DA increase). So unless somebody done extensive checks I would take DATA infos from JP wiki with grain of salt, especially with this whole "double attack is rolled first" (which is probably not true, or at least not in a way that people think it is).
    To be honest, the biggest reason that it's hard for me to believe in 1% S Rush is that S Barrage has exactly the same value. Another is that accessories boost are much higher for DATA than other stats, when comparing them with weapons (this one is pretty bad argument though).

    As for difference between versions: could some DMM player tell me if Solomon's first skill actually has cap of 500k in DMM ? (It clearly has 600k cap in Nutaku's version)

  5. #5

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    Quote Originally Posted by Gludateton View Post
    -- especially with this whole "double attack is rolled first" (which is probably not true, or at least not in a way that people think it is).--
    Somebody on these forums as of late did some small amounts of testing with Awakened Titania and Awakened Ares (while burning) and claimed that Double and Triple are scaled to 100%. Although the sample size was wayyyy too small, the results were still very strongly in favor of that theory.

    So if you have 200% Double and 100% Triple, you'll actually hit Double ~66% of the time and Triple ~33% of the time. If correct, that is.

  6. #6
    Gludateton Guest
    Quote Originally Posted by Slashley View Post
    Somebody on these forums as of late did some small amounts of testing with Awakened Titania and Awakened Ares (while burning) and claimed that Double and Triple are scaled to 100%.
    Yeah, that was me.
    Claim would be a too big word here, that's only my theory, which I think is more believable (or at least it is for me) than "double is rolled first.
    As for Rush topic, I actually want to check it's percentages with Yam's bows (I have 6 copies of them) someday, but seeing how my weapons' grids are not fully enhanced yet, don't expect it anywhere soon.

  7. #7

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    Oh, sorry. I am terrible when it comes to remembering names
    Quote Originally Posted by Gludateton View Post
    --
    As for Rush topic, I actually want to check it's percentages with Yam's bows (I have 6 copies of them) someday, but seeing how my weapons' grids are not fully enhanced yet, don't expect it anywhere soon.
    If they're slvl1, you could test the base now? Even that is unknown. Without knowing the base, we can't tell how much each skill level gives...

  8. #8

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    Quote Originally Posted by Gludateton View Post
    there was person that reported results, that would suggest that Dark Rush 20 slvl gives about 4-5% DA increase).
    This is a good find, but you can't just skim raw data. It has to be carefully analyzed.

    ダークラッシュ20レベ一つつけて殴り 続けてみたhttps://gyazo.com/2ebb36b7fec144307d27c4c1b9b07efb おまけhttps://gyazo.com/ff5d3282637163e0b9fa005bd6602314 -- 2017-05-27 (土) 01:15:07
    http://xn--hckqz0e9cygq471ahu9b.xn--...83%B3%E3%83%88

    The combined data has problems because some characters have innate boosts to combo attack rate and there's no control without the weapon equipped. So instead, let's look at Osiris.
    16/142 (11.3%)
    Base double attack rate is presumably 8%, so this might indicate a boost of 3% with one Dark SLVL20 (small) weapon. That would correspond to ~1-1.5% damage increase, compared to ~4% for a comparable Assault weapon. Unfortunately, this estimate is +/- several percent, so there's no telling what the actual rate is. Also, we have no idea if the tester remembered to remove accessories.
    Last edited by sanahtlig; 11-30-2018 at 08:11 AM.
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  9. #9
    Unregistered Guest
    I just get Ssr Frey and obiusly will max her and unlock her episodes. But how good is she in the battlefield?
    Right now I have only Sol (aw) and Michael, and in the back almost every sr light kami to choice (except for Diana). Rey looks just too strike forward without any debuff or special skill. But is she really capable of doing great damage to put in the party above another kamis with better skills?

    Just want to hear your opinions.

  10. #10

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    Quote Originally Posted by Unregistered View Post
    I just get Ssr Frey and obiusly will max her and unlock her episodes. But how good is she in the battlefield?
    Right now I have only Sol (aw) and Michael, and in the back almost every sr light kami to choice (except for Diana). Rey looks just too strike forward without any debuff or special skill. But is she really capable of doing great damage to put in the party above another kamis with better skills?

    Just want to hear your opinions.
    She's capable of good damage, that's about it. She's very good against enemies with a rage bar, as she deals extra large amounts of damage to enemy when in raging state, and her assist also gives her 15% more ATK when enemy is in rage... that, AND she has 5T crit chance with just a 7T CD.
    Burst gauge up 15% with her offense ability, so she is pretty much a rage/burst nuker... better than SRs in main team. I believe she gets a future buff? but i'm not sure.
    But it is worth using her in your main team alongside Sol/Micheal and Diana. GZ on finding her, btw
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
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