
Originally Posted by
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Sol's awakening basically cranks up her ability to keep you alive longer (her heal gains a regen effect plus removes a second debuff, her dispel gets cooldown reduced by 1, her atk debuff gives you a +healing buff, and her burst gains a +dark resist buff).
Michael's awakening is designed to help speed up/strengthen your offense. Her nuke gives you a +double atk buff. Her +20 burst gauge skill also adds a +burst performance buff (which is both +burst damage and +burst soft damage cap). And the +light atk/+dark resist buff gets cooldown reduced by 2. And her burst effect is another +20 burst gauge.
Generally speaking, the stronger you get, your concerns start shifting away from 'how do I live longer?' to 'survival's not a problem; now how do I beat this thing down faster?'.
No comment on whether you should focus on light or dark.