Quote Originally Posted by Cobblemaniac View Post
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Stacking to +120% assault seems like a really potent thing, but in reality you're getting there in 12T. Ok, maybe 12T isn't far, but then let's see what's her other skills... ah the +100 burst.--
Well... just put some thought behind that and compare that to the current light SSRs we have now. Is she really the queen of slow paced gameplay, or is she... just a glorified turtle?
I was writing this while Laventale was banning me:
Quote Originally Posted by VeryVoodoo View Post
I've seen JP ppl upload videos of using her in the punching bag dmg events sometimes from next year as well. Though they could just be meme-ing with her.
Probably. I mean, unless the fight will be ATROCIOUSLY long (like what, 30+ turns?) you can only choose one:
1. 120% Assault to all
2. Two back-to-back Full Bursts

Either one is just outright amazing, honestly. Too bad that option 1 takes... uh, 10 turns to charge up? And option 2 takes... 11 turns to charge up, if you'll use "only" 40% Assault buff.

Out of curiosity, were they memeing with option 1, option 2, or both at the same time?
Also to be noted with Light Nike is that PF doesn't expire when you Burst. That means that Light Nike gives you TWO PF buffed FBs, assuming you take max 1 turn to get your 50 burst back.
Quote Originally Posted by Cobblemaniac View Post
Ah... lemme just list down the several things about this event:

1. Your rank is determined based on the highest amount of dmg you dish out on the dummy in a single turn.
2. Dummy-kun def breaks himself over time to a max of 45% at 10T.
3. You have 12T for each run.
4. Dummy-kun's debuff res rivals, if not surpasses, lvl 90 wind rag boss debuff res.

... I'll let y'all think how it works.

In the meantime, one more thing to note:
120% assault from light Nike... or vigor buff? You do the maths.
Would you mind expanding on what do you mean with "or vigor buff"?

Also, does the dummy punch you at all?
Quote Originally Posted by Unregistered View Post
Back to topic, another gift I get for Christmas: Anubis. Hence my question: should I put in my sub all possible dark eid? I did put mlb Jack, Trivia and Apocalypse. I have also 3* Lilim, and I don't know if she should replace my tiamat. 2 others are Amaru and adramelach, both +99, so I think I will keep them in
I've made a damage calc for this. Playing around with my own numbers, the answer for me is "fuck no."

However, it might be a different story for you. For me, losing my +99 Eidolons for +0 Dark Eidolons is a big hit. Also, ALL of my Dark Eidolons suck ass, like 1500-ish Atk. In addition, having five Dark sub-Eidolons just means 20% more for me (from 120% to 140%, plus Relic), whileas it would be 40% more for you. According to my calc, if it was 40% to me (going from 160% to 200%, plus relic) then my Atk values would go from ~49500 to ~50000. Just baaarely worth it, and ONLY if also using friend Anubis.

However, notice that this calc is very rough - do not take it for an absolute mathematical truth!! It's there for reference only. For example, those Atk values don't factor in your Hime base Atk at all. Nor does it factor in the 10% Dark bonus, though I did input that myself manually.
Quote Originally Posted by toastedsnow View Post
Anybody able to enlighten me how exactly the +item drop mechanic works? If I throw snatch, snatch 2nd, and lexplander at an enemy, are the effects stacking? Or am I overwriting it with the most recent/best roll?
While it is your turn (you can use skills etc), click on the boss healthbar. You'll see the buffs and debuffs that the boss has up. Snatch stacks up. You can have up to nine stacks.
Quote Originally Posted by toastedsnow View Post
And in a similar vein, if I throw out anzu on top of it, what does that do? Actually, come to think of it, what the hell does anzu even do? The tooltip says +item drop but there's no visual indication of something happening
We don't know. All we can tell is you that small-scale testing has shown that +item drop works. How does it work? Does it increase the amount of items dropped? The chances of items dropped? The quality of drops? Some of the above? All of the above? We just don't know.

Personally, if the content is easy for you, I recommend running with 3-6% Item Drop Up Accessories in your backrow, using Vlad as your main Eidolon and using a Friend Vlad. That'll be quite a chunk of Drop+, but how well does that compare to 9 stacks of Snatch? We don't know!
Quote Originally Posted by Dejnov View Post
What kind of bonuses can we expect from matching accessory sets? Anyone with a DMM account willing to share?

Also how do we open the 4th and 5th accessory slot? (Can we yet?)
Accessory Slots are the primary reason to fight the (true) Ragnarok Disasters. I don't know the droprate of the new item Kitty posted, but I assume it's like Regalias from (the current Ragnarok) Ultimate Disasters.

Set bonuses only happen when you have five Accessory slots open on that Hime, and you can see them from Kitty's post. Notice that the only one worth even mentioning is the Tiara set bonus, which is just fucking stupid. Bear did say that it was 10% + 10%, but either way, that more than doubles the amount of Combo you get baseline (8% + 3%). I haven't mathed it out, but 3x level 1 N Tiaras could be more damage output than 5x level 50 SSR non-Tiaras with good Enigmas on them. The Tiara set bonus is THAT FUCKING BROKEN and that's the sole reason why you want your Accessory slots opened up. Who gives a fuck about potential ~2k base attack and up to 6 enigmas, all you care about is getting that sweet, sweet Tiara set bonus.