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  1. #7811

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    Quote Originally Posted by Aidoru View Post
    It is pretty annoying. I'm at the point I don't even bother to complete events anymore cause they're just so time consuming. The current event (Rahab rematch) is literally 6 days long with the next event coming up on the same day it ends. Add in all the other daily crap you have to deal with, the game's honestly become more of a chore.
    aha. and im here with two accs doing the same

    well actually thats not THAT terrific, since FAF-missile choice can work a bit


  2. you need one day to finish an entire event. Takes me roughly 16h in total (this is incuding breaks). 16h split between 6 days is a good chunck, but very possible.

  3. #7813

    Accessory Set Bonuses

    What kind of bonuses can we expect from matching accessory sets? Anyone with a DMM account willing to share?

    Also how do we open the 4th and 5th accessory slot? (Can we yet?)


    Dejnov.

  4. #7814

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    Quote Originally Posted by Dejnov View Post
    What kind of bonuses can we expect from matching accessory sets? Anyone with a DMM account willing to share?

    Also how do we open the 4th and 5th accessory slot? (Can we yet?)


    Dejnov.


    SSR 4th slot unlock -


    SR 4th slot unlock -


    R 4th slot unlock -


    (as i can't currently unlock any slots rn, all i can say is the 5th slots will just cost more)
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  5. #7815
    To unlock the last slot, you need twice the mats as needed for unlocking slot 4.

  6. #7816

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    welcome back slashley

    kek
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  7. #7817

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    Quote Originally Posted by Cobblemaniac View Post
    --
    Stacking to +120% assault seems like a really potent thing, but in reality you're getting there in 12T. Ok, maybe 12T isn't far, but then let's see what's her other skills... ah the +100 burst.--
    Well... just put some thought behind that and compare that to the current light SSRs we have now. Is she really the queen of slow paced gameplay, or is she... just a glorified turtle?
    I was writing this while Laventale was banning me:
    Quote Originally Posted by VeryVoodoo View Post
    I've seen JP ppl upload videos of using her in the punching bag dmg events sometimes from next year as well. Though they could just be meme-ing with her.
    Probably. I mean, unless the fight will be ATROCIOUSLY long (like what, 30+ turns?) you can only choose one:
    1. 120% Assault to all
    2. Two back-to-back Full Bursts

    Either one is just outright amazing, honestly. Too bad that option 1 takes... uh, 10 turns to charge up? And option 2 takes... 11 turns to charge up, if you'll use "only" 40% Assault buff.

    Out of curiosity, were they memeing with option 1, option 2, or both at the same time?
    Also to be noted with Light Nike is that PF doesn't expire when you Burst. That means that Light Nike gives you TWO PF buffed FBs, assuming you take max 1 turn to get your 50 burst back.
    Quote Originally Posted by Cobblemaniac View Post
    Ah... lemme just list down the several things about this event:

    1. Your rank is determined based on the highest amount of dmg you dish out on the dummy in a single turn.
    2. Dummy-kun def breaks himself over time to a max of 45% at 10T.
    3. You have 12T for each run.
    4. Dummy-kun's debuff res rivals, if not surpasses, lvl 90 wind rag boss debuff res.

    ... I'll let y'all think how it works.

    In the meantime, one more thing to note:
    120% assault from light Nike... or vigor buff? You do the maths.
    Would you mind expanding on what do you mean with "or vigor buff"?

    Also, does the dummy punch you at all?
    Quote Originally Posted by Unregistered View Post
    Back to topic, another gift I get for Christmas: Anubis. Hence my question: should I put in my sub all possible dark eid? I did put mlb Jack, Trivia and Apocalypse. I have also 3* Lilim, and I don't know if she should replace my tiamat. 2 others are Amaru and adramelach, both +99, so I think I will keep them in
    I've made a damage calc for this. Playing around with my own numbers, the answer for me is "fuck no."

    However, it might be a different story for you. For me, losing my +99 Eidolons for +0 Dark Eidolons is a big hit. Also, ALL of my Dark Eidolons suck ass, like 1500-ish Atk. In addition, having five Dark sub-Eidolons just means 20% more for me (from 120% to 140%, plus Relic), whileas it would be 40% more for you. According to my calc, if it was 40% to me (going from 160% to 200%, plus relic) then my Atk values would go from ~49500 to ~50000. Just baaarely worth it, and ONLY if also using friend Anubis.

    However, notice that this calc is very rough - do not take it for an absolute mathematical truth!! It's there for reference only. For example, those Atk values don't factor in your Hime base Atk at all. Nor does it factor in the 10% Dark bonus, though I did input that myself manually.
    Quote Originally Posted by toastedsnow View Post
    Anybody able to enlighten me how exactly the +item drop mechanic works? If I throw snatch, snatch 2nd, and lexplander at an enemy, are the effects stacking? Or am I overwriting it with the most recent/best roll?
    While it is your turn (you can use skills etc), click on the boss healthbar. You'll see the buffs and debuffs that the boss has up. Snatch stacks up. You can have up to nine stacks.
    Quote Originally Posted by toastedsnow View Post
    And in a similar vein, if I throw out anzu on top of it, what does that do? Actually, come to think of it, what the hell does anzu even do? The tooltip says +item drop but there's no visual indication of something happening
    We don't know. All we can tell is you that small-scale testing has shown that +item drop works. How does it work? Does it increase the amount of items dropped? The chances of items dropped? The quality of drops? Some of the above? All of the above? We just don't know.

    Personally, if the content is easy for you, I recommend running with 3-6% Item Drop Up Accessories in your backrow, using Vlad as your main Eidolon and using a Friend Vlad. That'll be quite a chunk of Drop+, but how well does that compare to 9 stacks of Snatch? We don't know!
    Quote Originally Posted by Dejnov View Post
    What kind of bonuses can we expect from matching accessory sets? Anyone with a DMM account willing to share?

    Also how do we open the 4th and 5th accessory slot? (Can we yet?)
    Accessory Slots are the primary reason to fight the (true) Ragnarok Disasters. I don't know the droprate of the new item Kitty posted, but I assume it's like Regalias from (the current Ragnarok) Ultimate Disasters.

    Set bonuses only happen when you have five Accessory slots open on that Hime, and you can see them from Kitty's post. Notice that the only one worth even mentioning is the Tiara set bonus, which is just fucking stupid. Bear did say that it was 10% + 10%, but either way, that more than doubles the amount of Combo you get baseline (8% + 3%). I haven't mathed it out, but 3x level 1 N Tiaras could be more damage output than 5x level 50 SSR non-Tiaras with good Enigmas on them. The Tiara set bonus is THAT FUCKING BROKEN and that's the sole reason why you want your Accessory slots opened up. Who gives a fuck about potential ~2k base attack and up to 6 enigmas, all you care about is getting that sweet, sweet Tiara set bonus.

  8. #7818

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    DMM updates -

    - Early January - Fire Guardian Phaleg
    - New event: Dungeon crawling; ETA - late January
    - Early Feb - Fire Tower (20 Floors)
    - Late January - Guild Competition Round 3, using same theme as 1st Guild Competition event: Do DMG in 15T
    - Epic Quest additions
    - Late January Rebalance: Saraswati, Kali, Valentine's Day Bastet, Hades AW, Osiris, Jupiter
    - They are reviewing issues regarding raid leechers, and are working towards a solution to reward players who actually contribute the raid
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  9. #7819

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    Quote Originally Posted by Slashley View Post
    vigor
    Well, the vigor buff we all know and love. Opposite mechanics of pride except exponential (kinda) decrease in effect, calculated in it's own multiplier kind of deal. Isis is one of the most notable ones when it comes to dummy-kun.

    50BG
    Ah... the beauty of Shingen BG MEX. Instant +20BG to all, and then skill 1. Voila.

    Does dummy punch you?
    Dummy-kun does punch you, sometimes with wet noodle damage and sometimes hard, although strats do exist to keep vigor up in spite of damage... even for off-element use.

    2 FB
    I'd like to point out that having 2 PF FB is pointless in that particular dummy-kun because the only score that matters is your highest, not your total.

    Still, how does that fare in normal combat? You have a pattern of 10T for the first potential FB, followed by 5T before you pull off the next one, then 10T again. 7.5T per 2 PF FB. Well you've just dedicated one slot in your team for an FB slave. Which tbh, light doesn't really need, since there are setups for them to consistently burst every 4T or less, while still having other skills that are buff or utility in nature.

    And Mike AW already exists to add +20BG to everyone after she bursts. Have her and Nike in the same team, the value of Nike's instant everyone burst kind of drops a bit, you might as well just use something else.

    Being a buff slave wise, 12T isn't too bad for keeping up 120% assault, but then she does literally nothing other than buff. And this kinda setup is better in a war of attrition, so you'd probably run Sol. And now you have 2 slowpokes to hold back your burst. Run a Tish to try and keep them up sure, but it's gonna be a real hassle. The damage output tanks pretty significantly if you can't burst quickly.

    Fight is atrociosuly long
    What Nike needs 35 turns to accomplish, other setups can probably accomplish 5 times over. This is why I don't exactly like the idea the Nike is the queen of slowpokes, what she does isn't amazing in retrospect of taking 35 turns to set up. And already, being either slave isn't exactly the best option because light has so many multi-utility himes coming right up.

    And even if you do, the only place where that's super practical, hrags, due to the massive HP, and assuming you survive that long... no one's gonna wait for you to take a whole lotta turns to do massive damage. While you're setting up a faster team would've sniped MVP already. You might as well make yourself more useful running a support build. Which isn't to mention that you probably won't survive that long.
    Last edited by Cobblemaniac; 12-31-2018 at 01:23 PM.

  10. #7820

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    I wasn't talking exclusively about the dummy, but well... okay.
    Quote Originally Posted by Cobblemaniac View Post
    Well, the vigor buff we all know and love. Opposite mechanics of pride except exponential (kinda) decrease in effect, calculated in it's own multiplier kind of deal.
    Yes, so, WHAT Vigor buff are you talking about? Since you're making it sound like you can EITHER pick Light Nike OR Vigor buff?
    Quote Originally Posted by Cobblemaniac View Post
    Dummy-kun does punch you, sometimes with wet noodle damage and sometimes hard, although strats do exist to keep vigor up in spite of damage... even for off-element use.
    Off-element? Considering what a massive deal on-element is for single turn damage output, can you have any hope whatsoever in the rankings when going off-element?

    ... not that one would have any hope in those to begin with I guess, I mean, whales have such an advantage in something like this it isn't even funny. How are you going to compete with Bam when by default he has 20~33% more base Atk than what you do? This is before we even consider the increased Assault and Elemental modifiers he has over you...
    Quote Originally Posted by Cobblemaniac View Post
    Still, how does that fare in normal combat? You have a pattern of 10T for the first potential FB, followed by 5T before you pull off the next one, then 10T again. 7.5T per 2 PF FB. Well you've just dedicated one slot in your team for an FB slave. Which tbh, light doesn't really need, since there are setups for them to consistently burst every 4T or less, while still having other skills that are buff or utility in nature.
    --
    Being a buff slave wise, 12T isn't too bad for keeping up 120% assault, but then she does literally nothing other than buff. And this kinda setup is better in a war of attrition, so you'd probably run Sol. And now you have 2 slowpokes to hold back your burst. Run a Tish to try and keep them up sure, but it's gonna be a real hassle. The damage output tanks pretty significantly if you can't burst quickly.
    --
    What Nike needs 35 turns to accomplish, other setups can probably accomplish 5 times over. This is why I don't exactly like the idea the Nike is the queen of slowpokes, what she does isn't amazing in retrospect of taking 35 turns to set up. And already, being either slave isn't exactly the best option because light has so many multi-utility himes coming right up.
    Yeah, if we're talking perfect, perfect, perfect teams here, maybe? But really, who is going to have those? Well, maybe a lot depending on how those scatter among Miracle Tickets... what a boring future awaits if everyone runs just literally one build.

    Anyway, when we're not talking about the very perfectest teams that ever graced the Kamihime plane of existence, Light Nike offers you - in long combat - either ridiculous amounts of Assault (and we're talking a team-wide damage boost of P2W Eidolon levels) or a ridiculous amount of spike damage which puts Uriel to shame. YOU get to choose which one you take.

    How is that not stupidly good?

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