Quote Originally Posted by Gludateton View Post
Because you have to replace Kamihime X with Light Nike and question is whether you'll break whole composition with it or not.
But that argument breaks apart if you're not talking about the very perfect teams. It's like saying "I have four Uriels, so I don't need Light Nike for anything"
Which, well, is true. But not everyone is going to have teams of anywhere near that caliber. And hell, even Light Nike IS in that caliber, but the problem is that she needs 10 turns+ to get there. While Uriel, Svarog, Lugh and friends don't.
Quote Originally Posted by Gludateton View Post
I do think that she'll may work for some ridiculous stalling team for tower F15. Get some turtling team, have fun in first 2 stages for 15/20T and shoot Dysnomia with double PF +100%/120% assault buff thingy. Maybe even with Shingen's bow, just to make things even more ridiculous (you'll have to think about Shingen's BG though). This assumes that you'll survive first two waves for 15-20 turns, but with turtle team it should be possible.
Of course meta light will have better result, because it'll be faster, but why not do something stupid once in a while.
I don't think you'll even need all that. Just double PF FB should be enough, one would think.

And really, speaking of Tower 15F, I don't think I have ANY teams that can do it off-element. Light Nike would instantly change that. Debuff resistant bosses are just stupid.
Quote Originally Posted by Cobblemaniac View Post
I present you Isis. Run her in various elements, use her guard to suicide against strong hits and get a backup hime that can generate enough BG to catch up to the rest, go ham. At least in dummy.
I don't think you understand just how good 120% Assault is.

Have some numbers from my upcoming damage calc:
58000 359% assault
53046 239% assault 20.5% vigor
58327 239% assault 32.5% vigor

At the entirely unreasonable 239% Assault modifier (9*21% + 40% Character Eidolon + I forgot a 10% Pride in there as well), you need over 32% Vigor to outdamage Light Nike's buffs. For my current wimpy Fire grid (163%), over 41% Vigor is needed. Oh, and this is all with Herc who the calc considers to have an extra ~38,42% Assault. Oops, I should've removed Passive, Master bonus and self-buff.
Or the calc could be entirely fucking broken since it's not like I've tested it as it is very much under construction still...

Of course, your point was that Isis can give that buff (which is fairly lengthy 5t), then get herself killed with Guard and you get a free 20% bonus damage for four members. Yeah, sure. Light Nike certainly can't do that. But then again, her damage boost laughs in the face of a mere 20%.
Quote Originally Posted by Cobblemaniac View Post
We're talking about a future where light has like pretty much 10 (numbers? It's almost 4am so spare me) viable himes that work well together mixed and matched. There's no single team that works for everything as far as I know, but there sure are himes that everyone universally considers borken beyond comprehension.
Please, do list them. How long until you get to Hime like Sol, who also offer zero damage output?
Quote Originally Posted by Cobblemaniac View Post
As for what light Nike offers, this is kinda dragging long, so... all I can say is you need more factors. It's not just spike damage or assault I'm looking at, but team building in general.
Well, do list the other factors then. Yeah, characters like Lugh and Tish have synergy between them (and an impressive amount at that), but there's still two slots open. Yes, Light gets stupid Hime in the following year. But again... how many of them are you actually going to have?

If Light Nike was a one trick pony, then yeah, I could see team building being an issue. But she can fill two different roles (a two-trick pony!) depending on how you use her, which makes her somewhat versatile.