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  1. #1

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    Quote Originally Posted by Gludateton View Post
    I was talking about your water grid, if I understand correctly you still don't have second Sloth scythe FLBed and your Rahab Knife is not FLBed too.
    Correct. Neither Rahab Knife. All in good time though, Oris are a problem and Water won't be the team running Water Tower F15.

    Even if they were, the increase in Assault would be 15%. That's less damage increase than Arthur's Assault buff.

  2. #2
    Quote Originally Posted by Slashley View Post
    Even if they were, the increase in Assault would be 15%. That's less damage increase than Arthur's Assault buff.
    Which lasts 3 turns. While the former persists permanently through all content and battles, without also requiring the use of a sub-par soul or occupying up an ex-slot. So that seems like a pretty silly comparison to me.
    And I guess we won't mention that max lvl FLBs also further add to the atk/hp stats of your team besides just the skill bonuses they give.

    In the end, it's all about min-max'ing. If someone else does it, but you don't, you can't then compare yourself to those that do and expect to beat them now can you?
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  3. #3

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    Quote Originally Posted by VeryVoodoo View Post
    Which lasts 3 turns. While the former persists permanently through all content and battles, without also requiring the use of a sub-par soul or occupying up an ex-slot. So that seems like a pretty silly comparison to me.
    Or I can just slap Shiva in there and gain it for the full burst, then hope for a 4x Crit proc. Then I'd probably just barely beat him, despite having Fenrir burst memes.
    Quote Originally Posted by VeryVoodoo View Post
    And I guess we won't mention that max lvl FLBs also further add to the atk/hp stats of your team besides just the skill bonuses they give.
    Ah yes, the enormous increase in base stats. Level 125 -> 150 is 10% more Atk to that weapon. That means that I'm missing 669 Atk from those three missing FLBs. That's ~1.5% more damage that'd gain to my ~49k Atk Water team.

    That does stack with the ~9% increase that I'd get from the Assault, so we're looking at ~11% more damage in total. And he's beating my damage by 20% (Asherah's Crits) plus what I'm getting from Fenrir.
    Quote Originally Posted by VeryVoodoo View Post
    In the end, it's all about min-max'ing. If someone else does it, but you don't, you can't then compare yourself to those that do and expect to beat them now can you?
    Obviously I will, but it's a matter of time. Ori is capped to 10 per month, and I can't speed up that process in any way, now can I?
    First things first - Water Tower F15 team will either be Wind or Dark, and all Ori will be spent on that team.

  4. #4
    Quote Originally Posted by Slashley View Post
    How does this work? You just wait for the buffs to expire? And then you hope to nail the timing for the out-of-Stun, since if you botch that you're fucked?[/SIZE]
    As already noted, Drag dmg cut absorbs 30 hits so it expires upon Turn 8 and won't be reapplied if it's stunned at full orbs or if it doesn't have a C-frame ATK debuff. If it breaks out of stun and OD's you, you just eat it like a man and keep trudging on. To make things go faster, if your damage is high enough, you can just stun it at 2 orbs at the beginning and tank the poison until Turn 7.

    It turns out that if you watch all the animations between Turn 1 and Turn 7, this is almost 90 seconds, which is enough for the C-Frame ATK debuff to wear off and is also the best time to Sol cleasnse. Waiting for it to fall off and then attacking to start Turn 8 will then expunge the DMG cut and cause Drag to only auto attack.

    The adventage of this is that that when Drags breaks out of stun, it'll only have 3 orbs, giving one extra turn to knock it into rage without having to tank ability seal. You can then do another full burst when it's at full orbs to knock it back into stun, making this strategy particularly compatible with Frey. After this, you just causally attack on auto until you have a 2nd Full Burst to finish it off with, regardless of damage cut.

    All of this is ruined and is super cancer to deal with when you open to public and someone thinks they're helping by applying BP. I've stunned Drag at 4 orbs so many times only for some guy to come and apply BP, causing Drag to dispel all my buffs and make me eat more DoTs. On top of that, you can't reliably count the number of hits the dmg cut has left. Any extra damage they contribute is also negated when they speed up the trigger, making you suffer an extra 3T of dazzle, only to get hit by trigger again. It's because of this that four people fighting Drag together is often less than one guy soloing it by himself.

  5. #5
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?

    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha). I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.

  6. #6
    Quote Originally Posted by Saeleyna View Post
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?
    Counterattack is not counterattack (because naming in this game is stupid af). Counterattack is pride-like buff, the less HP party member has, the bigger assault bonus.
    Quote Originally Posted by Saeleyna View Post
    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha). I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.
    Tower medals does not reset, you can get however many you want from events before using them. In my personal opinion buying bricks (SSR limit breaking items) is the best usage of medals. It gives the most reliable way of getting Kamihime/Dragon Eyes FLB weapons (and some of them are damn strong).

  7. #7

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    Quote Originally Posted by Saeleyna View Post
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?
    It does Counterattack. In Nutaku terminology, that means "the lower HP = the more damage you gain from the buff"

    You're probably mixing it up with Intercept.
    Quote Originally Posted by Saeleyna View Post
    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha).
    They don't reset. But don't waste it on Gaia's weapon. Bricks are best used on SSR Hime weapons that either gain a third skill from their FLB or a second Assault.
    Quote Originally Posted by Saeleyna View Post
    I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.
    ... no. A brick is a thousand times better, don't even consider the waste of perfectly good Medals on effectively nothing. Yes, you might not have anything to even brick right now, but you'll be thankful when after two more Towers you've found a good FLB Hime weapon and have your bricks ready.

  8. #8
    Unregistered Guest
    So DMM people, what's the newest event? Wiki mentions it being a beta test, and it does look like something new.
    Also, the weapon for it seems to be the first event weapon that FLB's into a triple skill that I can think of o.o

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