Quote Originally Posted by Slashley View Post
How does this work? You just wait for the buffs to expire? And then you hope to nail the timing for the out-of-Stun, since if you botch that you're fucked?[/SIZE]
As already noted, Drag dmg cut absorbs 30 hits so it expires upon Turn 8 and won't be reapplied if it's stunned at full orbs or if it doesn't have a C-frame ATK debuff. If it breaks out of stun and OD's you, you just eat it like a man and keep trudging on. To make things go faster, if your damage is high enough, you can just stun it at 2 orbs at the beginning and tank the poison until Turn 7.

It turns out that if you watch all the animations between Turn 1 and Turn 7, this is almost 90 seconds, which is enough for the C-Frame ATK debuff to wear off and is also the best time to Sol cleasnse. Waiting for it to fall off and then attacking to start Turn 8 will then expunge the DMG cut and cause Drag to only auto attack.

The adventage of this is that that when Drags breaks out of stun, it'll only have 3 orbs, giving one extra turn to knock it into rage without having to tank ability seal. You can then do another full burst when it's at full orbs to knock it back into stun, making this strategy particularly compatible with Frey. After this, you just causally attack on auto until you have a 2nd Full Burst to finish it off with, regardless of damage cut.

All of this is ruined and is super cancer to deal with when you open to public and someone thinks they're helping by applying BP. I've stunned Drag at 4 orbs so many times only for some guy to come and apply BP, causing Drag to dispel all my buffs and make me eat more DoTs. On top of that, you can't reliably count the number of hits the dmg cut has left. Any extra damage they contribute is also negated when they speed up the trigger, making you suffer an extra 3T of dazzle, only to get hit by trigger again. It's because of this that four people fighting Drag together is often less than one guy soloing it by himself.