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  1. #1

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    I think three roads are open for you:
    Uriel (Fire), Michael (Light), SSR Baal(/Mammon) Thunder.

    Light goes full retard later this year, so that's the most futureproof one.

  2. #2

    Potential upgrade paths for Light and Dark Weapon Grids

    So I'm currently nearing full assault (SSR and SR) weapon grids with near max assault on all weapons in my dark and light grids. I'm trying to figure out what is the next 'level' of SSR weapons I should be working to use to incorporate into my grid.

    What other secondary skills (besides a couple of defenders) does everyone want in their weapon grid and what options should we be looking to keep long term to create a phantom grid for light and dark. What would people recommend?


    Dejnov.

  3. #3

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    Quote Originally Posted by Dejnov View Post
    --
    What other secondary skills (besides a couple of defenders) does everyone want in their weapon grid and what options should we be looking to keep long term to create a phantom grid for light and dark. What would people recommend?
    Defender, defender, defender and more defender. If you're actually reaching the Burst cap, then you need some Exceed. But usually, defender, defender, more defender. All other stats kind of suck, to be honest.

    Assault is by far the best stat. Pride is the same shit in a different package.
    Exceed is second, but only if you need higher cap.
    Defender is always good for your health.
    Vigor can be really good, but only if you stay healthy. It drops off if you take any damage. And it's also super rare.
    Ascension can be alright, if you're running a healer. Are you running a healer?
    Crit is weak. It's like, 1/5th the powerlevel of Assault, and only works with elemental advantage. It's nice to look at when it procs, but.
    Elaborate is just trash. Damage caps are a thing, so the only real advantage on this is the increased cap. Which is really small, so not worth it at all.
    Double and Triple seem extremely low in %.

    Ultimately? You take whatever you're given. Since most of the time you have just a couple, select FLBs that you can take, so that's what you take.

  4. #4
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Defender, defender, defender and more defender. If you're actually reaching the Burst cap, then you need some Exceed. But usually, defender, defender, more defender. All other stats kind of suck, to be honest.

    Assault is by far the best stat. Pride is the same shit in a different package.
    Exceed is second, but only if you need higher cap.
    Defender is always good for your health.
    Vigor can be really good, but only if you stay healthy. It drops off if you take any damage. And it's also super rare.
    Ascension can be alright, if you're running a healer. Are you running a healer?
    Crit is weak. It's like, 1/5th the powerlevel of Assault, and only works with elemental advantage. It's nice to look at when it procs, but.
    Elaborate is just trash. Damage caps are a thing, so the only real advantage on this is the increased cap. Which is really small, so not worth it at all.
    Double and Triple seem extremely low in %.

    Ultimately? You take whatever you're given. Since most of the time you have just a couple, select FLBs that you can take, so that's what you take.
    Exceed not only increase cap but also burst dmg

  5. #5

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    Quote Originally Posted by Unregistered View Post
    Exceed not only increase cap but also burst dmg
    It does, but not by an impressive amount. The cap is the impressive part.

    A slvl30 Exceed(small) gives you 40% more burst. That might sound impressive, until you remember that the base for SSRs is 500%. With PF, 700%. Adding 40% to that is like 6% more damage. On burst only. If you're bursting every six turns, that's 1% more damage per turn. That's... not... particularly impressive for 30 skill levels.

    Granted, burst damage is the way the meta is heading. Exceed lets you stack your burst damage from 700% all the way up to 1000% in theory which is pretty damn nice. But practically speaking... Exceed is mostly good for the cap increase. Or for R missions.

    But again, you're just... gonna get Exceed naturally through Union events. For now. Too bad for those who are thinking about picking the game up around this time, since FUCK YOU DEMONS ARE GOING AWAY, and so are free Exceed weapons.

  6. #6
    Unregistered Guest
    There's no need to worry too much about exceed sources. The Guardian Angel raids coming later have pretty decent exceed weapons for fire/wind/light with assault of pride as the other skill (none for thunder/dark, which I don't recommend starting in anyways, while water hasn't gotten their raid yet). It should be here by the time someone starting out now have to worry about burst caps.

  7. #7
    Unregistered Guest
    Event SSR weapon-wise going forward for...

    Light
    ------
    March: Nandi advent - Assault/Elaborate Hammer, Assault/Barrage Gun
    May: Abou raid - Elaborate/Defender Bow
    July: Pride - another Ascension stick and Exceed axe
    September: Greed - Pride Staff and Pride Axe this time
    November: Sphinx reprint - Hammer gets FLB to Assault (L)/Defender (S), new weapon is Stinger/Defender Staff
    New Year's: Kinshi raid - Exceed/Defender Axe

    Dark
    ------
    End of February/beginning of March: Greed - Envy Axe, Envy Hammer (more Defender or Exceed on FLB, yay)
    May: Python - Assault/Defender Staff, Defender Gun
    Late June: Delphyne raid - Assault Hammer
    August: Envy - even more defender axe and exceed hammer
    October: Grisaia collab - Assault Staff
    Halloween: Cyaegha raid - Assault Glaive
    End of December: Medusa reprint - Glaive gets FLB to Assault (S)/Defender (LS), new weapon is Pride/Barrage Axe
    End of January/beginning of February: Dark Iwanagahime raid - Pride/Defender Glaive

  8. #8
    Quote Originally Posted by Unregistered View Post
    Event SSR weapon-wise going forward for...

    Light
    ------
    March: Nandi advent - Assault/Elaborate Hammer, Assault/Barrage Gun both decent
    May: Abou raid - Elaborate/Defender Bow meh
    July: Pride - another Ascension stick and Exceed axe axe is great, stick is meh
    September: Greed - Pride Staff and Pride Axe this time both decent
    November: Sphinx reprint - Hammer gets FLB to Assault (L)/Defender (S), new weapon is Stinger/Defender Staff hammer looks great
    New Year's: Kinshi raid - Exceed/Defender Axe meh

    Dark
    ------
    End of February/beginning of March: Greed - Envy Axe, Envy Hammer (more Defender or Exceed on FLB, yay) both decent
    May: Python - Assault/Defender Staff, Defender Gun great staff
    Late June: Delphyne raid - Assault Hammer decent
    August: Envy - even more defender axe and exceed hammer decent
    October: Grisaia collab - Assault Staff decent
    Halloween: Cyaegha raid - Assault Glaivedecent
    End of December: Medusa reprint - Glaive gets FLB to Assault (S)/Defender (LS), new weapon is Pride/Barrage Axe great glaive
    End of January/beginning of February: Dark Iwanagahime raid - Pride/Defender Glaive great glaive
    For Light I'm seeing probably 5 decent weapons and 1 great weapon this year.
    For Dark I'm seeing probably 7 decent weapons and 3 great weapons this year.


    Since I already have 6 Assault SSRs in Dark, only a couple more to fill out the grid. For Light I only have 4 Assault SSRs so everything can probably be put to use.

    Thanks for the year expectations!!

    Dejnov.

  9. #9
    Quote Originally Posted by Slashley View Post
    Adding 40% to that is like 6% more damage. On burst only. If you're bursting every six turns, that's 1% more damage per turn.
    Assuming that total damage you've done in those six turns is 6x FB damage, yes. Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing.

    Quote Originally Posted by Slashley View Post
    DEMONS ARE GOING AWAY, and so are free Exceed weapons.
    Not neccessarily.

  10. #10

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    Quote Originally Posted by Gludateton View Post
    Assuming that total damage you've done in those six turns is 6x FB damage, yes. Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing.
    I don't understand what you're trying to get at. Any damage output stat will also increase damage done by bursts. Any burst damage done will also increase the damage of the full burst bonus. As such, any calculations like this would directly apply to other damage skills just as well.

    Putting values into my calc, Wind team running at 148% Assault against Thunder, for damage/t 30 Exceed = 30 Crit = 17 Assault. All numbers include (small) base. If you're looking at burst damage only (which I guess you can argue for as peak damages are a thing for skipping phases), 30 Exceed = 54 Crit = 32 Assault. Vigor absolutely crushes these stats at 100% HP at skill level 1 (thanks to base), but again, Vigor has the problems of unavailability and unreliability.

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