Quote Originally Posted by Unregistered View Post
My god, please let me give you a kiss. This is exactly the kind of thing I need and love to discuss about. Most people I know nowadays don't bother to discuss games with numbers but instead expect someone to just hand them everything.


So I'm just wondering, if we say that all my off-elemental grids are filled with 10 SRs at assault sklvl 8. That gives me 10*7%=70% attack.

The cost of upgrading each one to sklvl14 would be 2 SR2(sklvls)s, 4 SR3s, 1 SR4(13->14 requires SR3+3R which is equivalent to SR4) and 4rs, which would be a total of 24Rs and 7SR per weapon.

IF we use base attack = 10,000, 70% assault is 17,000 and 100% assault is 20,000. The 30% assault increase actually translates into 17.6% damage increase. (1-[20,000/17,000])

Lets say hitting the 24R daily quota is easy since gem gacha gives double the amount, but we are getting on average 7SRs a day doing raids and gacha(which I'm not sure but could be 1-2).

Would you say it is worth spending 240Rs and 70SRs over the span of 10days for a performance increase of 17.6%.
This is assuming it'll be a month or two until the next event with the corresponding element.
I agree with your math, but I would say that it isn't optimal to actually waste 10 days for a 17.6% increase by raising SRs when you could instead spend 20 days and raise SSRs for the same amount, which will stay in your grid longer. At a later date you'll have to replace those SRs (lost days) with SSRs if you want to keep growing!!

Also note a level 10 SR (45 sklvl raises required) has a base assault of 8% (3%+5% from sklvls). To get an SSR to the same assault only requires getting it to level 4 (6% base + 2% from sklvls) which is only 12 sklvls (1+2+3)*2 and is far cheaper. It also has higher growth potential due to that +3% extra assault. If we assume base assault is 40k than 3% is 1200 additional assault. While it may be a loss on posted assault, even weapons that aren't limit breaked (SSR hime weapons at 0 LB) may end up giving you higher in combat stats than a full SSR (if they have both assault/defender on their skill list).

Priority List for Weapon Raises:

1) All SSRs with both assault/defender to as high as possible (FLB also)

1*) Any SRs to level 8 with both assault/defender to at least sklvl 10.

2) All assault SRs to sklvl 8

3) All assault SSRs to max lvl.

4) Unequally raise assault SRs past sklvl 8 (raise them one by one in the hopes you get to replace with an SSR before they become R loss fodder)

Dejnov.