Quote Originally Posted by Unregistered View Post
-- But her HP weapon brings an extra 20% damage cut totalling 60% which could also be argued that keeping team alive lets you clear with more ease or get more damage in for raids. In this case, how would you come to a conclusion on which is better?
This depends too much on content to say anything definitive. We have to remember that 60% damage cut is absolutely massive, especially if you have ANY other source of damage cuts (Kaisers, other Hime).

There have been people drumming on this forum that Joan HP weapon is going to be a thing soon enough. With Wind and Thunder Rags approaching, maybe so.
Quote Originally Posted by Unregistered View Post
But this only works when fighting against Light teams right?
So in the case I am fighting non-Light teams, I should be spending Pluto Blocks for the damage cut? I was under the impression it would've been more optimal to use one block for Dark Atk UP and the second block for 100% burst damage.
Yes, if you can avoid it, don't bother with spending a Block on the damage cut against non-Light. However, you often don't really get that choice.
Quote Originally Posted by Unregistered View Post
I admit not knowing everything about the game including terminology, so thank you for correcting me.
Just for the record, MLB = Max Limit Break (also known as Limit Break Max/Break Max Limit/Max Break Limit/Limit Max Break/Break Limit Max, it all works) is level 125 in SSR weapons, 85 in SR weapons, 100 in SSR Eidolons. Meanwhile, FLB is Final Limit Break, which is only available to a specific few SSR weapons, increasing level cap to 150.
Quote Originally Posted by Unregistered View Post
I admit I tend to get caught up in the trap with Andromeda but mainly because my Fire team's only source of healing is Amaterasu since I'm running Mordred, whereas my Water team has both Nike(Unleashed) and Andromeda = 2 healers. This allowed me to live longer in raids giving me the impression Andromeda really isn't that bad with the def buff when in reality she really is, given that she has one less available skill(res) compared to other souls. I mean, she's a noob trap and I pretty much still am a noob, so can't help but jump in. But I am working on getting Joan so hopefully I'll be able to climb out of the pitfall soon.
Do you know the definition of a good trap? When you know it's a trap, but you have to fall for it anyway.

Heals are extremely good when you're new and have little HP, but as you get stronger and stronger, you not only finish fights faster (which means less damage taken) but also get more HP to act as a buffer. This often means that by the time you start getting tier3 Souls, you're already close to the phase where you don't really need the heals anymore. Of course, depends on content. 80+ rounds of Water Rag is going to wear anyone down without heals.