What about for Joan, Her elemental attack weapon does boosts damage by a ton, increases overall healing and DA buff duration throughout the fight by decreasing cooldown. But her HP weapon brings an extra 20% damage cut totalling 60% which could also be argued that keeping team alive lets you clear with more ease or get more damage in for raids. In this case, how would you come to a conclusion on which is better? Or do I stick with HP weapon for Herc+D'art, and Elemental Damage>All rule here.
But this only works when fighting against Light teams right?
So in the case I am fighting non-Light teams, I should be spending Pluto Blocks for the damage cut? I was under the impression it would've been more optimal to use one block for Dark Atk UP and the second block for 100% burst damage.
I admit not knowing everything about the game including terminology, so thank you for correcting me.
I admit I tend to get caught up in the trap with Andromeda but mainly because my Fire team's only source of healing is Amaterasu since I'm running Mordred, whereas my Water team has both Nike(Unleashed) and Andromeda = 2 healers. This allowed me to live longer in raids giving me the impression Andromeda really isn't that bad with the def buff when in reality she really is, given that she has one less available skill(res) compared to other souls. I mean, she's a noob trap and I pretty much still am a noob, so can't help but jump in. But I am working on getting Joan so hopefully I'll be able to climb out of the pitfall soon.