
- Kamihime General Discussion + Q&A
-
Re: Joan vs Andromeda
Enemy design to this point has usually heavily loaded their damage output into overdrives and triggers. If you have to pick between one or the other, you're usually better served with the damage cut that can change a 'you lose/crippling' level attack into 'survivable/manageable' than a def buff that would change 'survivable/manageable' auto attacks/skills into 'manageable/irrelevant'.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules