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  1. #1
    Quote Originally Posted by Cobblemaniac View Post
    A change in UE bosses, and reward weapons that just happens to suck across the board in general.

    At least, the rewards kinda suck IMO. Loss of free exceed is going to hurt non vets.
    But we will have 2k eydolon orbs instead of garbage eydo with total cost 750 orbs so kayser is earlier and 30% assault weapon (second weapon is complete garbage, not worth FLB). Not every second skill was better, then extra 9% assault (for example, both wind ue weapons have exceed.. i already have 3 of them, veterans - 5+. I don't understand how someone that isn't space whale can reach this cap, assuming that damage bonus from exceed is insignificant because 500-550% base on ssr hime), and we forgot about Aether too (okay, not everyone have her, but everyone can get those UE weapons, i agree). Why shouldn't devs give a different FLB skills to sword and staff? In other elements there are some weapons, that are at least not better then just 30% assault .

  2. #2

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    Quote Originally Posted by Mraktar View Post
    But we will have 2k eydolon orbs instead of garbage eydo with total cost 750 orbs so kayser is earlier and 30% assault weapon (second weapon is complete garbage, not worth FLB). Not every second skill was better, then extra 9% assault (for example, both wind ue weapons have exceed.. i already have 3 of them, veterans - 5+. I don't understand how someone that isn't space whale can reach this cap, assuming that damage bonus from exceed is insignificant because 500-550% base on ssr hime), and we forgot about Aether too (okay, not everyone have her, but everyone can get those UE weapons, i agree). Why shouldn't devs give a different FLB skills to sword and staff? In other elements there are some weapons, that are at least not better then just 30% assault .
    Because if the cap raise wasn't good enough, having a good base burst dmg buff on top of a healthy assault bonus really helps for fast bursting teams... guess what meta DMM exists in right now and what meta we're approaching.

    I'm not sure why having a single XL assault counts as better than having 2 duals btw. The whole reason why duals was tasty was that it provides a bonus with a bigger number than if you were to increase the size of the single skill itself, and to top it off it's buffing 2 stats at once. What's not to love about that other than completely useless ones like elaborate and rush? And don't get me started on triples. The only weapon that I can objectively think sucks more than an assault XL is fire UE bow, and a huge part of the reasoning stems from the fact that bow grids are basically nonexistent for fire.

    Wind UE... yeah that could've used less exceed for sure. I'm with you on that one.

    The 2k eido is nice sure, but I'm pretty sure half of it is just devs being lazy.

  3. #3

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    Quote Originally Posted by Cobblemaniac View Post
    -- And don't get me started on triples.--
    I'd like a short version at least.

    And yeah, I agree. While I haven't done the maths (but I have made the tools if anyone wants to check!), I find it unlikely that 30 skill levels of some other skill wouldn't be better than 9% Assault. We have a TON of Assault already, after all, even if it is by far the best stat.
    Quote Originally Posted by Cobblemaniac View Post
    -- but I'm pretty sure half of it is just devs being lazy.
    The game has got some serious cutbacks in the past few months, so yeah. I wouldn't be surprised to see them stop making new Raids soon enough, just so that they wouldn't need to go through the whole free SR Hime + an entire storyline to write.

  4. #4
    I just wanted to ask a basic question. I just got my second Royal Blaster (Ryu-Oh's weapon) and it's my first time ever getting a double hime weapon. I wanted make sure that the right approach with weapons like this is to instead keep both and brick them both up as I get bricks rather than limit breaking one right? Or should I limit break one and save the brick, which are rare and don't come often.


    Dejnov.

  5. #5

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    I'd check what the FLB is. Good FLBs are rare. If it's not good, then just fodder it.

    If it is good, then you either hang on to both to brick them both (less likely) or just limit break them to save a brick (more likely).

  6. #6
    Unregistered Guest
    Ryu-Oh's weapon becomes Assault (L)/Barrage (S) on FLB
    I don't think that's good enough that you want to set aside so many bricks to have multiples of. I'm also not exactly convinced that's worth bricking up in the first place; I think that you should just let it naturally hit FLB if it ever does.

  7. #7

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    Quote Originally Posted by Unregistered View Post
    --
    I don't think that's good enough that you want to set aside so many bricks to have multiples of. I'm also not exactly convinced that's worth bricking up in the first place; --
    Agree and agree.

    The only weapon I can think of that I'd want multiples to brick is Mammon Gun. And that's really only because I'm a full Thunder baka. There most likely are better ones for other elements though, ones that fit into an Assault Phantom weapon Grid nicely (something that the Gun is horrendously lacking).

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