Quote Originally Posted by Mraktar View Post
But we will have 2k eydolon orbs instead of garbage eydo with total cost 750 orbs so kayser is earlier and 30% assault weapon (second weapon is complete garbage, not worth FLB). Not every second skill was better, then extra 9% assault (for example, both wind ue weapons have exceed.. i already have 3 of them, veterans - 5+. I don't understand how someone that isn't space whale can reach this cap, assuming that damage bonus from exceed is insignificant because 500-550% base on ssr hime), and we forgot about Aether too (okay, not everyone have her, but everyone can get those UE weapons, i agree). Why shouldn't devs give a different FLB skills to sword and staff? In other elements there are some weapons, that are at least not better then just 30% assault .
Because if the cap raise wasn't good enough, having a good base burst dmg buff on top of a healthy assault bonus really helps for fast bursting teams... guess what meta DMM exists in right now and what meta we're approaching.

I'm not sure why having a single XL assault counts as better than having 2 duals btw. The whole reason why duals was tasty was that it provides a bonus with a bigger number than if you were to increase the size of the single skill itself, and to top it off it's buffing 2 stats at once. What's not to love about that other than completely useless ones like elaborate and rush? And don't get me started on triples. The only weapon that I can objectively think sucks more than an assault XL is fire UE bow, and a huge part of the reasoning stems from the fact that bow grids are basically nonexistent for fire.

Wind UE... yeah that could've used less exceed for sure. I'm with you on that one.

The 2k eido is nice sure, but I'm pretty sure half of it is just devs being lazy.