lol, they also added the "White Day" verses for each hime/soul.
neat to hear another limited line from the girls.
lol, they also added the "White Day" verses for each hime/soul.
neat to hear another limited line from the girls.
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Do people bother leveling Ability Power past 1 for Hercules? It feels like keeping it at 1 is enough. But then there's also a problem where unless taunt is actually useful, the other 4 aren't worth getting and the extra points seems better invested in ability power.
I don't think it's worth for Herc? not sure. Her cap (700-750K?) is easily reached with all her buffs, even with a low grid.
If you have plenty of Stinger(Critical Hit Rate↑ (Chance for extra damage [+20%] w/ Elemental advantage) or Crit ATK buffs to all allies (someone like Aether) then Hercules can "break" the cap of her nuke. I think ability power would make a difference there? also not sure lol. In reality the best soul Ability power is good for is Solomon. I wouldn't bother with that buff for Herc... just the usual ones like Crit/ATK/Burst/TA/taunt kek
Last edited by Kitty; 03-13-2019 at 02:30 PM.
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
I've got DATA/Crit/Atk/Burst all at lvl 3, I've put a point in AP but didn't go any further, its the remaining 4 points that has me thinking. HP and Def sounds nice but the % is way too low to matter, evasion and affliction resist doesn't sound useful, and taunt would be nice if I didn't read somewhere saying that it barely made any difference.
I could take a point in HP and Def since lvl1 provides the most whereas subsequent levels have their effects halved. Even then I still have 2 points left. Like you said, throwing them into AP doesn't sound useful since I'll easily hit the cap later on as I enhance my grid, but then none of the others really help.
I put one point in it and it's alright. Takes the cap from 700k to 756k. That's effectively 56k more damage per 7 turns; about 8k free damage per turn (against content where debuffs work). Is that good? Not really. But it's alright.
The second and third points are 1/4th as good, nearing useless on Herc. I wouldn't put points into those.
As for Taunt, I'm actually starting to find it useful. I've finally seen Herc die before team members now, as she has a fairly higher chance of being targeted with six points. Unlike with other Souls, considering what a tank Herc is, that's not even a bad thing. With the damage she soaks, it's either her or 2-3 Hime dying.
Is Taunt worth the points? Eeeeh... maybe?
Does taunt really work for you? I heard it barely made a difference. If it really does make herc targeted more often then I think it might be worth taking a point or two in both taunts.
The drop in performance for the 2nd and 3rd points are exactly why I didn't go ahead and rank it up to 3.
RNG is going to RNG. But, before taking Taunt, I had never seen Herc die from enemy attacks. Ever. Now, in the past few weeks... it actually happens sometimes.
So yes, I'd say it certainly works. The effect isn't amaaaaaaaaaazing or anything like that, but with six points, it certainly works. Not necessarily in every battle, but on average, absolutely.
Finally got Kali~~!(really don't wanna check my credit card history....) And I happened to get Arianrod and Chernobog as well.
My Wind team has a very horrible weapon grid so I doubt I'll ever use it until the wind event in April, but I'm gonna ask just in case. For Arianrod, does she start out with max arrow shaft or with 0? Also, should I be avoiding usage of her arrow shaft if it will put her to 0 since she gets atk/def down?
My only other wind SSRs are Isis and Cu Chulainn. For the fourth spot, do I want Oberon for her A Frame debuffs, SoF Ramiel for burst gauge gains, or both Sytry and Oberon replacing Isis+4th slot so when running sniper shot I get A/B/C frame ATK debuffs?
I'm under the impression that wind team is more of a very quick burst/fullburst team, but lacks a good combination(or needs a very KH specific team) of DATA/Burst generation+Buff+Debuffs.
For my Dark team, with the addition of Chernobog and Kali I now have 5 SSRs. Here's a few combinations(situational depending on content/playstyle) I've come up with.
1) Satan, Pluto, Amon(Unleashed), Paimon.
This would be the team to use if I plan on purely AABing due to Kali and Chernobog having skills that seems to hinder their survivability/burst gauge generation if left on auto.
2) Satan, Pluto, Amon(Unleashed), Chernobog
This allows me to end rage more easily, extend stun, and ramp up burst gauge easily. The def down are currently both A frames, but once Amon's frame is swapped to C it also gives me an early -50% def down instead of relying on bursting first with Hercules.
3) Satan, Pluto, Kali, Chernobog/Paimon
Fast burst team and rage control with Chernobog, or a 1-2 turn slower burst with Paimon but I get a stackable burst dmg buff as well as an ATK buff+debuff I can use when building burst gauge.
These are the 3 combinations that I think would work, probably only using #1 for AAB.
Team #2 might be nice against a boss where I'm barely making it since it allows me to put boss into stun mode with more ease, while also giving me more time to have save up for full burst once boss enrages again.
#3 will probably be the team I use most often for harder/manual content. Pluto seems to have decent innate DATA % for some reason which was what led me into building for a burst synergy. Might move her to the back row and have Chernobog/Paimon thrown in front so she doesn't need as much burst gauge for fullburst. I'm not sure if Paimon or Chernobog provides more damage to the table, will have to test this myself unless someone knows which one will be better.
Would the 3 team comps work as intended in the described scenarios, and is there anything I'm missing out on? And sorry if the question about my wind team sounds like "what's best for my team" but because of the weak weapon grid(barely any SSRs and my SRs are mostly LB1s so can't be bothered with enhancing SKLVL) I barely ever bothered using it, so I've actually got no clue about what it has/lacks.
Made a few mistakes here and there, but I went in mostly blind. Didn't know any of the triggers/ODs etc aside from the 1st stage being a perma debuffer unless you use abilities every single turn.
Had no clue about Tiamat, but still managed to win off-element. I finished up at 13F this time, so just using my spare keys to yolo 14-15 with off element teams hoping to get a few hundred extra medals.
In the end, I finished with 9900 medals!
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Arianrod starts with 0 arrows so you must do 3-2-1 - burst at turn 1 to keep arrow. Place her in last slot because you want to maximize paralyze time.
I don't recommend to use her with 0 arrows because of penalty. As you don't have good debuffer like Hastur or Cybele u - Oberon is must-have. SS ex skill too (or Herc axe). Isis vs Rami is questionable. CC is must have, especialy after AW this summer.
P.S. in september Frigg will be released - she heals, casts - wind resist/thunder attack debuff, crit+ block affliction buff. Her synergy with Arianrod is so amazing.
Last edited by Mraktar; 03-14-2019 at 10:46 AM.