Quote Originally Posted by Slashley View Post
I put one point in it and it's alright. Takes the cap from 700k to 756k. That's effectively 56k more damage per 7 turns; about 8k free damage per turn (against content where debuffs work). Is that good? Not really. But it's alright.

The second and third points are 1/4th as good, nearing useless on Herc. I wouldn't put points into those.


As for Taunt, I'm actually starting to find it useful. I've finally seen Herc die before team members now, as she has a fairly higher chance of being targeted with six points. Unlike with other Souls, considering what a tank Herc is, that's not even a bad thing. With the damage she soaks, it's either her or 2-3 Hime dying.

Is Taunt worth the points? Eeeeh... maybe?
Does taunt really work for you? I heard it barely made a difference. If it really does make herc targeted more often then I think it might be worth taking a point or two in both taunts.
The drop in performance for the 2nd and 3rd points are exactly why I didn't go ahead and rank it up to 3.