There is nothing wrong with ~10% debuffs. Cthulhu has -20% C and is really common for Water users, Ryu-Oh or Ambush for -20% A and you have -50%.
Another example of when 10% is extremely good: Atalante. ~10% C debuff when combined with 20% A and B and you're at 50%. That's nothing to scoff at.
Heck, since they're both 12%, you can even run Belphegor and Atalante with Hercules and have -49% Def. Again, nothing to scoff at considering it's two SRs.
Plenty of people - whales and non-whales - are running neutral against the current Fire and Water, and are doing just fine. And not just Light, either.
Also, at the moment all raid content is just "target the right target, set AAB, win." So elemental advantage is quite pointless, honestly.Maybe, maybe not. But that will depend on content. Also, post videos of killing AQ5 second wave in one turn and then still dealing with the actual boss.
Pretty sure it can be done thanks to Encourage Inspiration, but the point is, trash shouldn't be scoffed at. It's also a part of design that can change in a flash if the designers feel like it.You're not making any points here, just arm waving. What are these "new contents"?
How does Acala help you?Levels mean nothing in this game. The devs can set whatever they want as the "level" and it won't impact how difficult something is. So rather than arm wave towards some random level ranges, name the actual content that you mean.Acala seeing more use would only happen to get past the 2m cap. The only time when this can be true is if you're slamming 2m on non-Uriel Hime, and even then replacing Uriel is dubious due to Uriel being super fast.
As for hitting 2m on all of your Hime, well, F2P will never reach that (at least as the game currently seems). So that kind of advice can only apply to massive space level whales.If it is outdated, I wish you had made actual arguments against it rather than just arm waved.





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