Originally Posted by
Unregistered
6 teams is defensible; I do it and can clear the normal farming content (I can't do Ragnarok though). The key here is that as a player, you have to accept the trade-off between variety and rate of progression. I set out from the start to change what team I use based on whatever the event is, as I know I'd get bored otherwise. I also from the start acknowledge and accept that I will progress slower than if I were to focus on fewer teams.
At the end of the day, you have to understand yourself as a player and what you need/want to continue enjoying a game.
As far as grimoire usage...
If you use all 6 elements, then what you really care about from the last limit break is the 2nd skill improvement, so let's look at those:
Belobog's 2nd skill buffs defense more
Tsukuyomi's hit all skill gets its cooldown shortened by a turn
Triton's 2nd skill debuffs attack more
Balor's 2nd skill (poison/dizzy) gets 'performance/efficiency up'
Tezcatlipoca's 2nd skill burst gauge increase goes from 10 to 15
Baldr's self-invincibility skill gets its cooldown shortened by a turn
My personal ranking of those particular skill improvements in a vacuum would be something like...
Triton > Belobog > Tsukuyomi/Balor > Tezcatlipoca > Baldr (I do not like Baldr)
Balor's a bit tricky to place as I'm not actually sure of what the improvement is.
Things do get a bit more complicated when we consider that the distribution of event elements is uneven.
So, next event is light. After that event, the following... let's go with 12 events, go as:
Fire advent, Dark raid, Water advent, Dark/Fire raid (Dark standard, Fire expert/rag), Wind union, Thunder advent, Dark/Illusion* raid (Dark standard/expert, Illusion ragnarok), Fire union, Light advent, Thunder advent (Koihime collaboration; dunno if we'll see it), Dark union, Water advent
Since your supply of grimoires slowly get replenished with each event, that may or may not shuffle priorities around. Tezcatlipoca probably won't see play until 4 events from now. Belobog/Baldr would be 3 events from now. Triton would be the 2nd event from now. Tsukuyomi/Balor would be used next event. One idea is to spend 10 or 15 grimoires on limit breaking kamihime that'll be used over the next couple of events, if you trust in your ability to continue to steadily accrue grimoires going forward (ie not going on a vacation or something).
What I'd do in your situation? Triton/Belobog/maybe Balor would be my picks. I skip Tsukuyomi as I don't care about a lower damage hit-all attack skill having a lower cooldown when the event doesn't have trash mobs, and the next Light advent won't be for a while. I'm a bit hesitant on Balor as I'm not entirely sure how much of a help that skill improvement is, but I'm guessing it'd be more relevant in a union event than Tsukuyomi's. If you really want to keep a reserve of grimoires, then just Triton and Belobog.
*Illusion is the rarely used element that's basically 'I hit everybody else harder AND everybody else hits me harder'