Quote Originally Posted by Aidoru View Post
Buffs/debuffs are split into 4 categories we call frames: A, B , C and D. The game itself doesn't list which skill falls under what frame but you can generally guess which frame by the way it's inflicted. Like A-frames are often applied with an attack skill while B-frames are commonly straight up debuffs only skill. C-frame are unique skills and D-frame is eidolon activated.
This kinda make sense then... been trying to figure why Amaterasu's debuff doesnt stack with Belphegor's while it stacks with Oberon's

Where can I find information relating to the frames? Preferably english source... I tried walking through the jp wiki with google translate to get information, but I find it very hard.

Quote Originally Posted by sanahtlig
Healing (up to 500 HP/round) > Debuffs (mainly ATK and DEF DWN, get these as close to the -50% cap as possible) > Spike Damage and active abilities (sufficient to reduce the Rage Bar from full to 0 in one turn, or otherwise greatly mitigate or avoid Rage Overdrives)
Uhh... What combination of himes have the ability to get rage bar from full to 0 in one turn? I'd like to get more understanding in this mechanic. I've noticed some himes/souls (e.g. Acala/Siegfried) have this mechanic where they deal huge damage when enemy is raging. What other skills can combo to reduce the rage gauge quicker?

As for damage mitigation, aside from blind/dizzy, defense buff and defense type hime/souls skills, what else are the source of reliable damage mitigation?