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  1. #21
    last test for now

    i hope this one concludes the mystery hahaha

    original stats:
    Vivian MC with dark MH 1492HP
    Beelzebub 1281HP
    Baal 990HP

    now, i add Ouroboros with 407HP to sub eidolon - Ouroboros aura is only attack bonus, no hp bonus

    Vivian 1954, meaning 462 diff, or ~13% over 407
    Beelzebub 1728, meaning 447 diff, or ~10% over 407
    Baal 1397, meaning exactly 407 difference

    i think it confirm eidolon add 10% bonus stats to same element MC and kamihime, because Ouroboros does not add bonus HP% via aura


  2. #22
    You're definitely right on the money, friend It's a shame when you find out you're wrong about something haha, but I'm glad to learn something new! The universe makes sense again.

  3. #23
    Quote Originally Posted by Old Greggers View Post
    I used a different Eidolon this time, one with a passive that should not increase stats, and there was a 10% difference again. Is this a known thing or did you just figure that out? I had not seen it on the wiki, I think, but I may have just missed it. Whoops :x
    thank you again for taking the time to test. i was also confused at first so it was good to finally understand the system completely.

    regarding figuring it out, actually a lot of these mechanics are copied from granblue. i know about the weapon bonus by type because it is important in granblue regarding long term weapon grid building and character selection, and then after confirming the weapon bonus exists in kamihime, i tried to see if there was similar factor for eidolon.

    as mentioned on first page, even though simplified, kamihime is still very maths-heavy game and a lot of same strategy for progression is the same as granblue.

  4. #24
    Oh cool, I had no idea. I'm not really familiar with granblue myself, but if I'm curious about a mechanic in the future, maybe I'll see if it exists in that game first haha.

    I enjoy trying to see how all of the math ends up working so I'm glad we were able to figure it out.

  5. #25
    Unregistered Guest
    So i will go with fire element team which soul is better for it arthur or siegfried?

  6. #26

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    You use sieg for more strategical teams, arthur is great for everything, devs also seems favour arthur if what dmm veterans says true.

    - - - Updated - - -

    I'll probably gonna get sieg+arthur on alt.
    Last edited by Ramazan; 02-19-2017 at 04:36 AM.
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  7. #27
    Quote Originally Posted by Ringabel View Post
    focus on none is poor advice. i rather poor english than poor advice.
    Then you misunderstood my advice. I'm not saying your teams should not be specialized in a focus, only that fixating on a single element is going to serve you with frustrations in trying to achieve it and more frustrations when it fails to be the tool for all jobs. You should always develop your weakest team, and your strongest team will come together on its own.

  8. #28
    i go back and read ur post from 1st page. it seem we are talking about different topic.

    when i refer to focus, and i think when ramazan refer to focus, we are talking about months of play or maybe even years depending how long the game last.

    let us take a scenario. in a month u farm enough to create 10 weapons that give atk skill with 2 uncaps with lv10 skill. i use those number because it about halfway point for damage potential progression, but since it much harder to level weapon to full uncap and lv20 skill, it is much shorter and more reasonable goal.

    so, these 10 weapon that give about 1000 ATK and 8% ATK. there are two scenario here

    1- if u put ur resources equal into all element to 'develop weakest team', let be generous with 10/6 and say u have 2 weapon for each element. that give u 16% bonus ATK, plus element advantage u get 61% bonus.

    2- if u put ur resources all in 1 element, and u have 10 weapons with 8% ATK, from weapon skill alone already u getting 80% weapon bonus, meaning u outdamage on neutral element.

    advantage of situation 1 is
    take less damage because of element advantage
    much easier to land debuff on weak element enemy

    advantage of situation 2 is
    easier to build party. u know ur healer or tank or buffer lineup wont change much because u using 1 element for almost everything
    easier to build friends list with relevant element boost
    more damage from same amount of gear for 5 of 6 scenarios other than vs strong element enemy

    remember, we are discussing long term investment. so until and unless devs add higher rank of raid or repeatedly farmable loot, the weapons u want for weapon grid progression are ATK SR weapon from raid boss, which is only 1 of 3 weapons for each raid boss element, and low chance to drop.

    i not telling u how to play game, but in my opinion, either u focus 1 element, or u lose out long term. there is reason DMM kamihime player run single primary element grid. same way there is reason most non-whale granblue player run single primary element grid.

    actually, it funny but gbf progression guide apply significantly to kamihime although the name are different and many system are simplified or erased. i cannot link because forbidden, so google xiei progression guide ver alpha

    Good Jobs for the MC – Your main character is the Mary Sue of this story and is one of the most powerful characters in the game. They will be your glue that holds your team together by providing synergy with your other characters or covering for their weaknesses. They also posses raid-wide abilities, which are the cornerstone of cooperative game play.

    +

    Good Characters for your team – Even with delicious ingredients, you need cooks to make delicious food. Similarly, you need good characters to take advantage of your good weapon pool. You’ll want a nice toolbox of characters to round out your team with important skills necessary for buffing your team, debuffing the enemy, dealing damage, reducing damage, or healing, depending on what the situation calls for.

    +

    A relevant Main Summon for your team – Your Main Summon (as well as the Support Summon chosen on the pre-battle screen) provides a passive Aura (JP: Divine Protection) effect for your team as well as improves your team’s base stats. These effects greatly magnify your weapon’s and character’s abilities and a good team without a Main Summon will lose out on a number of really important benefits. They can also be summoned in battle for useful Call effects as well.

    +

    Useful Sub Summons for your team – Your Sub Summons improve the base stats to your party members when equipped. While they do not provide the passive Aura that a Main Summon does, they can also be summoned in battle for many useful Call effects just like the Main Summon.

    +

    High base stat weapons for your Weapon Grid – The HP and ATK value of your weapons translates directly to your character’s base stats. Having bigger numbers in your Weapon Grid will give you bigger numbers for your characters while in battle.

    +

    High level Weapon Skills for Weapon Grid – The majority of weapons in Granblue Fantasy possess Weapon Skills that can improve various parameters for your characters. By filling your Weapon Grid with weapons that have synergistic Weapon Skills, you will be able to field characters that deal significantly more damage or have significantly more sustainability.

    =

    Everything you need to get stronger – While this seems like a lot to process, in practice this is not very difficult. By improving any one part of these 6 major factors, you can strengthen your team. By improving all 6 major factors, you can reach high level content.
    two main point is, it is talking long term investment, and everything in the game is multiplicative so stacking will result highest numbers.

    again, i hope my english not too confusing.

  9. #29

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    Dunno what you guys are arguing about but focusing to elements only happens at gacha screen which can give you off-spotlight elements too depending on your luck, im running rainbow team atm and i have no idea how my future team gonna be look like, maybe after some spotlight rolls would decide to that ;/ also, i just copy pasted all the information the front page, none of them belongs to me so i'd be grateful if you dont include me to your argument
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  10. #30
    Quote Originally Posted by Ramazan View Post
    Dunno what you guys are arguing about but focusing to elements only happens at gacha screen
    not true, lot of progression is from farming SR weapons from raid boss. since u decide what u want to spend ur ap and bp on, you can focus 1 element with that too. each standard raid has small chance to drop weapon on MVP and host platinum chest, and expert raid has bigger chance to drop weapon on MVP and host platinum chest.

    i do not want to use own grid as example because there easily players out there with much better grid already and doing monster damage. but for example anyway i attached. please notice that there are many SR lightning weapon, which drop from Lightning Disaster raid. when i start playing Kamihime, my luck was ok but i do not reroll for better start. i have 1 SSR which is Ouroboros eidolon. 0 SSR weapon or Kamihime.

    my current team is lightning MC, 2 lightning SR, 1 lightning R, and Beelzebub. 4 thunder characters, but it change depending on enemy. example, for Lightning Disaster Expert, i change lightning R character to Cybelle instead because she have element advantage to debuff boss ATK/DEF.

    2x Ouroboros for 80% lightning dmg bonus from aura
    weapon skill stack is only currently 7.5 + 6.5 + 4 + 2 + 1 = 21% ATK bonus from weapon skill

    right now my chain burst for about 130k in raids, highest was 160k vs Water Expert raid

    with lightning focus, right now i can solo all expert raids except Wind Disaster Expert due to element disadvantage. but my point here is, if i split my farming and work on fire grid instead since it has advantage to Wind Disaster, by now i still won't be able to solo Wind Disaster anyway, and then i won't be able to solo any of the other Expert raid either.

    this way, since i guarantee MVP on my own expert raids, as well as MVP other people raids more easily, it mean more SR fodder to raise skill level faster, and more Lightning SR weapon from Lightning Disaster Expert.

    let's talk about progression. if i add 1 more axe to grid with slv4 weapon skill, my ATK bonus rise to 25%. if i add 1 more axe again, it rise to 29%. and that % keeps going higher and higher the more weapon skill slv u can stack in your grid.

    my current limitation is AP regen, since we are saving the AP pot for event, and also raid is bad for rank points to level rank, so it always choice between raid for more chance at SR weapon, or 5-4 for faster rank up.
    Attached Thumbnails Attached Thumbnails KamiPro - Game Guide/FAQ Thread-m69w34w.png   KamiPro - Game Guide/FAQ Thread-qta9kb7.png  

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