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  1. #18
    Quote Originally Posted by MasterE View Post
    If you're most familiar with the mechanics, then could you please clarify what you're saying? It reads to me as if you're telling me that dark enemies do not deal 145% damage to light team members, nor do they gain 25% damage resistance to light attacks. And I find this so improbable that I have to ask you to provide a source.
    nooooooooooooooooooo Light enemy do not take 25% less damage from Light team. i never say that!

    Light team vs Dark enemy, damage dealt is 148% and damage received is 75%

    Light team vs Light enemy, damage dealt is 100% and damage received is 100%

    http://xn--hckqz0e9cygq471ahu9b.xn--...BC%8F#p32fcd40

    KamiPro - Game Guide/FAQ Thread-8bkk8mv.png

    also for fun, from different game that which the setting is copied from

    http://gbf-english.proboards.com/thr...anblue-fantasy

    Well, there is a significant difference between wind, earth, fire, and water versus light and dark. Light and dark have the advantage of never being in elemental disadvantage (i.e. take more damage from and deal less damage to an element you're weak to) while still being strong against another element (Light <> Dark). The main elements will be disadvantaged against another main element (Fire > Wind > Earth > Water > Fire), but strong to another as well. Also, at the risk of over-generalization, light and dark generally perform better than main elements with similar grids, and thus at end game (it just takes longer for light and dark players to reach the level of development). So you have two options. Since you rarely only develop one grid, you can always start out with a main element, get strong fast, and develop other grids. Or you can consider developing a light or dark grid and sticking with it for a long time, which is doable precisely because you will never suffer elemental weakness, and in theory you can just stick with it forever because light and dark will never be a bad choice in any given setting.
    Last edited by Ringabel; 02-22-2017 at 03:38 PM.

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