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  1. #1

    Join Date
    Feb 2017
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    Quote Originally Posted by scrubp View Post
    The reason why it's hard is because the event only gives you a little more than a week to grind 215 hearts for a maxed summon. Assuming you get only 1 heart per Expert run on average, this is absolutely impossible to accomplish unless you luckfag and get 1 or 2 as drops. Even if you get one summon as a drop, it's still near impossible to finish break limiting the summon unless you are always spending AP optimally throughout the entire event.

    I'd actually like to say that most people aren't even getting one heart per Expert run on average so RIP. It's unrealistic to think anyone could max her out at the moment as a F2P player but I'm assuming that most of the people who are mad at shit drops are mad because shit drops are the reason why we won't be able to max anything.
    Looking through the japanese wiki and the events.... just realized that we got trolled hard by the devs.....

    If you look though the events, the first 6 Advant battle requires much more materials to max the summon, and then afterwards , they decide to decrease the amount required ( see the material required for the more recent advant battles...) the revive/renew of event 3 &4 also have lower amount of materials required.

    But for some reason, when they move the game over to the english version, they didnt decrease the material amount required, despite doing that the to newer event for the japanese version.....
    Last edited by Haieta; 02-25-2017 at 02:32 PM.

  2. #2

    Join Date
    Oct 2016
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    Quote Originally Posted by sanahtlig View Post
    Why should we reasonably expect to be able to max something from the first event in the first place? That'd be pretty awful balance. The Japanese had a renewal of this event 4 months later. These people should chill and accept that the game was balanced around NOT having maxed items from the first event. The eidolon alone, limit breaked just a single time, will provide a huge stat buff, so there's definitely something to strive for.
    It's not a matter of balance. How 'strong' the first event unit rarely ever matters and in the case the unit or event is unbalanced, then developers can simply adjust the units parameters or make changes for future events, which as you can see in the post above, they do by reducing the amount needed for future content, which can only imply the struggles of trying to complete these kind of events will most likely be everlasting within the game if they had to reduce it and not increase it.

    Regardless, this will only leave a bad impression on the game for some players as completionism and collection are a big part of these games. Only being able to partially complete a event girl/weapon/etc no matter how much time and effort they put in will most likely deter them away but hey, who cares about other people right?
    Last edited by Aidoru; 02-25-2017 at 03:50 PM.

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