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  1. #11
    Quote Originally Posted by Rhenosa View Post
    3. i dont know if wind have good healer or not, especially SSR ones (maybe in the future?) for now, if i were you i would stick with sol (she has awakening too later)
    Wind has a healer SSR hime of Seto. Based on DMM schedule, we will have her after about 11 more months.


  2. #12

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    As I recall, Wind more or less needs Oberon for the type A debuffs. Luckily Oberon is an SR and you should get her eventually if you roll enough. Gaia is a great pull but I'm not so sure about Odin.

    One of Light's major problems is that it's lacking in debuffs other than ATK down. Diana is more or less required for the type A DEF down skill. It doesn't have type B debuff at all so you'll always need to run Sniper Shot or Mordred. That might not always be an option since encounters (especially Advent Ragnaroks) often require certain skills.
    Last edited by sanahtlig; 07-14-2017 at 09:51 AM.
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  3. #13
    Quote Originally Posted by sanahtlig View Post
    As I recall, Wind more or less needs Oberon for the type A debuffs. Luckily Oberon is an SR and you should get her eventually if you roll enough. Gaia is a great pull but I'm not so sure about Odin.

    One of Light's major problems is that it's lacking in debuffs other than ATK down. Diana is more or less required for the type A DEF down skill. It doesn't have type B debuff at all so you'll always need to run Sniper Shot or Mordred. That might not always be an option since encounters (especially Advent Ragnaroks) often require certain skills.
    Which other certain (EX)skills? the useful one except those debuffs is "dispelling", a light team only need sniper shot, as long as u got sol. Actually Light's survivability is best even without the potential of 50%/50% fully maxed debuffs. The only disadvantage is that light kills slowly compared to other glass cannon teams.
    The difference between light and some other elements such as Thunder or fire, is that those elements hardly survive without full debuffs on bosses...

    Most important thing, Light is the best autoplay and chill element.
    Last edited by fucka; 07-14-2017 at 09:37 AM.

  4. #14

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    Quote Originally Posted by fucka View Post
    Which other certain (EX)skills?
    Damage reduction (Jeanne), overdrive gauge extension (Mordred), and debuff protection (e.g., against Medusa) come to mind. And sometimes you need a combination of these, like Dispel + Overdrive extension.
    Last edited by sanahtlig; 07-14-2017 at 09:51 AM.
    Magicami Starter Guide: Rerolling for Success
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  5. #15

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    Thank you all. Perhaps I will not hurry, I will slowly collect kamihimes, and depending on them I will choose what to do, well... obvious decesion ^^'

    oh, what about d'artanian? I have not worked it out yet, how important is drop in this game? Snatch useful? cuz i already unlocked tier 2 snatch spirit, should i switch to smth what u offered, or continue unlocking to d'artanian? i saw she have few debuffs, mb that is enought сoupled with the ability to snatch. or snatch is just bad?

  6. #16
    Quote Originally Posted by sanahtlig View Post
    Damage reduction (Jeanne), overdrive gauge extension (Mordred), and debuff protection (e.g., against Medusa) come to mind. And sometimes you need a combination of these, like Dispel + Overdrive extension.
    there is a reason why sol is godtier SSR, because she can dispel buff on boss, cleanse debuff from own team, heal and Type C -atk, which stacks with A Type, that many SR and R light kamis can provide. That's why, 90% of the Ex-skills isn't as necessary as for all other elements. One single SSR just saves slots for 1-3 SSRs. Even you just use that ridiculous B-debuff from Mordred, u can reach -40% atk easily. Other elements have to combine those Ex-skill and souls for managing it.

    Light element only lacks of defense debuff, so that the damage output of light team is limited and the battle takes longer, on the other hand light has the strongest survivability of all elements. All these EX-combination is a case for other elements, not for light, as long as you have sol.

    Be honest, who would play main light without sol...
    Last edited by fucka; 07-15-2017 at 07:46 AM.

  7. #17

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    Light main here with 40k atk and still have not gotten Sol, who is the only girl I need. Will get her if we get a pickable SSR ticket for sale but other than that, not relying on random SSR for 50 dollars.

    Have not had any major issues with anything so far and they can clear all content. Using Amaterasu in place of Sol til if I ever get her.

  8. #18
    Quote Originally Posted by Aidoru View Post
    Light main here with 40k atk and still have not gotten Sol, who is the only girl I need. Will get her if we get a pickable SSR ticket for sale but other than that, not relying on random SSR for 50 dollars.

    Have not had any major issues with anything so far and they can clear all content. Using Amaterasu in place of Sol til if I ever get her.
    I don't think u will be happy with sol only. There will be Light Tsukuyomi with light-defense-down (similar to C type) and metatron which works well with micheal for burst style of playing.

  9. #19

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    Quote Originally Posted by fucka View Post
    Light element only lacks of defense debuff, so that the damage output of light team is limited and the battle takes longer, on the other hand light has the strongest survivability of all elements. All these EX-combination is a case for other elements, not for light, as long as you have sol.
    I use Sol in my main team, and all those EX ability combinations I mentioned were ones I've actually used (or utilized the equivalent effect from a 2nd off-element kamihime).

    Quote Originally Posted by Aidoru View Post
    Have not had any major issues with anything so far and they can clear all content. Using Amaterasu in place of Sol til if I ever get her.
    Light benefits greatly from Amaterasu, who provides the type B debuff Light is missing and generally replaces Belobog. But that also begs the question: why go Light with Amaterasu and no Sol instead of Fire?

    As for myself, I went with Water, despite landing the two best Light kamihime currently available (Raphael and Sol), because my team still lacked the necessary debuffs. Providing them would require running Mordred with Ambush for all content, and I prefer the flexibility of Water. I'd consider switching if I had Amaterasu though. The other perk of Water is that over the course of the next 6 weeks it gets access to 3 premium SSRs: Nike Unleashed, Cthulu, and Ryuuou. As such, Water teams have more room to grow, particularly with Miracle tickets. I looked ahead to the upcoming Light kamihime (available before the first Miracle ticket) and wasn't impressed. Light Tsukuyomi in combination with Diana compensates for Light's deficits, but she's not available until the second Miracle ticket (6 months away...)
    Last edited by sanahtlig; 07-15-2017 at 10:18 AM.
    Magicami Starter Guide: Rerolling for Success
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  10. #20
    Quote Originally Posted by sanahtlig View Post
    The other perk of Water is that over the course of the next 6 weeks it gets access to 3 premium SSRs: Nike Unleashed, Cthulu, and Ryuuou.
    Yes they are powerful, but getting them is another separate issue. Didn't somebody just drop a bunch of saved jewels for Hades and got a butt load of disappointment?

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