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  1. #1

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    Quote Originally Posted by OtherGuy02 View Post
    What kind of effect do people think the grails give per one used? As its a max 100 I'm assuming 1 = 1% increase or something like that?
    Just thinking due to being the only one in my union I'm having to solo this so don't have tons of grails to throw about so is it even worth throwing away say 5-7 into 4 stats each day or would it be better to save them for nearer the end then just use them all in the last few days to super-power through late level experts or ultimates when they become too difficult to handle without increases.
    To be truthful, I don't think 5~7 grails in 4 stats is gonna help you much.

    According to the JP wiki, the buff values are
    Atk↑ = +1% each, +100% at Lv100
    Burst Dmg↑ = +1.5% each, +150% at Lv100.
    HP↑ = +1% each, +100% at Lv100
    Heal↑ = +1.5% each, +150% at Lv100
    No listed values for double and triple attack rates nor affliction success/resist.

    Had double and triple attack at 100 yesterday but didn't recall if it was 100% or not, didn't pay attention to that detail but it was pretty dang often. Though it's most likely better to get only one of the two, since they do not affect each other and actually clash with each, unless there's a priority system with the 2.

  2. #2
    Unregistered Guest
    Hmm, does the wiki say anything about the burst damage buff being a multiplier, or added to each individual kamihime's burst multiplier? As the latter makes it way worse than I originally thought.

  3. #3

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    Quote Originally Posted by Unregistered View Post
    Hmm, does the wiki say anything about the burst damage buff being a multiplier, or added to each individual kamihime's burst multiplier? As the latter makes it way worse than I originally thought.
    Wiki says

    バーストダメージアップ Lv1毎に+1.5% (バースト倍率に加算) 例:バフLv100 SSR神姫のバースト倍率が5倍(500%)か 6.5倍(650%)に

    Google translates to
    Burst Damage Increment + 1.5% per Lv 1 (Add to Burst Magnification) Example: SSF Shinki burst magnification increases from 5 times (500%) to 6.5 times (650%) with buff Lv 100
    (Not sure why google translates SSR to SSF but the original Japanese text says SSR. Shinki = himes)

    And after checking my own fight, I can say that 100 into double attack rate is not 100% double attack rate.
    Last edited by Aidoru; 07-14-2017 at 04:20 PM.

  4. #4

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    Quote Originally Posted by Aidoru View Post
    Wiki says

    バーストダメージアップ Lv1毎に+1.5% (バースト倍率に加算) 例:バフLv100 SSR神姫のバースト倍率が5倍(500%)か 6.5倍(650%)に

    Google translates to
    Burst Damage Increment + 1.5% per Lv 1 (Add to Burst Magnification) Example: SSF Shinki burst magnification increases from 5 times (500%) to 6.5 times (650%) with buff Lv 100
    (Not sure why google translates SSR to SSF but the original Japanese text says SSR)
    What this means is that for an SSR and a Burst buff at 100 stacks, Burst damage increases by 25%. But Burst damage is only a fraction of your sustained damage, usually less than half, so divide by 2.5. So the Burst buff increases your team's sustained DPS by about 10%. Meanwhile double attack/triple attack not only increase your sustained DPS, they also allow you to Burst more often, so I can definitely see how those would be preferable.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5

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    Yea, the burst boost was rather disappointing. Thinking +150% to total burst damage was too much of wishful thinking. Going from 1mil to 2.5mil burst damage would be broken. Though I'm thinking it still fits in for best combination for grails still uses it. Maybe:
    100 atk
    100 hp
    100 burst
    100 triple atk

    Kinda wish they gave us the values for triple and double attack. I mean I can't really see any reason to get double over triple, unless triple has a smaller increase rate compared to double.

  6. #6
    Unregistered Guest
    Well, +burst is still useful for a union whose strategy is people jumping in during burst time, unleash their burst, and don't care what happens afterwards.

    ...but for the union I'm in, now I'm strongly leaning towards double atk or triple atk over burst.

    Double atk does have a higher base rate compared to triple, so if the bonus is multiplying by their base rates (as opposed to adding some flat bonus), then maybe +double is a lower ceiling/higher floor type choice?

  7. #7

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    Ah, that's probably a good way to look at it.

    We had both at 100 (with atk and hp) yesterday for my union and it helps a lot with juggling ultimate back and forth between stun and rage. If you're soloing and know what you're doing, it helps a ton with stalling overdrive.

  8. #8

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    Quote Originally Posted by Aidoru View Post
    Kinda wish they gave us the values for triple and double attack. I mean I can't really see any reason to get double over triple, unless triple has a smaller increase rate compared to double.
    "連撃率について †
    1回攻撃89%、2回攻撃8%、3回攻撃3%。(9 千回程度のデータから参照。今後と 要検証
    基本的な連撃率にキャラクター差は く、統一されていると思われる。( 衛後衛やレアリティによる僅かな差 がある可能性もあり?今後とも要検 。"
    http://xn--hckqz0e9cygq471ahu9b.xn--...BC%8F#g0a388d5

    Not sure how the buffs modify that.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9

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Gift received at 10-19-2017 from Kitty
Message: my baka!!! it's...for you....! 
not that i wanted to do it for you or anything....buy i happened to buy 2 so......blah!!!!
    just checked the page of lilim's event and the requirement to collect all the rewards is different.
    i guess it's the requirement for the next one when lilim and her weapon are available as a reward, but it'll take a loooong time for it -_-
    ID:201799
    my main eidolon [last update July 13th]

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