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  1. #1
    Quote Originally Posted by Lag View Post
    Damn, this is going to take insane work then. Thanks for the info!
    i agree, with both points, a lot of work AND i weep for my inventory space, but i have a little direction now.

    and what about non-assault ssr's vs assault sr's , since in this thread a guy recommended a wind team and chu chulains spear is defender.

    and yea, skill bubble says attack up + x2 and then attack up beneath it. too bad it doesnt say, attack up 10% etc but i get it mostly, stack up on attacks, level/skill up them, with a color (wind/light) and with that get better at other elements. there seems to be slight inconsistency to skilling up though.

    and that calculator spreadsheet, no idea what im looking to do so :1
    oh damn, getting a second kama is double cost? not sure i can burstmax that then.
    Last edited by Naes; 07-25-2017 at 06:35 PM.

  2. #2
    Unregistered Guest
    defender weapons are fine to use for your soul's weapon as long as they are SSR. what is most important regarding a soul's weapon is the element and the rarity

  3. #3

    Join Date
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    Quote Originally Posted by Naes View Post
    and that calculator spreadsheet, no idea what im looking to do so :1
    You simulate different scenarios and see what results in the highest damage output. Try different combinations of eidolons, compare an off-element SSR to an SR assault weapon at various levels and assault skill levels, etc. Explore for yourself rather than rely on general advice from others that may not even be applicable to your current situation. My advice to clear Ragnaroks might not be helpful to someone who's trying to clear Experts with low attack power and assault skill!
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #4
    well the minute statistics don't bother me enough to learn that mess, i would rather rely on general advice from people, ive already upgraded from standard to expert for the event through a couple changes i made, it has helped, looking at a spreadsheet of endless numbers doesnt teach me how they interact or the direction of eidolons and weapons that i dont currently have. What i should try to input so far my weapons and eidolons are rather straightforward after the thread advice from people, i have two assault water weapons, slap them in where they weren't before, 10/20% more damage, let me clear expert a few times, where i couldn't before.

    i probably wont touch the toolbox until i've got the rest down, to micromanage and perfect things, toolbox spreadsheet is intimidating :P. and its not a learning tool, some people might be able to learn from it, but people learn in different ways, poked it before i even posted and couldn't wrap my head around it :P. its awesome that your'e proud of it though. But its experience vs statistics and percentages to me. They both hold a place. exploring and learning for myself with a spreadsheet aint as fun is all :<

    yay for people and the human element and thankyou threadlings regardless! (also holy crap this captcha expires fast)

  5. #5

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    I wonder how the weapon skill level works. Because when you check the skills affecting a hime in edit window, it only says there are 2 of ATK up, 3 of ATK up+, etc. According to rarity, regardless of level.

  6. #6
    not terribly sure either, how many skillups a non LB'd weapon has, and what the increase is.

  7. #7

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    Quote Originally Posted by Sempai View Post
    I wonder how the weapon skill level works. Because when you check the skills affecting a hime in edit window, it only says there are 2 of ATK up, 3 of ATK up+, etc. According to rarity, regardless of level.
    0.5% per skill level. Add 3% base for SR (the + skill) or 8% base for SSR (the ++ skill). HP and Attack have the same values, just obviously only increase their respective stats. So...
    Level 7 R = level 1 SR
    Level 17 R = level 11 SR = level 1 SSR.

    The game doesn't tell you how much you have, so you have to calculate it yourself. Yeah, have fun with that. Thanks, devs!

  8. #8
    Quote Originally Posted by Slashley View Post
    0.5% per skill level. Add 3% base for SR (the + skill) or 8% base for SSR (the ++ skill). HP and Attack have the same values, just obviously only increase their respective stats. So...
    Level 7 R = level 1 SR
    Level 17 R = level 11 SR = level 1 SSR.

    The game doesn't tell you how much you have, so you have to calculate it yourself. Yeah, have fun with that. Thanks, devs!
    I thought that base for SSR is 6%, that is lvl 1 SSR = 6.5%

    Once one or two join, the rest will join like locusts for the easy kill.
    -sanahtlig
    no one cares about thunder. its like that one cousin you know is there - but refuse to acknowledge its existence
    - certain someone from dmm kamihime discord

  9. #9
    awesome, thanks for the weapontips, enhance seems to work better and give more skillup chance if its a rare of the same element, correct? and what is the max skill level for r/sr/ssr?

    also noticed in edit, the "f" and "r" in diamonds, which i only imagine to be front and rear, and that seems to make sense, but is there any difference to them?
    Last edited by Naes; 07-27-2017 at 06:55 AM.

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