
Originally Posted by
Inb4whales
1. Not using that many damage abilities during normal (non rage) phase.
2. Using only one ATK debuff when it was about to burst.
3. Not using Joan's shield buff when there is still plenty of turns left before rage.
4. Forgetting to turn off burst making Oceanus use solo burst.
5. Not waiting for ATK buff to run out and started attacking.
6. Nike's shield buff should have been used on the first charge of the orb when its not in rage (if BProp is not available) allowing you to still mitigate damage from the burst on the buff's last turn while starting up the cooldown of your DEF buff early (5 turns) which allows it to come back off of cooldown by the next time its about to rage.
7. Should have used Circe's x5 damage when it cleansed.
8. Triton's ATK down debuff and Joan's ATK down debuff should be used alternatively before each burst instead of saving it for the BIG rage burst since those two can't stack. Or simply use Triton's debuff whenever its off cooldown and save Joan's.
9. Triton's ATK rate down should be used whenever possible.
10. On the turn it was about to rage burst, you should've used all attack abilities on your characters except Circe's charm. Because if you wanted to maximise your damage, sticking two DEF debuff that guarantees 2 turns worth of damage is better than separating the two DEF debuffs which overall have a lower net damage as well.
11. Should have pumped in a few turns worth of normal attack damage first and waited for the 90 or more burst on Apsara. The size of the rage meter correlates directly with the rage build up, depletion as well as how much damage can be taken during stun. If boss easily fluctuates between normal, rage and stun you can bet that it won't take much damage in its stun mode (Example Union Demons, Prisoner of Wind, Yatagarasu). The opposite of that would be Typhon and Prisoner of Light <-(I bet you that you will never see her in stun mode).
You asked to point out your mistakes. ¯\_( ͡° ͜ʖ ͡°)_/¯