Quote Originally Posted by sanahtlig View Post
I ran the numbers, and with a full grid of assault SR weapons (+130% attack), 2x +40% elemental attack is better than 2x +90% character attack (from Lilims) even in best-case scenarios for the latter (3x kamihime of the matching element). In addition, losing the Lilim buff due to a character dying is a significant risk that will tend to cripple the team in difficult content. Thus Lilims are recommended only for newer players who don't have much assault skill or don't have access to better eidolons.
The little amount of credit that goes to Lilim is that they're much, much better if you've... say, got three amazing SSRs, such as one offensive Wind and other two off-element support like... Sol and Cthulhu, then you can use Lilim to seriously buff up the core of your team (Soul and your Wind SSR).

So when you don't have the option of 5 Wind users vs. 3 Wind users to begin with, since that's all you have. Also, did your calculation include 90% character attack 40% elemental vs. 80% elemental? Because that'd be a much more fair comparison.


But yeah, Lilim probably still loses against double-elemental even in the unrealistic scenario of the "unfortunate rainbow gacha dream," and this is before factoring in the risk of somebody dying. But mostly because elemental attack is completely bonkers. Especially with a completely bonkers 130% weapon grid. And it's only going to get better with 45%+45% and then 50%+50%. ... or just whale it up for 120%+120%.