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  1. #51
    Quote Originally Posted by sanahtlig View Post
    I wrote a guide for all 6 elements. I included off-element kamihime when relevant. Use that as a guide. Keep in mind that the most difficult content in the future will typically have trash mobs, so you'll have some time to ready eidolons.
    Yeah, I did read your guide which is why it kinda creates the dilemma for future planning.... Looking at your guide, I have the required himes to make a light team works so long I have a Sol, and considering Sol does get an awakening later on, which further makes her more OP. However, my light weapons grid, is beyond abysmal. Imagine a grid full of SRs/SSRs with 0 limit breaks and some MLB Rs.

    Cthulhu on the other hand, is because I already have a pretty good team of water himes that could use that one last C frame Def debuff for extra pain, even though my water weapon grid is not as good as my fire weapon grid, but it should be solved in time when i farmed more water SSR weapon...


  2. #52

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    This is long-term planning (6+ months out). The current state of your weapon grid for each element is irrelevant. What's important is using your Miracle Tickets in a way you won't regret once the novelty of a new character wears off.

    In general, I view Sol as a character you start with rather than use a Miracle Ticket on. She adds flexibility to a starter team to branch into other elements later on, based on which SSR kamihime the Gatcha gives. By the time you use a Miracle Ticket, your element should be decided and there's usually higher priority kamihime to get. If you don't already have Sol, Light is probably a bad choice. If you don't have any SSRs (why?), then Sol is an option but it's still sort of a waste of a Miracle Ticket.
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  3. #53
    Quote Originally Posted by sanahtlig View Post
    This is long-term planning (6+ months out). The current state of your weapon grid for each element is irrelevant. What's important is using your Miracle Tickets in a way you won't regret once the novelty of a new character wears off.

    In general, I view Sol as a character you start with rather than use a Miracle Ticket on. She adds flexibility to a starter team to branch into other elements later on, based on which SSR kamihime the Gatcha gives. By the time you use a Miracle Ticket, your element should be decided and there's usually higher priority kamihime to get. If you don't already have Sol, Light is probably a bad choice. If you don't have any SSRs (why?), then Sol is an option but it's still sort of a waste of a Miracle Ticket.
    I suppose you're right in sense that I'm probably tempted with the prospect of building new team with Sol and play around with it, as opposed to improving my solid water core team.

    I suppose for the next month or two I'll just have to resist the temptation of building new team since after reading your guide, it appears that I have the required himes to build a wind, thunder and light team with the addition of 1 additional SSR of those elements with Miracle ticket.

  4. #54
    Quote Originally Posted by sanahtlig View Post
    This is long-term planning (6+ months out). The current state of your weapon grid for each element is irrelevant. What's important is using your Miracle Tickets in a way you won't regret once the novelty of a new character wears off.

    In general, I view Sol as a character you start with rather than use a Miracle Ticket on. She adds flexibility to a starter team to branch into other elements later on, based on which SSR kamihime the Gatcha gives. By the time you use a Miracle Ticket, your element should be decided and there's usually higher priority kamihime to get. If you don't already have Sol, Light is probably a bad choice. If you don't have any SSRs (why?), then Sol is an option but it's still sort of a waste of a Miracle Ticket.
    The use of light sol needs more specific consideration.
    There are only real 4 SSR healers ingame. one for Water, Dark, Light and Fire each.
    The Fire sol is limited and isn't much better than the SR fire healer in praxis, even light Sol and Aphrodite give more support in a fire team.
    Ama can be considered as a semi healer just like awakened Gaia. (Regeneration only, No dispel + Cleanse)
    Wind doesn't have a real healer, so Gaia needs to be awakened and at least 3* LB. (Regeneration only, No dispel + cleanse)
    Dark Osiris heals about 1100 (No dispel + cleanse)

    The tricky thing in a hard boss fight is not the damage output and HP of the boss. It's his self-buff and his debuff on you.

    For water main team, Sol makes less sense, because SSR Nike and Aphrodite are pretty strong healers, but for all others Sol still works fine as Sub healer, specially when cleanse and dispel are needed in the boss fight. In some case cleanse and dispel are more important than pure dmg/element advantage. Sol works also perfectly in auto-fight-mod.

    Overall, Water is the only element, which doesn't need sol in tough boss fights.

    I don't think everyone starts with a sol account. If someone has already grinded a lot of event weapons, then he won't reroll a new account just for sol, so Sol is still good option for the miracle ticket.

    Actually I see the opposite as you see. You don't need Sol to start with. At the beginning of the game, you can beat the content with pure dmg power without timing and skill management, so debuffers(-deff) and strong attackers give more advantages. You grind the content quicklier.
    My raid twink account starts with Single SSR Dark Amon and I reached 40k+ power easily without unlocking any healer-soul. Healing/dispelling weren't necessary to clear ultimate contents.
    Now bosses are getting harder and harder, even with 45000+ power you may have problems, because your dmg isn't enough to kill the boss before he nukes you or his debuff kills your whole team while the boss himself being stunned, so people would like to have a healer/dispeller/cleanser in the team more than it ever was before.

    Sol's all three skills are god tier. She replaces 2-3 SR/SSR kamis, if you want to have all options she offers, which means, sol saves you at least 1 slot for Damage dealers or debuffers in any team and gives you free choice of the Ex-skill.
    Last edited by fucka; 10-28-2017 at 11:45 AM.

  5. #55

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    Quote Originally Posted by fucka View Post
    Wind doesn't have a real healer, so Gaia needs to be awakened and at least 3* LB.
    Wind gets Seth, eventually. But most players won't have her til the 3rd or 4th Miracle Ticket.

    Sol's main use is her utility, not her healing. Every element has access to a top-tier healer: Andromeda. Sol brings a ton of utility that most healers don't have, including a class C debuff that many elements need to reach the debuff cap (without Burst or eidolon effects). Without that debuff Sol would be little more than cannon fodder, as she'll have much less HP than all other team members in an off-element team. Therefore if that debuff isn't needed then Sol's usefulness is limited, and every element except Thunder already has an SSR healer anyway.

    This is a simplified list of what the first two optimal picks for each element will likely be (doesn't include the 2nd Miracle Ticket, assumes you're starting from zero):
    Fire: Amaterasu, Svarog
    Water: Cthulhu, SSR Nike
    Thunder: Raiko, Sol
    Light: Sol, Michael/Raphael/Metatron
    Dark: Hades, SSR Amon
    Wind: Gaia, Sol or Titania

    Sol is in a few of those, but she's generally low-priority behind that element's core SSR.
    Last edited by sanahtlig; 10-28-2017 at 11:24 AM.
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  6. #56
    Quote Originally Posted by sanahtlig View Post
    Wind gets Seth, eventually. But most players won't have her til the 3rd or 4th Miracle Ticket.

    Sol's main use is her utility, not her healing. Every element has access to a top-tier healer: Andromeda. Sol brings a ton of utility that most healers don't have, including a class C debuff that many elements need to reach the debuff cap (without Burst or eidolon effects). Without that debuff Sol would be little more than cannon fodder, as she'll have much less HP than all other team members in an off-element team. Therefore if that debuff isn't needed then Sol's usefulness is limited, and every element except Thunder already has an SSR healer anyway.

    This is a simplified list of what the first two optimal picks for each element will likely be (doesn't include the 2nd Miracle Ticket, assumes you're starting from zero):
    Fire: Amaterasu, Svarog
    Water: Cthulhu, SSR Nike
    Thunder: Raiko, Sol
    Light: Sol, Michael/Raphael/Metatron
    Dark: Hades, SSR Amon
    Wind: Gaia, Sol or Titania

    Sol is in a few of those, but she's generally low-priority behind that element's core SSR.
    Element based core kamis are nothing compared to 100% eidolon. Sol is the only one, by which you won't make any mistake, as long as you don't have her She is useful for all elements.
    Andromeda is shit. Her revival is almost useless, because the boss deals aoe damage and kill 2-3 kamis at once, even damage cut is better than revival. Take this event as example, I use Cassiopeia instead of Andro only because of chaos magic. If I had sol, I can forget about cassi and use mordred or whatever, which give more damage output and boss control, and it doesn't matter, which element I'm running.
    Last edited by fucka; 10-28-2017 at 12:01 PM.

  7. #57

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    Quote Originally Posted by fucka View Post
    Element based core kamis are nothing compared to 100% eidolon.
    And how likely is a given player to get a 100% eidolon, without rerolling, while spending 2000 Nutaku gold per month or less?
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  8. #58
    Quote Originally Posted by sanahtlig View Post
    And how likely is a given player to get a 100% eidolon, without rerolling, while spending 2000 Nutaku gold per month or less?
    that's the point. You never know, whether you get a 100% eidolon or not. If you had the luck, which one? the most frustrating thing is that you have put everything into one element, spending tons of money for granted SSR and miracle tickets, then you never get the 100% you want. One day, you are lucky and get one, but for your crap team with only 1 SSR, even though your crap team becomes better than your ex-Main team with core SSR due to that balance-breaking Eidolon.
    So for my first miracle ticket, i will choose Sol for sure, as long as I don't get her with premium ticket or jewels. I need dispel/cleanse for all my teams. The 2nd choice is cthulhu, because she is the C-frame def-reducer for any team.
    Then for 2nd miracle ticket, few of the 100% eidolons should be available for a while. Maybe I would get one, so I can easily decide which core should be the choice.
    Last edited by fucka; 10-28-2017 at 12:30 PM.

  9. #59
    Quote Originally Posted by fucka View Post
    Element based core kamis are nothing compared to 100% eidolon. Sol is the only one, by which you won't make any mistake, as long as you don't have her She is useful for all elements.

    Andromeda is shit. Her revival is almost useless, because the boss deals aoe damage and kill 2-3 kamis at once, even damage cut is better than revival. Take this event as example, I use Cassiopeia instead of Andro only because of chaos magic. If I had sol, I can forget about cassi and use mordred or whatever, which give more damage output and boss control, and it doesn't matter, which element I'm running.
    Sol isn't always super-useful.

    Sure, she's really handy against this event Expert boss, with her dispel and her cleanse. But against Ixion ? She wasn't so great, with nothing to dispel and/or cleanse.

    About Andromeda : Bosses don't always have full-party attacks. And even if all their overdrives are full-party attacks, it's not impossible to loose a Kami because the boss focused her and/or got lucky with multi-hits.
    Andromeda is a really good soul for teams that already have debuffs and just need healing to have more staying power.
    And if what you need is Chaos magic, why don't you take Andro or whatever with CM as your EX-skill ?

  10. #60

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    Quote Originally Posted by Waniiii View Post
    Sol isn't always super-useful.

    Sure, she's really handy against this event Expert boss, with her dispel and her cleanse. But against Ixion ? She wasn't so great, with nothing to dispel and/or cleanse.
    Even though Sol couldn't show her true powers at Ixion, she DID still gimp Ixion's attack. Which is what makes Sol so goddamn OP, the -20% C frame debuff. This will get slightly nerfed in Valentine patch, but Sol will still help. A lot.
    Quote Originally Posted by Waniiii View Post
    About Andromeda : Bosses don't always have full-party attacks. And even if all their overdrives are full-party attacks, it's not impossible to loose a Kami because the boss focused her and/or got lucky with multi-hits.
    Andromeda is a really good soul for teams that already have debuffs and just need healing to have more staying power.
    And if what you need is Chaos magic, why don't you take Andro or whatever with CM as your EX-skill ?
    Uuuh? Why would you waste the EX-skill on something when you can just bring Cass instead? The loss of 400 Heal is far, far less than losing your EX slot.

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