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  1. #1
    Quote Originally Posted by fucka View Post
    Element based core kamis are nothing compared to 100% eidolon. Sol is the only one, by which you won't make any mistake, as long as you don't have her She is useful for all elements.

    Andromeda is shit. Her revival is almost useless, because the boss deals aoe damage and kill 2-3 kamis at once, even damage cut is better than revival. Take this event as example, I use Cassiopeia instead of Andro only because of chaos magic. If I had sol, I can forget about cassi and use mordred or whatever, which give more damage output and boss control, and it doesn't matter, which element I'm running.
    Sol isn't always super-useful.

    Sure, she's really handy against this event Expert boss, with her dispel and her cleanse. But against Ixion ? She wasn't so great, with nothing to dispel and/or cleanse.

    About Andromeda : Bosses don't always have full-party attacks. And even if all their overdrives are full-party attacks, it's not impossible to loose a Kami because the boss focused her and/or got lucky with multi-hits.
    Andromeda is a really good soul for teams that already have debuffs and just need healing to have more staying power.
    And if what you need is Chaos magic, why don't you take Andro or whatever with CM as your EX-skill ?

  2. #2

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    Quote Originally Posted by Waniiii View Post
    Sol isn't always super-useful.

    Sure, she's really handy against this event Expert boss, with her dispel and her cleanse. But against Ixion ? She wasn't so great, with nothing to dispel and/or cleanse.
    Even though Sol couldn't show her true powers at Ixion, she DID still gimp Ixion's attack. Which is what makes Sol so goddamn OP, the -20% C frame debuff. This will get slightly nerfed in Valentine patch, but Sol will still help. A lot.
    Quote Originally Posted by Waniiii View Post
    About Andromeda : Bosses don't always have full-party attacks. And even if all their overdrives are full-party attacks, it's not impossible to loose a Kami because the boss focused her and/or got lucky with multi-hits.
    Andromeda is a really good soul for teams that already have debuffs and just need healing to have more staying power.
    And if what you need is Chaos magic, why don't you take Andro or whatever with CM as your EX-skill ?
    Uuuh? Why would you waste the EX-skill on something when you can just bring Cass instead? The loss of 400 Heal is far, far less than losing your EX slot.

  3. #3
    Im not saying that Sol is trash. Far from it.

    Im just saying that Sol is not the "Ultimate OP Kami everyone should get with a miracle ticket".
    And that C frame debuff will become less and less OP as other SSR Kamis get one (like Mardook/Seth).

  4. #4

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    Seth isn't as good as Sol, although is a reasonable replacement for Wind teams. There will still be content where Sol is better than Seth even for Wind teams however, because Seth simply isn't as OP as Sol is (due to lacking Dispel).

    Marduke doesn't replace Sol at all, as she has no heals. She fits extremely well into the whole "kill you before you kill me" Thunder ideology, but there will be times when that just isn't enough. At those times, you replace Marduke with... Sol. Which is the biggest problem with Marduke really, her slot is contested by Sol at all times, so why would you get her over Sol...?

    The simple fact is, Sol is by far the most universal Kamihime that is out there so far, and might forever continue to be so. Because she is just that OP, even before she got Awakening. The only other Kamihime to date who brings THREE excellent tools to the table in a single package is Ryu-Oh. And I guess Water Raphael, but her stuff is slightly gimped (B -15% instead of -20%, overdrive reduction rather than extension).


    Does that mean that Sol has to be the first KH you pull from Miracle tickets? Not necessarily, but if in doubt, go with Sol and you won't regret it.

  5. #5

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    Seth has combo attack down, which is one of the more valuable debuffs. Wind is already strong against overdrives due to Gaia, but is still vulnerable to random triple attacks. Seth fixes that without gimping the team's damage. In addition, combo attack down is always useful, but dispel is only useful sometimes. When needed, it can be equipped as an EX skill.

    Combining Cthulhu with Sol in an off-element team is a bad idea. Going from -40% to -50% DEF down and 4 to 3 same-element kamihime with eidolon buffs held constant, damage is slightly reduced. And that's assuming Cthulhu's debuff even lands.

    If you burn too many Miracle tickets on "safe" choices that can fit any element, the result will be 6 mediocre teams. At some point, you have to commit, and my advice is to commit on the first Miracle ticket. This assumes that the average player who would spend on Miracle tickets has a very low chance (<10%) of later obtaining a +100% eidolon--and I haven't seen any evidence this is incorrect.
    Last edited by sanahtlig; 10-29-2017 at 07:58 AM.
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  6. #6
    Kinda funny to see people extolling Sol by claiming the game is both very easy and hard

    Players of different team strength could have totally different view of the game. For instance, at 5k HP, Sol's healing seems very helpful, but not so much at 10k HP. Besides, under good def down and gauge manipulation, the boss may not get a chance to use raging burst, rendering dispel or atk down unnecessary.

    In general, defense and healer style KHs are very useful in difficult situations. But the core KH (mostly debuffer e.g. Amat, Cthulhu) is always useful (maybe except the union event where you can rely on other members' debuff), making them better options for the miracle ticket.

  7. #7

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    Quote Originally Posted by Wanderer View Post
    In general, defense and healer style KHs are very useful in difficult situations. But the core KH (mostly debuffer e.g. Amat, Cthulhu) is always useful (maybe except the union event where you can rely on other members' debuff), making them better options for the miracle ticket.
    Not sure where you're going with this. Difficult situations are what you optimize for. If it's not difficult, then you'll win regardless so that case doesn't matter.

    Preaching that certain kamihime are useful in any team is risky, because users looking for advice (especially new ones) will tend to take that literally. Putting Amaterasu in a Water team is not a good idea, for example, because same-element content is typically the highest priority, and you just gimped your team in that content. Likewise, Cthulhu will be a subpar choice in a Dark team, which is not hurting for the debuffs Cthulhu provides.

    The usefulness of kamihime is very context-specific. My advice is to not throw Miracle tickets at anything other than an optimal team. That's why I spent days writing my element team-building guide--so users will not only have specific recommendations, but also an understanding of how each character contributes to a specific build. That's where the recommendations I see in such topics tend to fail--they're either so generalized that they'll be misapplied in edge cases, or they're very specific and don't sufficiently elucidate the general theme that other users can (precisely!) apply in other contexts. Forum threads just don't encourage the sort of breadth, depth, and conciseness that is necessary to satisfactorily address this issue.
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  8. #8
    Quote Originally Posted by Slashley View Post
    Seth isn't as good as Sol, although is a reasonable replacement for Wind teams. There will still be content where Sol is better than Seth even for Wind teams however, because Seth simply isn't as OP as Sol is (due to lacking Dispel).
    Seth has a combo atk debuff + a barrier on whole party. For most content, Seth will be way better than Sol. And if you face a boss that requires dispel, you can just take Cassio/CM as EX skill.

    Quote Originally Posted by Slashley View Post
    The simple fact is, Sol is by far the most universal Kamihime that is out there so far, and might forever continue to be so. Because she is just that OP, even before she got Awakening. The only other Kamihime to date who brings THREE excellent tools to the table in a single package is Ryu-Oh. And I guess Water Raphael, but her stuff is slightly gimped (B -15% instead of -20%, overdrive reduction rather than extension).
    Imo, Seth, Amaterasu, SSR Nike, Cthulhu, Hades... have 3 excellent skills. Heck, even SRs like Oberon have 3 useful skills. Alfrodull on the hand is way too situationnal.


    Quote Originally Posted by Slashley View Post
    Does that mean that Sol has to be the first KH you pull from Miracle tickets? Not necessarily, but if in doubt, go with Sol and you won't regret it.
    Sol is really cool if you're starting, especially with her heal and her Atk debuff. However, when you start considering miracle tickets, you should already have an elemental preference.

    Picking Sol if you're main Water/Wind will not be "bad", but it will be far from being optimal.

  9. #9

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  10. #10
    Quote Originally Posted by Waniiii View Post
    Sol isn't always super-useful.

    Sure, she's really handy against this event Expert boss, with her dispel and her cleanse. But against Ixion ? She wasn't so great, with nothing to dispel and/or cleanse.

    About Andromeda : Bosses don't always have full-party attacks. And even if all their overdrives are full-party attacks, it's not impossible to loose a Kami because the boss focused her and/or got lucky with multi-hits.
    Andromeda is a really good soul for teams that already have debuffs and just need healing to have more staying power.
    And if what you need is Chaos magic, why don't you take Andro or whatever with CM as your EX-skill ?
    Sol is of course not the one and only, otherwise who would spend money on other kamis? Imo the awakened gaia is even more powerful than sol against bosses according survival potential. I got gaia awakened already, so what I'm missing is dispel/cleanse.
    Sol + Gaia, you are ready for every situation.

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