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  1. #21
    Quote Originally Posted by sanahtlig View Post
    This is long-term planning (6+ months out). The current state of your weapon grid for each element is irrelevant. What's important is using your Miracle Tickets in a way you won't regret once the novelty of a new character wears off.

    In general, I view Sol as a character you start with rather than use a Miracle Ticket on. She adds flexibility to a starter team to branch into other elements later on, based on which SSR kamihime the Gatcha gives. By the time you use a Miracle Ticket, your element should be decided and there's usually higher priority kamihime to get. If you don't already have Sol, Light is probably a bad choice. If you don't have any SSRs (why?), then Sol is an option but it's still sort of a waste of a Miracle Ticket.
    The use of light sol needs more specific consideration.
    There are only real 4 SSR healers ingame. one for Water, Dark, Light and Fire each.
    The Fire sol is limited and isn't much better than the SR fire healer in praxis, even light Sol and Aphrodite give more support in a fire team.
    Ama can be considered as a semi healer just like awakened Gaia. (Regeneration only, No dispel + Cleanse)
    Wind doesn't have a real healer, so Gaia needs to be awakened and at least 3* LB. (Regeneration only, No dispel + cleanse)
    Dark Osiris heals about 1100 (No dispel + cleanse)

    The tricky thing in a hard boss fight is not the damage output and HP of the boss. It's his self-buff and his debuff on you.

    For water main team, Sol makes less sense, because SSR Nike and Aphrodite are pretty strong healers, but for all others Sol still works fine as Sub healer, specially when cleanse and dispel are needed in the boss fight. In some case cleanse and dispel are more important than pure dmg/element advantage. Sol works also perfectly in auto-fight-mod.

    Overall, Water is the only element, which doesn't need sol in tough boss fights.

    I don't think everyone starts with a sol account. If someone has already grinded a lot of event weapons, then he won't reroll a new account just for sol, so Sol is still good option for the miracle ticket.

    Actually I see the opposite as you see. You don't need Sol to start with. At the beginning of the game, you can beat the content with pure dmg power without timing and skill management, so debuffers(-deff) and strong attackers give more advantages. You grind the content quicklier.
    My raid twink account starts with Single SSR Dark Amon and I reached 40k+ power easily without unlocking any healer-soul. Healing/dispelling weren't necessary to clear ultimate contents.
    Now bosses are getting harder and harder, even with 45000+ power you may have problems, because your dmg isn't enough to kill the boss before he nukes you or his debuff kills your whole team while the boss himself being stunned, so people would like to have a healer/dispeller/cleanser in the team more than it ever was before.

    Sol's all three skills are god tier. She replaces 2-3 SR/SSR kamis, if you want to have all options she offers, which means, sol saves you at least 1 slot for Damage dealers or debuffers in any team and gives you free choice of the Ex-skill.
    Last edited by fucka; 10-28-2017 at 11:45 AM.

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