Not sure where you're going with this. Difficult situations are what you optimize for. If it's not difficult, then you'll win regardless so that case doesn't matter.
Preaching that certain kamihime are useful in any team is risky, because users looking for advice (especially new ones) will tend to take that literally. Putting Amaterasu in a Water team is not a good idea, for example, because same-element content is typically the highest priority, and you just gimped your team in that content. Likewise, Cthulhu will be a subpar choice in a Dark team, which is not hurting for the debuffs Cthulhu provides.
The usefulness of kamihime is very context-specific. My advice is to not throw Miracle tickets at anything other than an optimal team. That's why I spent days writing my element team-building guide--so users will not only have specific recommendations, but also an understanding of how each character contributes to a specific build. That's where the recommendations I see in such topics tend to fail--they're either so generalized that they'll be misapplied in edge cases, or they're very specific and don't sufficiently elucidate the general theme that other users can (precisely!) apply in other contexts. Forum threads just don't encourage the sort of breadth, depth, and conciseness that is necessary to satisfactorily address this issue.