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  1. #61
    Im not saying that Sol is trash. Far from it.

    Im just saying that Sol is not the "Ultimate OP Kami everyone should get with a miracle ticket".
    And that C frame debuff will become less and less OP as other SSR Kamis get one (like Mardook/Seth).


  2. #62

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    Seth isn't as good as Sol, although is a reasonable replacement for Wind teams. There will still be content where Sol is better than Seth even for Wind teams however, because Seth simply isn't as OP as Sol is (due to lacking Dispel).

    Marduke doesn't replace Sol at all, as she has no heals. She fits extremely well into the whole "kill you before you kill me" Thunder ideology, but there will be times when that just isn't enough. At those times, you replace Marduke with... Sol. Which is the biggest problem with Marduke really, her slot is contested by Sol at all times, so why would you get her over Sol...?

    The simple fact is, Sol is by far the most universal Kamihime that is out there so far, and might forever continue to be so. Because she is just that OP, even before she got Awakening. The only other Kamihime to date who brings THREE excellent tools to the table in a single package is Ryu-Oh. And I guess Water Raphael, but her stuff is slightly gimped (B -15% instead of -20%, overdrive reduction rather than extension).


    Does that mean that Sol has to be the first KH you pull from Miracle tickets? Not necessarily, but if in doubt, go with Sol and you won't regret it.

  3. #63

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    Seth has combo attack down, which is one of the more valuable debuffs. Wind is already strong against overdrives due to Gaia, but is still vulnerable to random triple attacks. Seth fixes that without gimping the team's damage. In addition, combo attack down is always useful, but dispel is only useful sometimes. When needed, it can be equipped as an EX skill.

    Combining Cthulhu with Sol in an off-element team is a bad idea. Going from -40% to -50% DEF down and 4 to 3 same-element kamihime with eidolon buffs held constant, damage is slightly reduced. And that's assuming Cthulhu's debuff even lands.

    If you burn too many Miracle tickets on "safe" choices that can fit any element, the result will be 6 mediocre teams. At some point, you have to commit, and my advice is to commit on the first Miracle ticket. This assumes that the average player who would spend on Miracle tickets has a very low chance (<10%) of later obtaining a +100% eidolon--and I haven't seen any evidence this is incorrect.
    Last edited by sanahtlig; 10-29-2017 at 07:58 AM.
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  4. #64
    Kinda funny to see people extolling Sol by claiming the game is both very easy and hard

    Players of different team strength could have totally different view of the game. For instance, at 5k HP, Sol's healing seems very helpful, but not so much at 10k HP. Besides, under good def down and gauge manipulation, the boss may not get a chance to use raging burst, rendering dispel or atk down unnecessary.

    In general, defense and healer style KHs are very useful in difficult situations. But the core KH (mostly debuffer e.g. Amat, Cthulhu) is always useful (maybe except the union event where you can rely on other members' debuff), making them better options for the miracle ticket.

  5. #65
    Quote Originally Posted by Slashley View Post
    Seth isn't as good as Sol, although is a reasonable replacement for Wind teams. There will still be content where Sol is better than Seth even for Wind teams however, because Seth simply isn't as OP as Sol is (due to lacking Dispel).
    Seth has a combo atk debuff + a barrier on whole party. For most content, Seth will be way better than Sol. And if you face a boss that requires dispel, you can just take Cassio/CM as EX skill.

    Quote Originally Posted by Slashley View Post
    The simple fact is, Sol is by far the most universal Kamihime that is out there so far, and might forever continue to be so. Because she is just that OP, even before she got Awakening. The only other Kamihime to date who brings THREE excellent tools to the table in a single package is Ryu-Oh. And I guess Water Raphael, but her stuff is slightly gimped (B -15% instead of -20%, overdrive reduction rather than extension).
    Imo, Seth, Amaterasu, SSR Nike, Cthulhu, Hades... have 3 excellent skills. Heck, even SRs like Oberon have 3 useful skills. Alfrodull on the hand is way too situationnal.


    Quote Originally Posted by Slashley View Post
    Does that mean that Sol has to be the first KH you pull from Miracle tickets? Not necessarily, but if in doubt, go with Sol and you won't regret it.
    Sol is really cool if you're starting, especially with her heal and her Atk debuff. However, when you start considering miracle tickets, you should already have an elemental preference.

    Picking Sol if you're main Water/Wind will not be "bad", but it will be far from being optimal.

  6. #66

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    thot destroyed

  7. #67

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    Quote Originally Posted by Wanderer View Post
    In general, defense and healer style KHs are very useful in difficult situations. But the core KH (mostly debuffer e.g. Amat, Cthulhu) is always useful (maybe except the union event where you can rely on other members' debuff), making them better options for the miracle ticket.
    Not sure where you're going with this. Difficult situations are what you optimize for. If it's not difficult, then you'll win regardless so that case doesn't matter.

    Preaching that certain kamihime are useful in any team is risky, because users looking for advice (especially new ones) will tend to take that literally. Putting Amaterasu in a Water team is not a good idea, for example, because same-element content is typically the highest priority, and you just gimped your team in that content. Likewise, Cthulhu will be a subpar choice in a Dark team, which is not hurting for the debuffs Cthulhu provides.

    The usefulness of kamihime is very context-specific. My advice is to not throw Miracle tickets at anything other than an optimal team. That's why I spent days writing my element team-building guide--so users will not only have specific recommendations, but also an understanding of how each character contributes to a specific build. That's where the recommendations I see in such topics tend to fail--they're either so generalized that they'll be misapplied in edge cases, or they're very specific and don't sufficiently elucidate the general theme that other users can (precisely!) apply in other contexts. Forum threads just don't encourage the sort of breadth, depth, and conciseness that is necessary to satisfactorily address this issue.
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  8. #68
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    That part you quoted really doesn't make sense. Sounds as if hes implying Sol isnt a debuffer. One of the main reasons of gettting Sol is for her rare cframe atk down debuff and until they patch the debuff cap, her value only increases.

    I'm not sure about several of the kamihimes hes mentioned either, will those even be out for the first ticket? Though using Amaterasu as an example of a kamihime with 3 good skills, I'm not sure what to think. (Her only real use is her 20/20 atkdef down.)

  9. #69
    Quote Originally Posted by Unregistered View Post
    Though using Amaterasu as an example of a kamihime with 3 good skills, I'm not sure what to think. (Her only real use is her 20/20 atkdef down.)
    Amaterasu adds a lot of survavibility to many teams.

    Her shield gives +30% Def and a 400 HP regen for 3 turns.
    And blindness usually prevent a Kami from being murdered when a boss get a lucky double/triple attack.

  10. #70

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    Quote Originally Posted by Waniiii View Post
    And blindness usually prevent a Kami from being murdered when a boss get a lucky double/triple attack.
    Unless Amaterasu's Blindness has a higher accuracy rate than Mordred's, I'm a bit skeptical of its usefulness (Mordred's has her debuff resistance reduction behind it and still usually misses!). Combo attack down is a far more reliable method to mitigate spike damage from normal attacks. I never see combo attacks with it applied, other than bosses that buff their own combo attack rate, and it rarely misses.

    Not to say Amaterasu isn't great, but she alone can't cover all the damage mitigation and healing to keep a party going in long fights. Without a complementary ATK debuff, the party will still take a beating, and that's a potential problem for Fire teams in particular.
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