Yes, she has guaranteed combo 5/8 turns. Meanwhile, compare to SSR Cybele who has guaranteed combo 100% of turns... while also providing a debuff.
Brahma has to fight for her slot in Thunder teams. She is powerful when Awakened sure, but I'd see primary use being her -30% self damage cut which is up 5/6 turns. That just makes her insanely tanky.Micromanagement slows things down. Slowing things down is not only annoying, but also makes things more likely to go wrong.
Also, the usage of Baal's debuff goes like:
Turn 1: Use debuff
Turn 1: Reset CD
Turn 5: Use debuff
Turn 8: Reset CD
Turn 10: use debuff
Turn 15: oh fuck debuff isn't ready yet
Turn 16: Reset CD
Turn 16: use debuff
Turn 21: oh fuck debuff isn't anywhere near ready, I guess there goes the DPS!
You can wait a couple of turns at 16 instead of resetting right away, but then your DPS takes a dip at that point instead. Either way, you lose time to micromanagement while still not getting 100% uptime. Sure, if you're doing content where you can just auto for five turns in a row with zero risk involved (like back when -70% Atk debuff Accessory quests were a thing) then that's hardly a problem. But in such content, you don't need to use anything at all, really.Well, the simple fact is, that way is more damage output, less damage taken AND less micromanagement. So... yeah. Sounds good to me.
Also, I don't think you understand how Mammon works. Her primary function is to give C Def down, but her secondary function is to deal ridiculous amounts of damage thanks to her passive which she gains from Snatch stacks. And her third function is her nuke which requires Snatch stacks as well. So, if you're dropping Dartagnan, you drop Mammon to nothing but a C Def down Hime. There's a reason why Dartagnan is the go-to Soul of Thunder builds, and I don't really see Baal having a slot if you have access to Mammon.
Turn 21 what? nothing else to add, you are too outdated on stuff specially on thunder, baal actually replaces mammon cause d'art mammon loses in dmg vs the new thunder setup (baal morgan/shingen brahma aphro), but keep playing the stalling game stacking atk downs if that works for you while others kill stuff in a few turns by dealing dmg how its supposed to be.
Shade on KH, fire main.
Wind Rag farming team:
Your build has a limited kamihime in it, which means it'll only work for whales.
Thunder players relying on Baal have to play very quickly to avoid their key debuff falling off in long battles. In general, you have to play in 7-8T cycles, and 1-2T per cycle may be auto-attacks at highly reduced damage. And since you're probably not running Mordred, if Baal's debuff misses then there's a good chance your DEF debuff will also miss, and then your damage collapses. It goes along with the Thunder theme of high risk / high reward, which is generally sub-optimal for farming (where reliability is preferred; you don't want to spend limited resources on a defeat).
I'm holding off on incorporating kamihime introduced August 2017 or later on DMM into my builds because I want to see how Nutaku handles the 2nd Miracle ticket. That'll give some insight into where the cutoffs will be for later Miracle tickets, which is important for build planning.
Last edited by sanahtlig; 03-01-2018 at 07:17 PM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
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Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Baal gives you the resist down, so considering what you are saying, all the teams that dont run mord for vof are suboptimal cause they have higher chance of failing debuffs, interesting, lemme ask to some dmm players if they run mord, if what you are saying is right that is (im sure you know the answer so theres no need to).
PS: everyone knows mord after soul weapons are implemented becomes a suboptimal soul, so your builds relying on her just shows that those are aimed to suboptimal players too.
Last edited by Ikki; 03-01-2018 at 07:10 PM.
Shade on KH, fire main.
Wind Rag farming team:
I guess this depends on what you define as a whale, but limited are for only whales? Okay, maybe what I'm going to suggest is a bit out there but my plan to get thunder Aphrodite and/or Dark Amaterasu next December/January by just saving all my jewels (at 20K now.... maybe 120K by then). I figure if I pay a bit here and there and am patient I should be able to pick up what I need. Buying all the SSR guaranteed tickets and all miracle tickets (so maybe I'm a whale?). That way I don't need to whale for any of the limited girls... That said, since I'm willing to pay in this game and willing to save jewels that long if I do happen to fail maybe I would just end up whaling in the end... lol.
It takes about 19 10-rolls ($570 or 57k jewels) to have a good chance at landing a given SSR kamihime right now with the 15x appearance bonus. Sure, you can save jewels for a really long time and have a pretty good chance, but you're still at the mercy of RNG. It could take 57k jewels; it could also take 200k if you're unlucky. Counting on a particular limited SSR to round out a build you've been working on for 6 months or more is pretty dangerous; you could trap yourself into a situation where you're desperately throwing away unlimited amounts of money. Compare this to spending 3x $50 on Miracle tickets and/or $50 a month on SSR kamihime tickets (with no expectation of a particular result).
That's why I don't currently incorporate limited kamihime into the majority of my builds. If there's demand I'll certainly consider it however.
Last edited by sanahtlig; 03-01-2018 at 10:16 PM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.