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  1. #71

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    Quote Originally Posted by Slashley View Post
    Wave 1, Fire. Wow, easiest trash with no tricks against their weakness?
    Wave 2, Light. With double healers, this can feel like a bad thing, but with -70% Atk you hardly need heals to begin with.
    Wave 3, Thunder. FFFFFFFFFFFFFFFFF

    ...

    I somehow managed to do it without Elixir
    Well, if your Water team can handle that, it can likely handle any of the Rank 4 Accessory Quests except for Thunder. Congratulations. Now you just need to figure out to clear the element you actually need gear for.
    Magicami Starter Guide: Rerolling for Success
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  2. #72

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    Why not all of them? I play this game waayyy too much, after all. Gonna make Water (total of) 130%+ first, I guess. Despite two SRs, the team is just so damn balanced that it's fun to play with.

    In other news, also fought Thunder wave1, Water wave1 and Water wave3. All of which were almost as terrifying as Thunder wave3. I guess the whole "same element resists debuffs a lot" thing is true. I could've been just unlucky with a sample size of this size, but.

  3. God damnit, failed twice the acc lvl 4 quest today .... in both runs atleast two himes got killed by random tripple hits focused by focusing fire only on them X_X

  4. #74

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    Quote Originally Posted by LeCrestfallen View Post
    God damnit, failed twice the acc lvl 4 quest today .... in both runs atleast two himes got killed by random tripple hits focused by focusing fire only on them X_X
    Aaaand that's why combo- is extremely valuable.

    It's just really hard to make teams where your Soul can afford to run Asmund's combo-. And it's a super rare ability on Himes, just Triton and Yamaraja for now. And the latter has single-target only with a long CD (9).

  5. eidelons ~~ but i can't have one for each stage ready. Oh hades and Satan, when will your awakening come to me.

  6. #76

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    Quote Originally Posted by Slashley View Post
    Why not all of them? I play this game waayyy too much, after all. Gonna make Water (total of) 130%+ first, I guess. Despite two SRs, the team is just so damn balanced that it's fun to play with.
    Water basically has a counter for everything, if you know what your foes are, so it's well suited to a variety of challenges. But if your debuffs miss, things can get ugly quickly. Also, there will be an ATK debuff cap of -50% soon. Without Cthulhu and Snow Raphael, who provide a means to counter overdrives without relying purely on ATK down cheese, Water teams relying on utility SRs will struggle in top difficulty content.

    I don't think I can handle Thunder with my Water team yet, not without powered-up accessories at least. Maybe if I had a perfect team. But I don't really need to. I just need to clear Water quests (namely, the final boss) all the time, and the others most of the time to progress at an optimal rate.
    Last edited by sanahtlig; 01-07-2018 at 08:15 AM.
    Magicami Starter Guide: Rerolling for Success
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  7. #77

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Gift received at 10-19-2017 from Kitty
Message: my baka!!! it's...for you....! 
not that i wanted to do it for you or anything....buy i happened to buy 2 so......blah!!!!
    Quote Originally Posted by sanahtlig View Post
    I've uploaded a run of the Dark Accessory Quest Rank 4 to show a mitigation build in action.

    having 3 different elements and deal this much damage make me wonder what will happen once you use water lilim in this formation.
    also,this battle made me think that maybe i should replace diana for cthulhu and use ambush as extra skill instead of sniper shot.
    that way i'll have-
    Defense- Ambush (20% frame A), mordred skill (10% frame B) and cthulhu (20% frame C)- 50% in total
    Attack- cthulhu/raphael (15% frame A), mordred skill (10% frame B) and sol (20% frame C)- 45% (can be more when jorm is summoned in battle)
    also, mordred's black propaganda can work well with raphael's reduce charging orb and cthulhu's absorb charging orb making it longer for a boss to use her overdrive skill.
    and even if they won't have diana's attack buff, the extra defense debuff will make up for it and they'll deal more damage anyway.
    but, what makes me a little uneasy about it, cthulhu won't get a bonus at all- no eido and no weapon, so no attack or HP boost.
    so if she get targeted it's kinda gonna be a problem.
    ID:201799
    my main eidolon [last update July 13th]

  8. #78
    Quote Originally Posted by CaptainNoobCN View Post
    having 3 different elements and deal this much damage make me wonder what will happen once you use water lilim in this formation.
    also,this battle made me think that maybe i should replace diana for cthulhu and use ambush as extra skill instead of sniper shot.
    that way i'll have-
    Defense- Ambush (20% frame A), mordred skill (10% frame B) and cthulhu (20% frame C)- 50% in total
    Attack- cthulhu/raphael (15% frame A), mordred skill (10% frame B) and sol (20% frame C)- 45% (can be more when jorm is summoned in battle)
    also, mordred's black propaganda can work well with raphael's reduce charging orb and cthulhu's absorb charging orb making it longer for a boss to use her overdrive skill.
    and even if they won't have diana's attack buff, the extra defense debuff will make up for it and they'll deal more damage anyway.
    but, what makes me a little uneasy about it, cthulhu won't get a bonus at all- no eido and no weapon, so no attack or HP boost.
    so if she get targeted it's kinda gonna be a problem.
    For me, replacing Diana with Dark Amon result in a small damage loss on neutral element. But its still only -45% def and i guess it will change depending on your stats.
    However, loosing sniper shot atk debuff on first wave might be painful. And even if you end up with a damage increase on boss, you'll still loose -10% atk. Not talking about outrage cooldown compared to sniper shot.

    Still worth trying, but i'm not sure about the result.

  9. #79

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    Quote Originally Posted by CaptainNoobCN View Post
    having 3 different elements and deal this much damage make me wonder what will happen once you use water lilim in this formation.
    When Gaia or Sol die, I'd lose all my damage and wipe. That's what would happen.

    Do note that I ran with a +60% Fafnir. That increased damage, though I've run with Garuda and that works as well, although a bit slower.

    Replacing Diana and Sniper Shot with Cthulhu and Ambush sounds interesting, but that sacrifices -10% ATK. There's a big difference between taking 35% and 45% damage, so keep that in mind. But post ATK debuff cap, that sounds like a plan--especially for those who don't have Raphael.
    Magicami Starter Guide: Rerolling for Success
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    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #80

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    Quote Originally Posted by Yolodesu View Post
    For me, replacing Diana with Dark Amon result in a small damage loss on neutral element. But its still only -45% def and i guess it will change depending on your stats.
    For CaptainNoobCN's situation, replacing Diana + Sniper Shot with Cthulhu + Ambush would increase normal attack damage by 10%. That's assuming all debuffs land; the lower the base level of DEF down, the less advantage additional DEF down provides.

    Replacing Diana with Dark Amon, assuming Sniper Shot is used with both, would result in a tie. That's a bad idea because unlike Cthulhu, Dark Amon doesn't bring additional utility to the team, and just has lower HP.
    Last edited by sanahtlig; 01-08-2018 at 02:20 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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