If you want to make an already good team into OP, then it's Asherah, hands down.
If you want to upgrade a less invested team, from what you listed:
Wind: I'd say Titania with Shingen(Sniper). Tho you'd be dependent on Hraes friends in this case. Then again, you will probably use Hraes no matter in content that matters, so it doesn't really work as a restricting factor in the end.
Fire: Yeah, most likely Svarog in your case. She's a freakin' dmg machine, and since you got debuffs covered (with actually accurate debuffs), Mars wouldn't mean too big gain. As for Uriel, she's another kind of dmg machine, but I'd say the Svarog prevails due to the party buff. (Not expert on fire stuff, tho).
Light: As a light main, I know how big of a jump Tsuku means. Her light resist down is much appreciated, her blind is damn effective. But you can't expect much more from her. She opens a way to reach def debuff cap for light & that's about it if you don't throw light at everything. But with Herc in, reaching debuff cap is available for light by f2p means alone (we just got Demeter through original means).
So yeah, in case you wanna strengthen your less invested teams, it's either Titania or Svarog. Svarog would draw out the potential of fire to a decent extent, Uriel & Mars from there on would be just.. well, not marginal gains, but not game changing improvements. Your wind wouldn't be that close to maximum potential with Titania, but your aim is to improve the team, she's probably the best pick.
And again, Asherah if you just want to complete an already well-invested team.
Also.. Damn lolicon.







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