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  1. #1
    Unregistered Guest

    SR Miracle

    Hey so I just got the SR miracle ticket and im not sure who to use it for. Give me some suggestions please.

  2. #2
    Quote Originally Posted by Unregistered View Post
    Hey so I just got the SR miracle ticket and im not sure who to use it for. Give me some suggestions please.
    What element do you main and who do you already have? If you just want a generic list of good SR, Kitty made a list one page back:

    Quote Originally Posted by Kitty View Post
    IMO, best SRs for each element:

    Fire: Argos or SR Nergal (that's who I picked) <3
    Water: Haurvatat or Venus
    Wind: Iblis or Oberon
    Thunder: Cyclops or Gryla
    Light: Diana or Durga or Forseti
    Dark: Paimon or DDiana ... or Buer <3

    Notable skills:

    Argos taunt/intercept/heal self
    SR Nergal is basically a baby Gaia but w/ a nice DATA buff to allies
    Haurvatat is taunt/intercept
    Venus is a baby WRaphael
    Iblis and Oberon are both nice debuffers, Iblis having a nice elemental team buff
    Cyclops has a lovely zeal/regen combo and Gryla is a good healer along with a 30%? ATK buff to allies (for 1 turn)
    Diana is easily the best light SR with her allies 15% ATK buff + -15% DEF debuff to enemy, Durga is a fun random buffer to have w/ rampage/intercept, etc and Forseti is a mini mordred but with Combo rate down to enemy? iirc.
    Paimon is a baby Shingen, short CD on cumulative burst DMG stacks, DDiana is a 1.5K healer iirc and Buer is a healer + potion maker.

    Bonus KH - Mithra is super good with SUPER short CDs and OP buffs

    Light DMG (3x Burst DMG). Uses all Charges for DMG↑ (+90% per Charge)

    Deal Light DMG to an enemy and applies 2 Charges (Max.: 10) (3T CD, no expiration)

    ATK/DEF↑ (B Frame +15%) to self. By consuming a Charge, increases to +30%. (4T CD, 3TD)

    Guaranteed Double Attack to self. By consuming a Charge, changes to Guaranteed Triple Attack (4T CD, 1TD)

    Assist: Obtainable Gems↑ (+5%)
    I would also add Djehuti (5% hp passive) and Sati (light rst down and guranteed crit) to the list for light.

    EDIT:
    Oh, and Volos and Bastet for dark, they both have that 5% hp passive, too. I often forget there are elements out there other than light >.<
    Last edited by dreamlitz; 08-09-2019 at 08:13 AM.

  3. #3
    Hello kind veterans. This is not strictly a MT question, but still on the potential KH gain.

    My current roster includes Michael, Sol, Vishnu, Takeminakata and Metatron (plus main supplementary SRs). I have a stock of gems to use on chance up and I wonder if I should try to get Iris or Tishtraya, who will have chance-up later this week?

    While giving my best shot, I will likely fail in getting either. I'm also likely to buy next MT, since this is a thread of that. And the question holds - which one of those to get in that scenario? Or maybe Lugh?

  4. #4
    Quote Originally Posted by Crow View Post
    Hello kind veterans. This is not strictly a MT question, but still on the potential KH gain.

    My current roster includes Michael, Sol, Vishnu, Takeminakata and Metatron (plus main supplementary SRs). I have a stock of gems to use on chance up and I wonder if I should try to get Iris or Tishtraya, who will have chance-up later this week?

    While giving my best shot, I will likely fail in getting either. I'm also likely to buy next MT, since this is a thread of that. And the question holds - which one of those to get in that scenario? Or maybe Lugh?
    I have yet to pull Iris or Lugh, but my understanding is that both Iris and Lugh are faster and hits harder than Tish, so for mtix, I suggest Iris > Lugh > Tish. Note that the ordering is highly dependent on your play style and the content you're facing:

    • If you are not using Hercules or Shingen as soul and you do not see yourself unlocking/using them for a while, get Tish first, since Tish can speed up any bottleneck in the burst cycle. Both Iris and Lugh have amazing burst effects, so you want them on fast teams not bottlenecked by the soul.
    • If you see yourself playing support role in rags instead of DPS, I would do Tish > Iris > Lugh 'cos both Joan and Andro are slow.
    • If you want to be competitive in dummy and tower, probably get Lugh first.
    • If you like to AAB everything, Iris > Tish > Lugh.


    As for jewel pulls, rumor is that non-new characters have higher rate-ups, so you have better odds of pulling Tish than Iris if rumors are true, but no one really knows, so, flip a coin if you can't decide...

  5. #5
    Thank you for recommendations. I should be able to unlock Herc during current event, still long way to Joan or Andro. But I think that AABing is the very solid point here. Tish is clearly sub-optimal for AAB, but also I have seen a lot of 'Need Mike and Tish in any Light team' comments (including your very detailed answer in Consolidated light thread)...
    Last edited by Crow; 08-10-2019 at 04:28 AM.

  6. #6
    Unregistered Guest

    MT questions...

    It seems like there are two different kinds: SR and SSR...yes? Do they expire?

    I ask because it seems like the miracle ticket exchange changed in the last 24 hours or so and I no longer have a ticket I used to have. I’m a new player and trying to figure out how the mechanics that drive this game actually work.

  7. #7

    Join Date
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    Quote Originally Posted by Unregistered View Post
    It seems like there are two different kinds: SR and SSR...yes? Do they expire?
    All Miracle Tickets expire two weeks after you get them in your inventory. So yeah, those things are gone if you're logged out for a long time.

    The game starts to remind you upon login when you have an item about to expire in the next week, so for active players it's unlikely you'll forget.

  8. #8
    Quote Originally Posted by Crow View Post
    Thank you for recommendations. I should be able to unlock Herc during current event, still long way to Joan or Andro. But I think that AABing is the very solid point here. Tish is clearly sub-optimal for AAB, but also I have seen a lot of 'Need Mike and Tish in any Light team' comments (including your very detailed answer in Consolidated light thread)...
    I actually AAB with Tish a lot (or used to, until I discovered that I'm strong enough to AAB with a utility-heavy team.) Yes, she eats 40% of her hp every 6 turns, which works out to like 6.66%/turn on average. However, on burst, she has def up, barrier and regen, so in a decently fast team, she doesn't die quite as quickly as you expect (but still plan on her dying if you AAB with her.) I dun AAB her for something like GO where it drags on too long of course. Lugh otoh is like 15% hp burn every turn on AAB...

    And I still think Tish + Mike is solid. Let me quickly go over the problem with skipping Tish:

    Iris needs a fast team to draw out her potential - her swords last 5T (except rainbow) and burst effects last 3T - remember she is not OP unless she bursts. If your burst cycle is longer than 5T, you start losing swords. Ideally you want your burst cycle to be 3T or shorter so she has buffs up continuously. If you are not yet using Herc or Shingen AND you don't have Tish, you don't have a chance of hitting 3-5T burst cycle unless you somehow can stack up to near 100% DATA.

    Lugh needs heal to use abi 3 often, otherwise she's just a mediocre nuker. If you mtix Lugh and you don't have Sol, Atum nor Tish, you're gonna need to rely on Belobog or Attar to keep Lugh alive unless you use Andro as soul (which kinda defeats the purpose of going on offense.) Both Tish and Atum provide nice offensive buffs and complement Lugh very well. Sol especially after AW provides better utility and heal than Andro so she's also a good choice.

    In your case though, you already have a very good light roster - lots of fast himes so Iris will do very well, and you also have Sol, so Lugh will also live to do well. That is why I recommend Tish as lowest priority for you. Btw, Tish is by no means obsolete - she's still good for a glass canon build or a utility heavy build that doesn't hit like noodles. Her lance is also kinda required for end-game grids - even if you are building a phantom glaive grid instead of lance grid - 'cos when her FLB comes, it's assault, exceed, ascension - you'll want some exceed in your grid and ascension is very nice if you're trying to carry a rag.

    That might be more info than you asked for, but just wanted to make sure the record is clear that I do not think any less of Tish just 'cos Lugh and Iris have come (dun want to be accused of hating yet another popular hime...)

  9. #9
    Ok so I have 0 wind SR and SSR but I have hraes, so I was wondering which SSR wind is considered the most "core"?

  10. #10
    quelbyn96 Guest

    MT

    Hello everyone, currently my main team is windy. I have all the souls in the game but only shinge, morgan and hercules with their level-up weapons. I also only have cybele U as SSR, all wind SR, 51359 of dmg and 100% eidolon.

    My goal is to pass the Raid Quests Ultimate of wind. What kamehime do you recommend getting with the MT and what equipment should I use?

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