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  1. #1
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    Tower Quest is largely a competition; you're clearing the floors of a tower to get tower medals (via quests/missions and clear time). Then you get ranked against other players on how many tower medals you acquired. The prize is more tower medals :P (and some jewels if you place high enough)
    The medals themselves are a currency for a new exchange. There's a lot of stuff in that exchange, with the highlight being the SSR weapon limit break item (that thing that costs 20 draconic eyes otherwise).

    The main gimmick is that kamihime you use get disabled for three rollovers/maintenances, so you'll need a lot of kamihime by then. Shouldn't be too hard to have a pile of fodder Rs and SRs at least.
    If I understand it correctly, it also uses a limited entry system instead of AP/BP. 2 keys a day over 8 days, with 1 key being consumed per attempt. No elixir usage allowed.

    The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

    Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).

    For the rest of us who don't really care about aiming for the top, don't worry too much about mono-element or whatever. Just get what you can.

  2. #2

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    Quote Originally Posted by Unregistered View Post
    The main gimmick is that kamihime you use get disabled for three rollovers/maintenances
    Mind clarifying rollovers/ maintenances? I'm under the impression that it means literally the maintenance of the game, which is weird and probably not the case?

    Quote Originally Posted by Unregistered View Post
    The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

    Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).
    I'm guessing the difficulty of the last floor is on par with event ragna raids then? That's hella unforgiving for a no retry no fails run

  3. #3
    Quote Originally Posted by Cobblemaniac View Post
    Mind clarifying rollovers/ maintenances? I'm under the impression that it means literally the maintenance of the game, which is weird and probably not the case?



    I'm guessing the difficulty of the last floor is on par with event ragna raids then? That's hella unforgiving for a no retry no fails run
    He means, after using certain girls on one floor, you can't use the same girl for three days(with exception of souls). You have to cycle through and use every hime you have in your storage, including the ones you don't use at all because after one battle, you can't use them until three days later.

    Last floor boss also can't be debuffed. Good luck. They are way harder than ragna bosses. There is a reason why Tower of Malice is considered endgame content and for veterans much like Guild Order.
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  4. #4

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    Quote Originally Posted by Unregistered View Post
    Tower Quest is largely a competition; you're clearing the floors of a tower to get tower medals (via quests/missions and clear time). Then you get ranked against other players on how many tower medals you acquired. The prize is more tower medals :P (and some jewels if you place high enough)
    The medals themselves are a currency for a new exchange. There's a lot of stuff in that exchange, with the highlight being the SSR weapon limit break item (that thing that costs 20 draconic eyes otherwise).

    The main gimmick is that kamihime you use get disabled for three rollovers/maintenances, so you'll need a lot of kamihime by then. Shouldn't be too hard to have a pile of fodder Rs and SRs at least.
    If I understand it correctly, it also uses a limited entry system instead of AP/BP. 2 keys a day over 8 days, with 1 key being consumed per attempt. No elixir usage allowed.

    The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

    Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).

    For the rest of us who don't really care about aiming for the top, don't worry too much about mono-element or whatever. Just get what you can.
    i bet only true hardcore people can get that SSR weapon limit break item cuz if i read it correctly from the JP wiki, that thing costs a heck ton of tower medals...

  5. #5
    Unregistered Guest
    To elaborate more on '1/3 of the quests being clear this with only X element', each floor has 3 quests. 1 of those will 3 will be 'clear it' (once for floors 1-14, twice for floor 15). Another 1 of those will specify the element. The remaining quest for each floor will be either 'at least X number of kamihime survive' or 'use at least X number of Y type of kamihime'. Type being offense/defense/tricky/etc.

    What I'm not clear on is, do reserves count for the 'use X of Y type' quest? Like if the quest asks for 2 offense types, can you leave two in the sub slots and be ok? Or do they need to be in the starting slots?

    It's a similar question to what I have for Guild Orders (some quests being use X of... something something), but that's not Tower Quest, so I'll leave it at that here. Unless you're curious about Guild Orders too.

  6. #6

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    Many of the floors will be easy clears regardless of your element-specific equipment. Just because you don't have a leveled team doesn't mean you'll miss out on all the element-specific medals.
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  7. #7

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    given what i've seen on info about the tower (which is WAY later down the line so having a lead team could still help you a ton), you'll likely need a few sub teams to be able to deal with it...

    personally, my goal is to have a lead team or two (in my case Light as a Main and Wind as a Secondary right now), then letting them build up the weapons and stuff I need for the other 4 elements to catch up.

    might sound lazy, but I need teams that are "good enough" not "massively overpowered", cause some stuff clearly is getting in the way of that right now given i've got more of a focal point on specific elements... being able to auto and let the game play itself is great and all (cause I have done so before in a few events), but it's still not necessary as the true goal is being able to clear content to get the rewards... (plus, i like doing things manually, more control over everything and less chances of screwups cause some debuff didn't go right or something on auto)

    granted, I can (and already have) throw(n) money at the game, but even then i'm seeing a lot of good stuff from events that still can help towards that goal of each element being capable of clearing content

    besides, it's a typical strategy in a lot of games.... build up some characters so they can pave the way for others....
    Last edited by MagicSpice; 03-15-2018 at 02:02 AM.

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