Mages still cost 35 this side of the net. Does that unit rebalance patch comes with Awakening?
...and by the time Yuyu's skill first comes up, you can deploy Mehlis naturally. Still, that means faster deployment of one's damager, and one will be able to have two AoE instead of one at that time point)
Hm, doesn't Yuyu also have higher attack speed than Mehlis? Or Mehlis with her speedchant makes that void?
Last edited by ZeroZet; 03-04-2016 at 03:11 PM.
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
Do you have a link for the list of changes?
unfortunately, no. unless someone kept all the links to petite's tl, lol. no way I'm looking through ulmf's 1k pages of posts.
but some noteworthy stuff include valks eventually get -5 UP, rogues -1, witches -1, mages rebalanced to 28-31 (silver, cc'd. 28=mincost, 31=full cost, higher rarities increase cost accordingly), ninjas reduced cost by 2?, magic fencer reduced cost and stats.
pirates get ministun/mini-knockback effect on attack, archers increased atk against fliers, bandits increased attack against armors. that's all I can think of atm.
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
Ninjas are something like -3 with an extra -2 post awakening, with an attack reduction. Shamans got -1 at some point; Bishops got -2 cost and +10 range. That's all I know from units I have that are different than the wiki.
it's pinned in this subforum, lol: http://harem-battle.club/millennium-...awakening.html
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
Its in the sticky under AW ORDER.
Basically its laffy's own list of who he is going to AW first.
Although i personally won't recommend betty or healers for the first 3 AW units.
Betty - you'll be pressured to use her, even when you dont need it, because of ROI.
To get the returns for pumping all the resources into her ( ͡° ͜ʖ ͡°), you have to spam maps that you'll usually commission. Her ability is chance to get 100g(?) per kill, so its like 800g vs 2mins of your time.
Of course, you don't HAVE to spam her, but if you don't , why AW her. (other than to pump stuff into her ( ͡° ͜ʖ ͡°))
Source: i have merchant totonononono(dmm) which has a similar ability (can spawn tokens that has a chance to get 100g(?) per kill)...i never use her for gold unless the map is clearly very easy (first 2 event maps etc) because 1. I am lazy 2. Mistakes might be made if I am don't pay attention.
Healers - generally healers have poor aw skills (10 MR, drop to heal 500, -1) making them one of the latter targets for AW. (unless you have BLACK iris #smallboobschan..if you do, say in the chat below so we are report you for hacking kappa)
General guideline - awaken those units that
1. you frequently use
2. have good global aw abilities (eg. aria's 2% dmg increase for all, spica's 7% increase dmg for archers, adele's 10% hp up for all)
3. are easier to AW should go first (despara vs bernice = bernice first)*
*if you have prepared the mats/gold/are lucky with orbs, choose whatever you like because YOUR BODY IS READY