Hello boys and girls, time for you to spend up all those hoarded fairies from the gold rush. Well for some of you at least... personally I'll be focusing on AW fodder. Course you for having no Rogues in your event Momiji CURSE YOU!... *cough*... Lets get on with this thing.
ETA: 15/3/2016
Rewards
Introducing Momiji aka Maple. The demon swordswoman that can reach bandit levels of attack fairly easily. Yes, this is a farm event.
Noted enemy stats
Momiji
Attack type: Physical Melee
HP: 3840 (Demon of Force), 4800 (Demon of Shadow), 5400 (Bullet of Destruction), 6000 (Front Line Chaos), 22000 (A Liberation Force X)
Atk: 256 (Demon of Force), 320 (Demon of Shadow), 360 (Bullet of Destruction), 400 (Front Line Chaos), 1430 (A Liberation Force X)
Def: 200
MR: 10
Shadow
Attack type: Physical Melee
HP: 2000 (Demon of Shadow), 2250 (Bullet of Destruction), 2500 (Front Line Chaos), 2750 (A Liberation Force X), 2750 (Ghoul's Invasion G)
Atk: 240 (Demon of Shadow), 270 (Bullet of Destruction), 300 (Front Line Chaos), 330 (A Liberation Force X), 330 (Ghoul's Invasion G)
Def: 20
MR: 50
Living Cannon Armor (Red)
Attack type: Physical Ranged
HP: 1800 (Bullet of Destruction), 2000 (chaos of the Front), 2200 (A Liberation Force X), 2200 (Ghoul's Invasion G)
Atk: 450
Def: 250
MR: 0
Cyclops (ghost)
Attack type: Physical
HP: N/A
Atk: 850
Def: N/A
MR: N/A
Note: Terrain Ignored
Maps
Demon of Power
Charisma: 20
Stamina: 1
Experience: 150
Gold at 3☆: 750
Initial Unit Points: 10
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 24
Video:
Drops:
Demon of Shadow
Charisma: 30
Stamina: 2
Experience: 300
Gold at 3☆: 1125
Initial Unit Points: 10
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 30
Video:
Drops:
Bullet of Destruction
Charisma: 40
Stamina: 3
Experience: 350
Gold at 3☆: 1500
Initial Unit Points: 15
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 29
Video:
Drops:
Front Line Chaos
Charisma: 50
Stamina: 5
Experience: 400
Gold at 3☆: 2250
Initial Unit Points: 15
Life: 10
Max # of Deployed Units: 10
Number of Enemies: 35
Video:
Drops: (Three Drops)
A Liberation Force X
Charisma: 70
Stamina: 7
Experience: 500
Gold at 3☆: 3000
Initial Unit Points: 20
Life: 10
Max # of Deployed Units: 10
Number of Enemies: 43
Video:
Drops:
Ghoul's Invasion G
Charisma: 100
Stamina: 2
Experience: 200
Gold at 3☆: 1200
Initial Unit Points: 10
Life: 5
Max # of Deployed Units: 8
Number of Enemies: 49
Video:
Drops:
Completion Reward:
Comments about the event
If you need to do something else, and have a decent bandit or are willing to wait for Imeria's event for one. Momiji is a completely skippable unit. Depsite the Samurai become a more usable unit after defense buffs, and getting their AW skill. Momiji becomes more of a bandit during hers. The should still be possible without the use of AW units for those of you who still do not have yours. Good Luck.
Spotlight Units
Black Healer Iris
Platinum Bandit Cellia
Gold Cannoneer Zola
New Characters Arriving
Note: This is based off of current JP version stats. We may not get the same if we get a previous version of the units, but they will eventually get to this point.
Swordswoman Momiji
HP: 3049
Atk: 695
Def: 411
MR: 0
Block: 3
Cost: 23
Skill: 200% Increase to attack for 8s|Unit becomes paralyzed after effect| WT: 15; CT: 30
Ability: -
Awakened Skill: 300% Increase to attack for 10s| Number of block reduced to 1| Unit becomes paralyzed after effect| WT: 20; CT: 40
Awakened Ability: 35% Increase to attack[Already applied to stats]
Master Cannoneer Zola
HP: 1385
Atk: 643
Def: 98
MR: 0
Range: 270
Cost: 26
Skill: Damage becomes magical for 25s| WT: 23.3; CT: 35
Ability: -
Awakened Skill: 100% increase to the AoE of the attack for 25s| Damage become magical| WT: 26.7; CT: 40
Awakened Ability: Range reduced by 30[Already applied to stats]| Attack Speed Increased
Saint Iris
HP: 1950
Atk: 648
Def: 195
MR: 0
Range: 260
Cost: 19
Skill: 100% Increase to defense of all allied units within range for 60s| WT: 1; CT: 85
Ability: -
Awakened Skill: 150% Increase to defense and 40% increase to attack for all allied units within range for 80s| Can only be used once per battle| WT: 5
Awakened Ability: While on the team all allied units have a 7% defense increase.
Apprentice Cavalry Mischa
HP: 1236
Atk: 493
Def: 277
MR: 10
Block: 1
Cost: 8
Skill: Instantly recovers 30% of maximum HP| WT: 20; CT: 20
Ability: -
New Classes Being Introduced
Cannoneer/Heavy Cannoneer/Master Cannoneer
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are the physical counterpart to the Mage class meaning they have AoE damage. They deal more damage than Pirates and Archers, but this comes at a slower attacking speed. They have a longer range than Archers, but a shorter one then Pirates.