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  1. #1
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    @Eab I'm guessing you pulled 60-70% out of your ass? Idk when the game launched but starting from launch of Witch Girl to date we have still had more total time spent in event than out of. That's also counting any Domination only weeks and Daily boost weeks as off weeks (as they should be). Now some of those Star Trial days you might be back to running dailies and I don't know how long the game was up before Witch Girl (less relevant as all the story content and challenge quests were new at the time) but it's still hardly your given percentage.

    @sora If it's just a race to the bottom then why the rush? I'd rather the time to level and enjoy using units in the interim as opposed to the constant barrage that is DMM for anyone who isn't mega-whaling or playing the game since approx. launch. That said, there is a lot of room between what we are currently getting on Nutaku and the current DMM climate, and I think the happy medium for most players is in there. The average speed is just too slow for anyone who has been playing for more than 7-10 months, even less if you are spending. I'd like to see that number of no event weeks pushed down to about 25%, and most of those filled with some sort of revival/domination/majin/daily boost.

  2. #2
    Quote Originally Posted by Unregistered View Post
    @Eab I'm guessing you pulled 60-70% out of your ass? Idk when the game launched but starting from launch of Witch Girl to date we have still had more total time spent in event than out of. That's also counting any Domination only weeks and Daily boost weeks as off weeks (as they should be). Now some of those Star Trial days you might be back to running dailies and I don't know how long the game was up before Witch Girl (less relevant as all the story content and challenge quests were new at the time) but it's still hardly your given percentage.

    @sora If it's just a race to the bottom then why the rush? I'd rather the time to level and enjoy using units in the interim as opposed to the constant barrage that is DMM for anyone who isn't mega-whaling or playing the game since approx. launch. That said, there is a lot of room between what we are currently getting on Nutaku and the current DMM climate, and I think the happy medium for most players is in there. The average speed is just too slow for anyone who has been playing for more than 7-10 months, even less if you are spending. I'd like to see that number of no event weeks pushed down to about 25%, and most of those filled with some sort of revival/domination/majin/daily boost.
    except you can't use units when there's no new events which actually make those special class units useful.
    anyway, I can accept occasional breaks. what I cannot accept is the lack of progress. as you mentioned, domination only weeks and daily boost weeks (and revival weeks) should be considered as off weeks, which means we basically just got 2 straight off weeks. while revival is a step forward, sacrificing new event is a step backward IMO.

  3. #3
    Quote Originally Posted by soranokira View Post
    I guess you'd be surprised that veterans on dmm are very relaxed because they've already reached the point where most of the new units are shit to them (meaning no need to grind hard for them) and the only remaining entertainment for them are rolling and challenging majin.

    and sounds like people here really like having nothing new to do.
    Quoting myself again because people seem to think dmm's pace is too fast.
    otoh I see almost maxed stamina on dmm aigis videos and nobody cares. I think the only time I feel hardpressed now is x1.5 drop rate because I play 2 accounts, lol. yet I bet I'd be bored if I was only playing 1...D: probably would be less stressed if I didnt wait for the hour to regen stamina before I used SCs to farm >_>

  4. #4
    I feel like rioting because I feel like playing Aigis right now but I have zero charisma right now. Stupid charisma is never full when I want it to be. So I'm stuck looking at random units in my unit list and awakening list just to see their awakened art and grumble.

  5. #5

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    I guess all arguing is coming from (mis)conception that "Constant event stream" of "DMM schedule" vets are calling for means "NO breaks at all, never, forever", missing the points of Drop Rate Up weeks being "event" weeks as well and that Star Trial weeks actually give some time to farm other things. Revivals not being a thing also didn't help to alleviate the psychological pressure of needing to get event units as good as possible, as there won't be second shot at improving them

    Well, we all can argue all we want (even if we all seems to be in agreement that one Drop Rate "break" week per month is quite enough ) but in as long as JP devs would continue to give rat's ass about our version at all and continue to offload support to that one overworked underpaid illeterate chinese intern, we'll be seeing "Break" breaks and summer vacations as usual. And Nutaku is as powerless as us (I mean, they can't even get JP dev to give them permission to handle the events stateside ffs!)

  6. #6
    Quote Originally Posted by Ramazan View Post
    Im sick of some older and dmm players behaviour... What we got tomorrow is starting of great thing yet ppl complain, never satiate themselves... You should know here isnt dmm and i prefer it this way. Maybe its why i play here afterall. When i start dmm i see tons of stuff there with zero guide and understanding anything. Like i said before i play games for relaxation, not drowning myself in stuff.
    You might be mistaken.
    To be honest, I dont see any dmm players I know complaining about the revival.
    Seems like it is mostly the older players that are committed to nutaku's version, getting angry over the 999 affection items and 30 AW units they have and nothing to them use on.

    When you play multiple versions of the game (dmm has at least 2 aigises - r18 and all ages...not sure if mobile version counts), you tend to be less angry about nutaku's slow release.

  7. #7

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    Please, I only have 25 AW units and probably not triple-digit affection items.

  8. #8
    Quote Originally Posted by Eab1990 View Post
    Please, I only have 25 AW units and probably not triple-digit affection items.
    HA! You scrub, get on Nirhael's level.


  9. #9

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    What about "future" newbie gamers when todays newbies reach to the endgame and figures out those things. Its a very decent spending cycle i give them that. Spending never ends unless core of the game change.

  10. #10

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    I'd still be playing Saga if they made tourneys not-so-grindy, but it looked like it was never going to change, so it goes. I enjoyed the gameplay, but not enough to be playing more than one 20-minute-long match every tourney.

    Quiz would actually be a decent time-waster if it was more casual (seems like Crush Crush is currently filling that void instead). The LoV leveling mechanics really don't help it though.

    Sucks to hear about GK. That probably doesn't bode well for Aigis either if Nutaku ever took control of it, but we're somehow at the point where they would be the lesser of two evils.

    Legit surprised about Hitsuji. Its poor launch after two events was enough for me to drop it.

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