Which is all irrelevant to me because I don't have Maribel. :P
...Did I state my plans for Momiji over Elva? I don't recall...
Which is all irrelevant to me because I don't have Maribel. :P
...Did I state my plans for Momiji over Elva? I don't recall...
Talking to an unregistered, is like talking to a constant fart of air.
It stinks and you don't even know if its the same person.
So at least give yourself a name.
Talking to an unregistered, is like talking to a constant fart of air.
It stinks and you don't even know if its the same person.
So at least give yourself a name.
Last edited by MalusCorvus; 10-07-2016 at 06:40 PM.
Momiji have comparable eHP and better offence. Only real advantage Garret have over her is cost and tri-blocking at CC level (I'll agrue than 4-blocking after AW can be too much for him)).
And Leeanne have MORE eHP raw, and EVEN MORE eHP under her skill (vs physical attacks) than both at CC level, so really, when you want to tank thing before climbing high into Awakening levels on mentioned units, you oftentime better to use her.
eHP? Effective HP? How's that different?
Also, I was mostly thinking Momiji compared to Elva - I'm not sure about Awakening Garrett since I know from experience from CC-ing soldiers and such, that more blocks can sometimes mean more enemies than a unit can handle. I think Momiji's up to the task, though - one advantage of Strength of the Fierce God is that if she's getting overwhelmed I can let the paralysis take effect.
Effective Health/Effective Hit Points is the term we use for hit points plus relevant guaranteed damage reductions like Defense or MR--basically, it's the amount of damage that would cause the unit to keel over from one swing. It's handy to know but obviously isn't the only relevant calculation for tanking--e.g., bandits tend to have high effective health but they're skewed so heavily towards pure hit points that they often require an impractical amount of healing support to weather multiple hits. Leeanne's at the opposite extreme; her health is marginally lower than CC60 Garrett's and often far lower than that of a bandit but despite being a silver she's skewed so heavily towards pure defense that she can tank multiple fast attackers just fine when her skill is up.
don't think you understand how eHP works. as kayfabe mentioned, eHP = hp + def. it was used primarily for handling golems and their high attack stat. some of the golems hit 2.5k, 4k, and 5.2k, hence eHP was calculated to see which units were able to survive a single hit from those golems. def is less of an issue due to enemy attack being very slow such that a healer can get more than 3 heals in between each attack. Leeanne actually has really low ehp, barely able to survive a single 2.5k attack, but her defense is high for a silver and usually does better than garrett.
as for rest of topic, not going to read in-depth, but garrett is most likely not the best choice of unit to focus on leveling. Leeanne usually suffices for most content and Garrett usually isn't good enough for anything that leeanne can't tank.
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
The other strike against poor Garrett is that Bernard is already pretty capable if you want a male tank or dislike the idea of using a duplicate Leeanne. I still occasionally use Garrett just for some fun and extra offense but ultimately it's tough to argue against turning him into AW fodder or a few more Rainbow Crystals. He was somewhat defensible thanks to his post AW health prior to the balance patch but the Samurai buffs really crowds him out of the tiny "I don't have a Bernice" niche he had carved out for himself. He's still tougher than Sanosuke or Kojuro but he can't touch their wave clear.
Last edited by kayfabe; 10-09-2016 at 10:26 AM.