+ Reply to Thread
Page 5 of 116 FirstFirst ... 345671555105 ... LastLast
Results 41 to 50 of 1154
  1. #41
    Quote Originally Posted by Kamahari Akuma View Post
    *sees that next event is farming*



    *sees that it is not Yurina*



    Excuse me while I go off to the depression corner.

    *One hour of wallowing in own sadness later*

    My only question is this, how in the hell does that ability of hers work? As far as I can get from the auto-google translate she lowers her block count to 0 but gains range?
    Yes. Rikka is a unique unit in the sense that like karma, she cannot be healed by others, but regens hp over time when not attacking. so basically her usage is to block 1 unit, and activate skill when you decide it is time to, and the enemy will walk past while she continues shooting them in rapidfire. Her stats are really high as a unit even though she can't be healed.


  2. "Ancient Automata"
    Automata: a moving mechanical device made in imitation of a human being.
    Are we fighting Golems? We're fighting Golems aren't we?
    Last edited by Pyonification; 12-14-2015 at 10:29 AM.

  3. Quote Originally Posted by soranokira View Post
    Yes. Rikka is a unique unit in the sense that like karma, she cannot be healed by others, but regens hp over time when not attacking. so basically her usage is to block 1 unit, and activate skill when you decide it is time to, and the enemy will walk past while she continues shooting them in rapidfire. Her stats are really high as a unit even though she can't be healed.
    Considering that, what exactly is the hp regen rate? If its at the same rate the poison maps deplete hp then I can see her as a unit that prefers to not fight enemies back to back compared to most other units that block more than one unit at a time.

    Also seeing as how her event comes with a possible introduction to the Feng Shui User unit type, what exactly does her skill do? Translating their skills is like looking at a travesty.

  4. #44
    Quote Originally Posted by Kamahari Akuma View Post
    Considering that, what exactly is the hp regen rate? If its at the same rate the poison maps deplete hp then I can see her as a unit that prefers to not fight enemies back to back compared to most other units that block more than one unit at a time.

    Also seeing as how her event comes with a possible introduction to the Feng Shui User unit type, what exactly does her skill do? Translating their skills is like looking at a travesty.
    4 -> 6 -> 8 hp regen every 0.5s, she's not exactly a unit meant to fight on poison maps. her skill = reduce block to 0, change to 250 ranged attack and rapidfire mode (shorten delay between attacks)

    edit: and pyonfication, we're not fighting golems >_> golems are something else altogether.
    nvm, not too sure about the rapidfire, guess I'll check with lafate.
    Last edited by soranokira; 12-14-2015 at 06:00 PM.

  5. Quote Originally Posted by soranokira View Post
    4 -> 6 -> 8 hp regen every 0.5s, she's not exactly a unit meant to fight on poison maps.
    What I meant was how fast she regens hp and does it regen as fast as a poison map takes away hp. Was for an idea of how fast it regens.

  6. #46
    Quote Originally Posted by Kamahari Akuma View Post
    What I meant was how fast she regens hp and does it regen as fast as a poison map takes away hp. Was for an idea of how fast it regens.
    some maps drain hp faster than others, but basically like I said, she isnt meant to be a unit that fights in a poison map (unless maybe with feng shui protection)
    just take it that she's not reliable to be used in a poison map unless you're using her for a short duration only.

  7. Quote Originally Posted by soranokira View Post
    some maps drain hp faster than others, but basically like I said, she isnt meant to be a unit that fights in a poison map (unless maybe with feng shui protection)
    just take it that she's not reliable to be used in a poison map unless you're using her for a short duration only.
    Holy crap my ability to get across what I mean must be off horribly today.

    I don't mean "can Rikka be used on poison maps depending on how fast she regens".

    What I'm trying to mean is "does she regen in a manner similar to how fast poison maps deplete our units hp".

  8. #48
    Quote Originally Posted by Kamahari Akuma View Post
    Holy crap my ability to get across what I mean must be off horribly today.

    I don't mean "can Rikka be used on poison maps depending on how fast she regens".

    What I'm trying to mean is "does she regen in a manner similar to how fast poison maps deplete our units hp".
    ...dude, did you miss the 4hp every 0.5s part? when she's not fighting, so if she gets 10s break between fighting 2 mobs, she gets to recover 80hp, or 120hp after cc, which isn't much to rely on, so fighting back-to-back obviously isn't best for her.

    edit: might as well just throw some videos in, taken from JuneJuly at Aigis Wikia:
    Rikka as a frontliner http://www.nicovideo.jp/watch/sm26637494 or http://www.nicovideo.jp/watch/sm27558871
    and to show that her regen is not as fast as poison, http://www.nicovideo.jp/watch/sm27787501
    Last edited by soranokira; 12-14-2015 at 08:19 PM.

  9. Quote Originally Posted by soranokira View Post
    ...dude, did you miss the 4hp every 0.5s part? when she's not fighting, so if she gets 10s break between fighting 2 mobs, she gets to recover 80hp, or 120hp after cc, which isn't much to rely on, so fighting back-to-back obviously isn't best for her.

    edit: might as well just throw some videos in, taken from JuneJuly at Aigis Wikia:
    Rikka as a frontliner http://www.nicovideo.jp/watch/sm26637494 or http://www.nicovideo.jp/watch/sm27558871
    and to show that her regen is not as fast as poison, http://www.nicovideo.jp/watch/sm27787501
    *Waves a white flag in the air*

  10. #50
    nhk Guest
    Quote Originally Posted by Kamahari Akuma View Post
    *Waves a white flag in the air*
    Why does it matter the exact manner is - the end result is the same ?
    The exact answer as it was already pointed out is that only when not attacking, she regenerates in 0.5 second tics for 4/6/8, which amounts to 8/12/16 per second total. Poison maps, on the other hand, always deplete HP, again in 0.5s tics but they vary in the damage they deal. I've been told Monday dailies for example deal 5 damage per tic, but Golden Armor X, which we don't have yet, deals 20 damage per tic.
    What this means is that Rikka regenerates in similar intervals, but the mechanics are not exactly the same as toxic maps - she does not heal all the time.
    Hope this answers your question.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •