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  1. #3

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    Aria over Katie is a mistake in position of the images.

    Claire isn't so great and she is so seen because she is easier to get with all JP has gotten. Her raw power as you put it isn't must especially without luck. At least until you awaken her skill. Then she procs her ability fairly often. However that is at the cost of 20% of her attack. Sure she acts as a mini-bashira and can attack three people at once(that is only for 18 seconds), but you compare that to stray who has a constant +60 range and while his skill is active he is able to attack 5 targets. In a majority of situation you would use the power of a gold Archer stray comes out on top. Then comparing her to Xaio... well she beats claire as well. While stray has her beaten in area of effect that her awakened skill provides due to being able to hit more targets from a farther range(therefor taking them out before claire would even be able to shoot from the same position), Xaio has her in single target. Her skill hers 2x attack power while with her single target skill claire only get 1.8x attack. On top of this Xaio has the chance to instantly kill her target while claire has around the same chance to fire multiple arrows. Not to mention Xaio in addition to all that gives HP bonus to your avant-garde. Meaning she is normally paired with one on a team. That unit then in turn ramps your team... while being to live longer or take harder hits. So in short she hits single targets harder and buffs your team... Claire just simple doesn't come out as best due to having two ways to use her, and not being the master of either of them. She is made even worse with Spica and Bashira both being easily accessible now. As for her being the most used... ever consider people are like me and prefer to use female units even if they are worse for something? If you take out Stray I'd use Claire. That is because neither Bashira or Spica can attack multiple targets.

    Well... one you should have another healer on your team regardless... two is a minimum....(talking about units that heal not healer the class) second she can freely switch between dealing damage and healing (with a CD of course). That means you have to plan to use her and know when to have her heal and when not to. If you do that she is by far the most effect healer. Especially in you are timing her 1.8x attack boost correctly. Misusing a unit is not reason to assume they are bad. As for her base skill... you pretty much just called all dragon shamans trash... that class is by no means trash so don't assume it. Also I'm pretty sure her name is Yuno not Juno.

    As for Pepin you are kidding right? Her skill allows her to switch from a multitarget her to single target healer. While her ability buffs her own attack and the duration she can her a single target for.... while the other have what? Hana has a 1.8 attack boost (compared to Pepins 2.2). While her ability does nothing for combat or actually clearing a map at all. It simple increase the gold you get for beating a map. However, since most people use auto-complete that ability is completely negated as it doesn't apply to it. While Mar could be argued for. I'd rather have .6 attack over .3 range. Especially when her ability gives her a passive range increase already. Either way. Hana isn't even in the same arena as Mar or Pepin. While Pepin provides far more versatility than Mar.

    Also my list takes in to consideration everything that involves actually beating map. That means power, versatility, survivability, ramp, defense etc. However, everyone has their preferences.
    Last edited by Lafate; 10-28-2015 at 06:12 AM.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate

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