Originally Posted by
Anonymous
Actually, many pro-break posts in this thread routinely ignore the 'experienced player' angle, claiming like you do that they lose nothing. Well, having nothing to do for a week is a pretty big loss to me. If you were truly arguing for balance, then constant events are the most balanced. Old players can always play events when they want to, new players can build up just like they would during a break and always have the option to attempt events, and those who need to restock can evaluate the event unit and decide what if any resources they want to spend on it. It's simply a matter of compromise, and while the Japanese version certainly isn't the English one, it's a shining example that back to back events work perfectly fine if people manage their time and compromise where necessary. The only thing relevant to the topic Japan has over Nutaku is revivals, but they're just a matter of time.
That's where our viewpoints differ. Firstly, american (or to be exact, non-jap) vs japanese preference. PPS is a great example: EN players easily felt burnt out by it, while dmm's still going on with more or less at a rapid pace. and that rapid pace of events does not simply apply to PPS, but to pretty much all jap online games in general. However, that's not how things are preferred outside of Japan.
To be exact, when we say that experienced players lose nothing, we're also saying that they get the chance to restock on provisions. And there's also preparations to be made for awakening. That is the balance I'm referring to. It's not a complete loss for old players, which is why I have quoted players like Lafate needing affection items as well.
As for affection, I personally slip in runs of Skyfallen or Phalanx when I need to. I cut Lynn a couple days short because I needed some fodder for the current event and got some farming in there too.
I actually addressed this in a post earlier on in the thread, but back to back events are much better for business than breaks. Breaks cause people to level comfortably, and that is what reduces reliance on SCs and Premium Summon, not events. An important part of the business module is keeping players under gentle pressure at all times, keeping that shiny Premium Summon button out of the corner of their eyes and their cursor hovering over buying more stamina, because if there's more events and pretty girls, it's more likely that players will consider spending to make their progress more comfortable. In addition, others will be more comfortable paying because of the steady stream of content building their confidence in the game and the developers. Nothing to do for a week other than the same tired old dailies does not inspire people to part with their money, the only place doing nothing gets you paid is Patreon and maybe Kickstarter if you can write a really good story about the sun telling you not to publish your book.
Except constant events isn't exactly gentle pressure. Also, I did quote charles as well on the point that stuff like increased drop rate is great too. And like I said, having a little room for getting affection for summoned units would be nice for everyone. so in the end it's really on which end you're viewing things.
In terms of new players and spending, I don't really think the presence of events is going to do much harm there either. Those who are willing to part with their money will be more inclined to do so seeing the cute girls in events that they can't or just barely reach. If anything the longer one plays games, the less reasons they have to spend. After a while all you have left is 'I want to support Nutaku' or 'I want that waifu', neither of which are unique to veterans. From a monetary perspective, back to back events are great.
And again, I've addressed the benefits of having events above, and in earlier posts, but if you cannot see how allowing all players to enjoy Aigis rather than just a minor portion, then you should simply stop commenting. I genuinely mean it. If you are unable to realize that some people actually want to play the game and denying them that is a negative, then you are so far disconnected from other players that you need to stop and reconsider. Back to back events give everyone opportunity, but breaks only take away.