Quote Originally Posted by soranokira View Post
My bad, but back to the discussion, Jap ver =/= international ver, people will feel burn out if it goes on for a long period of time.
The main reason we're mentioning selfish here, is the fact that our points of discussion include considering the standpoint of both old players as well as new players, while thus far your arguments have pretty much only been for old players. and our point being, by stepping back a little, old players don't lose out too much, yet new players get a chance to build up. You need to strike a balance and not only think about old players. and like I mentioned, how is anyone (both old and new players) going to aff up new summons from spotlights and use them if events are back-to-back?.
Actually, many pro-break posts in this thread routinely ignore the 'experienced player' angle, claiming like you do that they lose nothing. Well, having nothing to do for a week is a pretty big loss to me. If you were truly arguing for balance, then constant events are the most balanced. Old players can always play events when they want to, new players can build up just like they would during a break and always have the option to attempt events, and those who need to restock can evaluate the event unit and decide what if any resources they want to spend on it. It's simply a matter of compromise, and while the Japanese version certainly isn't the English one, it's a shining example that back to back events work perfectly fine if people manage their time and compromise where necessary. The only thing relevant to the topic Japan has over Nutaku is revivals, but they're just a matter of time.

As for affection, I personally slip in runs of Skyfallen or Phalanx when I need to. I cut Lynn a couple days short because I needed some fodder for the current event and got some farming in there too.



Quote Originally Posted by lolix View Post
You're a company that wants to make money , yes ? Do you think players will use premium summons when u give them event after event ? And no , i don't mean they won't becasue they already have free units. They won't becaused they lack the time to raise and use said units. I could get a god damn deine or nanaly. If i don't have time to cc her and raise her aff , it's likely i'm still going to go with a spica i have lvled. By not giving players time to nejoy their spoils , you do 3 things : first you burn them out >>> like it happened in PPS <<< because continous events are not healthy. People need breaks. Second , you get less money out of them in the long term (in short term , they might buy more SCs , but if you keep doing this over and over , they will eventually give up. Finding a good balance between milking whales , and let them build up a bit their anticipation , will get you more money in the logn run). And 3rd : you cut out new players from the game entirely. The whole point of games like this is collecting. A lot of players would give up after they lost 3 events in a row because they were way too weak to participate. Droping behind the curve in games like this means the entry lvl for newnies becomes higher and higher , considering events get stronger and stronger , and unless they are ridiculously lucky in premium summons , they will need the event units. I mean , you can't expected a new player that never even experienced the full aigis experience to start spending money like crazy on premium summons. You let him grow a bit , participate in a event or 2 , and if he likes it , he is likely to start spending. When you treat newbies that bad , its obvious they won't start spending.


Is it fair ? Not sure why it wouldn't be. It's not like a wbreak would take anything away from a veteran player....unless all you want are bragging rights (which again , are rather pointless since there is literally no interaction between player accounts) for having a unit the other person doesn't has because he was a newbie when said event hit. Hell , with revival events , even that is a moot point , since even newer people will be able to get those. I literally see no advantage of having back to back events , other hten the entertainment of a very few number of people. On the other side , i can see a number of advantages of having breaks , and most of those include a bigger number of people then the first group
I actually addressed this in a post earlier on in the thread, but back to back events are much better for business than breaks. Breaks cause people to level comfortably, and that is what reduces reliance on SCs and Premium Summon, not events. An important part of the business module is keeping players under gentle pressure at all times, keeping that shiny Premium Summon button out of the corner of their eyes and their cursor hovering over buying more stamina, because if there's more events and pretty girls, it's more likely that players will consider spending to make their progress more comfortable. In addition, others will be more comfortable paying because of the steady stream of content building their confidence in the game and the developers. Nothing to do for a week other than the same tired old dailies does not inspire people to part with their money, the only place doing nothing gets you paid is Patreon and maybe Kickstarter if you can write a really good story about the sun telling you not to publish your book.

In terms of new players and spending, I don't really think the presence of events is going to do much harm there either. Those who are willing to part with their money will be more inclined to do so seeing the cute girls in events that they can't or just barely reach. If anything the longer one plays games, the less reasons they have to spend. After a while all you have left is 'I want to support Nutaku' or 'I want that waifu', neither of which are unique to veterans. From a monetary perspective, back to back events are great.

And again, I've addressed the benefits of having events above, and in earlier posts, but if you cannot see how allowing all players to enjoy Aigis rather than just a minor portion, then you should simply stop commenting. I genuinely mean it. If you are unable to realize that some people actually want to play the game and denying them that is a negative, then you are so far disconnected from other players that you need to stop and reconsider. Back to back events give everyone opportunity, but breaks only take away.