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  1. #1
    Unregistered Guest
    The only pressure to get event units is self imposed, and the game should not manage players time for them if they can't do it themselves. It's repetitive to say, but the one and only solution to running low on resources is simply to stop playing the events. Hell, they don't even need to skip it, just settle for a couple less skill levels or cost reductions.
    Resource management is on the player, not the devs, and wanting the game to grind to a halt is selfish as can be.

  2. #2
    Quote Originally Posted by Unregistered View Post
    The only pressure to get event units is self imposed, and the game should not manage players time for them if they can't do it themselves. It's repetitive to say, but the one and only solution to running low on resources is simply to stop playing the events. Hell, they don't even need to skip it, just settle for a couple less skill levels or cost reductions.
    Resource management is on the player, not the devs, and wanting the game to grind to a halt is selfish as can be.
    except it will never grind to a halt, we're just looking for a week break or so. fyi, we can because this is a star rush. but what about the past 2? having heir to strategist and monk training back-to-back gives you almost no chance to get some aff/levels. In order to beef up your unit choice there'll always be stuff to do during the breaks.
    Also, you're forgetting about newbies who join late. the more back-to-back events, the more events newbies will lose out in. you can't only think about the long-term players, a balance is needed. And don't forget, nutaku wants people to spend SC, but without getting your bunch of previous summons ready, would you be more or less inclined to summon more?

  3. #3
    Anonymous Guest
    Quote Originally Posted by soranokira View Post
    except it will never grind to a halt, we're just looking for a week break or so. fyi, we can because this is a star rush. but what about the past 2? having heir to strategist and monk training back-to-back gives you almost no chance to get some aff/levels. In order to beef up your unit choice there'll always be stuff to do during the breaks.
    Quote Originally Posted by Shadowfae View Post
    No, insisting that the game would be "grinding to a halt" with a brief delay between events simply because it is more exciting for you is as selfish as can be. It is, in fact, as equally selfish as someone on the other side who wants no events at all.

    There is a middle ground, and that is all that the people who are asking for a brief delay are seeking. That's not anywhere near as selfish as either of the extremes.
    That may be true if the definition of selfish was 'what I don't like'. Back to back events allows every single player to have the same opportunity to do what they want to do. A break is a break by any other name, and it denies anyone who wants to play something remotely fresh from doing so so that a small group can play catch up. You can have a brief delay any time you want, just don't play the event.
    Nobody is automatically entitled to everything, if you want the event unit and you want to work on your units at the same time, you have to either settle for less CR/Skill, spend some SC, or take a break entirely. Time management is an important part of Aigis, and as I said before, it's not up to the devs to do it for you.


    Quote Originally Posted by soranokira View Post
    Also, you're forgetting about newbies who join late. the more back-to-back events, the more events newbies will lose out in. you can't only think about the long-term players, a balance is needed. And don't forget, nutaku wants people to spend SC, but without getting your bunch of previous summons ready, would you be more or less inclined to summon more?
    Events are a boon to new player retention. The current event is quite an anomaly, sure, but the majority of events have accessible levels allowing even new players to get a couple drops or stars and get some neat units to kickstart their game, and regularly occurring events shows life and activity.
    As for SC, nothing inspires SC purchases like events. When breaks are plentiful premium summon becomes far less valuable because you end up with maxed out teams, whereas events make people think twice about their resources and in turn they look towards premium summon when their team runs into bumpy patches in the event.
    Not to mention it's far more enjoyable to summon things when you know you'll have things to use them on.

  4. #4
    The definition of "selfish" is "I want things the way that will satisfy me, and everyone else doesn't matter." Which is, in fact, exactly what you are doing. And you know you are doing it, because you can't even put a name to your argument (not even a fake internet name).

    You are extrapolating your own personal situation and expanding it out to everyone. For example: you say that it is a "small group" that wants to catch up. You know what? You've got it backwards-- the small group is the people who are at the top and feel that they "can't do anything if there are no events". You're demanding that the devs cater to your idea of how things should be, because you personally would get bored.

    I can assure you that I (even as someone who managed to pull off 32* in this current event) would do just fine having a little bit of a breather between things in order to build and strengthen my team. Will I do just fine if events continue? Personally, yes. Some time off would be nice, though it is not necessary for me. The difference between you and I here is that I can understand where the people who are less fortunate than I am are coming from, and their desire to have a more steady game experience where progress can be made and it's not feeling like they're always falling further and further behind.

  5. #5
    Anonymous Guest
    Ah yes, some good old ad hominem. And you're even talking yourself up at the end!
    Online games always lean (often quite heavily) towards experienced players, it's inevitable by design. New players are always a minority, and low-mid levels are not much better. All you really have to do is look at the wikia, ULMF, the mongolian pictograph board, even with such a challenging event the majority of people are getting 32+.

    I'm genuinely curious as to how denying a significant portion of people something to do so that a smaller group can play catch up is fairer than giving every player the opportunity to choose whether they want to participate in the event or to work on their team. What exactly are people losing by having back to back events?
    And preferably without having to resort to personal attacks, as I haven't lowered myself to doing so at any point and expect the same in return.

  6. #6
    Quote Originally Posted by Anonymous View Post
    Ah yes, some good old ad hominem. And you're even talking yourself up at the end!
    Online games always lean (often quite heavily) towards experienced players, it's inevitable by design. New players are always a minority, and low-mid levels are not much better. All you really have to do is look at the wikia, ULMF, the mongolian pictograph board, even with such a challenging event the majority of people are getting 32+.

    I'm genuinely curious as to how denying a significant portion of people something to do so that a smaller group can play catch up is fairer than giving every player the opportunity to choose whether they want to participate in the event or to work on their team. What exactly are people losing by having back to back events?
    And preferably without having to resort to personal attacks, as I haven't lowered myself to doing so at any point and expect the same in return.
    Yes, they can get 32*, but it doesn't mean that they can't enjoy the perks of having no events and getting to actually level up + aff the new event units so they can actually try using them. Back-to-back is never a good idea, it easily burns players out.

  7. #7

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    Goddamn casuals asking for breaks when we've been clamoring for NINE MONTHS since this game went live for us to have back-to-back events like JP did from day one, ON TOP OF the fact that the game was practically dead during the SIX WEEK break of no events whatsoever.

    You newer people really just need to suck it up. A lot of us have suffered through 2-3 week breaks for ages, and none of us want to go back to that formula. Even a week-long break would make us wary again. Unless, of course, they increased drop rates or had revival events during said break.

    And I was ninja'd by admin anyway. Meh.

  8. #8
    Anonymous Guest
    Quote Originally Posted by soranokira View Post
    Yes, they can get 32*, but it doesn't mean that they can't enjoy the perks of having no events and getting to actually level up + aff the new event units so they can actually try using them. Back-to-back is never a good idea, it easily burns players out.
    There is no 'perk' to having no event. Players can farm affection and levels during events just fine, the only thing stopping people is greed to want perfect event units. Just decide whether you want to eat your cake or not, because you can't (and shouldn't) have both. Cutting short at -4 CR rather than -5 for example would give you a good day, maybe even two of farming.

  9. #9
    Guys, this is not the place for requesting breaks between events. Nobody here has any influence within Nutaku or the dev team for Aigis.
    As of now, nutaku uses facebook and twitter, along with their email contact@nutaku.net, and apparently they have some presence on ULMF and Hongfire with the game threads.
    I would suggest using these means to try and get your voices heard, rather than making points and counter-points among yourselves here. It won't accomplish anything. It is true that Nutaku is aware of this place, but that does not mean they follow it.

    These breaks are good for newer and bad for older players. There is no pure benefit to gain for Nutaku. Choosing one or the other will make some happy and others angry, so of course the best course of action is to go the route they hear the most requests for. And at this point, I'm certain that this was to have more frequent events.

  10. #10

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    Quote Originally Posted by Anonymous View Post
    Ah yes, some good old ad hominem. And you're even talking yourself up at the end!
    Online games always lean (often quite heavily) towards experienced players, it's inevitable by design. New players are always a minority, and low-mid levels are not much better. All you really have to do is look at the wikia, ULMF, the mongolian pictograph board, even with such a challenging event the majority of people are getting 32+.

    I'm genuinely curious as to how denying a significant portion of people something to do so that a smaller group can play catch up is fairer than giving every player the opportunity to choose whether they want to participate in the event or to work on their team. What exactly are people losing by having back to back events?
    And preferably without having to resort to personal attacks, as I haven't lowered myself to doing so at any point and expect the same in return.

    Oh please , i had no ideea that i week , once in 2 months of events is such a big break that will ruin your entire gaming experience. I am a decently high lvl player atm , and have a decently high team. I can probably easily 3 star most events (including this 1 >> in which the only event i couldn't 3 star was flame beast X because i lack a karma) , but i see no point in that. The new units will barely get played or leveled because i don't have the time for them. At this point it feels like i'm just colecting stamp after stamp after stamp. Whichwould not be that big of a deal , if once at every 2 months , i do get 1 damn week to look trhough my collection....which is exactly what we're asking. You say that time management is not a developer's problem ? Well , you're wrong. If you spam event after event , you can burn out even old players , and make the new ones (especially in games like this , which are collecting games , feel way down behind the curve. What does that mean ? It means that you just set a very dificult entry level for newer players , becasue there aren't many that want to join a server that advanced. From now on events will only get harder. Players will need stronger and stronger teams , and for a new player , to miss so many free plats is devastating. And that's just new players. Even the old players can burn out at this rithm. Honestly speaking , the most money spenders that are investing in the game , are working people , with day to day jobs - and getting in such a ridiculous rithm were you feel you don't progress at all , because all you do is getting newer and newer projects (characters) that you have to work on , but you can never get a break to get on them , is tiring. And they just keep piling. 1 way to get past this , is if you're a super whale with tons of money to spend......but that;s a very small amount of players , and my guess is that nutaku makes more money out of the 1000 dudes that spends 100 bucks regularly , then the single dude that spends 1000. And those 1000 people , do need a break as well to catch up)


    Playing a game where you get no now stuff can be boring , i agree. But playing a game where there is so much new stuff that you feel you can;t progress simply becasue you have just so many things to work on , can be easily way more frustrating. Which is why people proposed a week or so of pause between 1-2 events.

    If you can't see that this policy of doing event after event hurts both the newer players (which will become less and less) , and the older players (you would think nutaku learned their lesson after the wave of people that left PPS because the game was getting way too time demanding) will get burned out , or will simply not have the times for them , because some are working people (usually the ones that actually pay) , and in the long run this will hurt nutaku , well all i can say is that you are the selfish one.
    Last edited by lolix; 11-10-2015 at 11:25 PM.

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